Fix moving and renaming files

This commit fixes several issues related to moving scenes and resources
in an open project.

* Don't try to reload scenes while not all scenes are updated yet.
* Don't use the UndoRedo system to update non-user initiated editor
state.
* Resave scenes after moving files and updating resource path(s).
This commit is contained in:
Hein-Pieter van Braam-Stewart 2019-06-04 05:36:23 +02:00
parent 774a9fde84
commit 0ac7715a27
5 changed files with 75 additions and 13 deletions

View File

@ -560,6 +560,7 @@ void EditorData::move_edited_scene_index(int p_idx, int p_to_idx) {
ERR_FAIL_INDEX(p_to_idx, edited_scene.size());
SWAP(edited_scene.write[p_idx], edited_scene.write[p_to_idx]);
}
void EditorData::remove_scene(int p_idx) {
ERR_FAIL_INDEX(p_idx, edited_scene.size());
if (edited_scene[p_idx].root) {

View File

@ -523,6 +523,7 @@ void EditorNode::_fs_changed() {
void EditorNode::_resources_reimported(const Vector<String> &p_resources) {
List<String> scenes; //will load later
int current_tab = scene_tabs->get_current_tab();
for (int i = 0; i < p_resources.size(); i++) {
String file_type = ResourceLoader::get_resource_type(p_resources[i]);
@ -545,6 +546,8 @@ void EditorNode::_resources_reimported(const Vector<String> &p_resources) {
for (List<String>::Element *E = scenes.front(); E; E = E->next()) {
reload_scene(E->get());
}
scene_tabs->set_current_tab(current_tab);
}
void EditorNode::_sources_changed(bool p_exist) {
@ -1214,6 +1217,17 @@ void EditorNode::save_all_scenes() {
_save_all_scenes();
}
void EditorNode::save_scene_list(Vector<String> p_scene_filenames) {
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
Node *scene = editor_data.get_edited_scene_root(i);
if (scene && (p_scene_filenames.find(scene->get_filename()) >= 0)) {
_save_scene(scene->get_filename(), i);
}
}
}
void EditorNode::restart_editor() {
exiting = true;
@ -2859,7 +2873,7 @@ bool EditorNode::is_addon_plugin_enabled(const String &p_addon) const {
return plugin_addons.has(p_addon);
}
void EditorNode::_remove_edited_scene() {
void EditorNode::_remove_edited_scene(bool p_change_tab) {
int new_index = editor_data.get_edited_scene();
int old_index = new_index;
@ -2875,18 +2889,19 @@ void EditorNode::_remove_edited_scene() {
if (editor_data.get_scene_path(old_index) != String()) {
ScriptEditor::get_singleton()->close_builtin_scripts_from_scene(editor_data.get_scene_path(old_index));
}
_scene_tab_changed(new_index);
if (p_change_tab) _scene_tab_changed(new_index);
editor_data.remove_scene(old_index);
editor_data.get_undo_redo().clear_history(false);
_update_title();
_update_scene_tabs();
}
void EditorNode::_remove_scene(int index) {
void EditorNode::_remove_scene(int index, bool p_change_tab) {
if (editor_data.get_edited_scene() == index) {
//Scene to remove is current scene
_remove_edited_scene();
_remove_edited_scene(p_change_tab);
} else {
//Scene to remove is not active scene
editor_data.remove_scene(index);
@ -4182,6 +4197,14 @@ bool EditorNode::ensure_main_scene(bool p_from_native) {
return true;
}
int EditorNode::get_current_tab() {
return scene_tabs->get_current_tab();
}
void EditorNode::set_current_tab(int p_tab) {
scene_tabs->set_current_tab(p_tab);
}
void EditorNode::_update_layouts_menu() {
editor_layouts->clear();
@ -4809,8 +4832,7 @@ void EditorNode::reload_scene(const String &p_path) {
if (scene_idx == -1) {
if (get_edited_scene()) {
//scene is not open, so at it might be instanced, just refresh, set tab to itself and it will reload
set_current_scene(current_tab);
//scene is not open, so at it might be instanced. We'll refresh the whole scene later.
editor_data.get_undo_redo().clear_history();
}
return;
@ -4820,17 +4842,19 @@ void EditorNode::reload_scene(const String &p_path) {
editor_data.apply_changes_in_editors();
_set_scene_metadata(p_path);
}
//remove scene
_remove_scene(scene_idx);
//reload scene
//remove scene
_remove_scene(scene_idx, false);
//reload scene
load_scene(p_path, true, false, true, true);
//adjust index so tab is back a the previous position
editor_data.move_edited_scene_to_index(scene_idx);
get_undo_redo()->clear_history();
//recover the tab
scene_tabs->set_current_tab(current_tab);
_scene_tab_changed(current_tab);
}
int EditorNode::plugin_init_callback_count = 0;

View File

@ -525,8 +525,8 @@ private:
static void _editor_file_dialog_unregister(EditorFileDialog *p_dialog);
void _cleanup_scene();
void _remove_edited_scene();
void _remove_scene(int index);
void _remove_edited_scene(bool p_change_tab = true);
void _remove_scene(int index, bool p_change_tab = true);
bool _find_and_save_resource(RES p_res, Map<RES, bool> &processed, int32_t flags);
bool _find_and_save_edited_subresources(Object *obj, Map<RES, bool> &processed, int32_t flags);
void _save_edited_subresources(Node *scene, Map<RES, bool> &processed, int32_t flags);
@ -644,6 +644,12 @@ protected:
void _notification(int p_what);
static void _bind_methods();
protected:
friend class FileSystemDock;
int get_current_tab();
void set_current_tab(int p_tab);
public:
bool call_build();
@ -815,6 +821,7 @@ public:
void remove_tool_menu_item(const String &p_name);
void save_all_scenes();
void save_scene_list(Vector<String> p_scene_filenames);
void restart_editor();
void dim_editor(bool p_dimming);

View File

@ -1203,6 +1203,21 @@ void FileSystemDock::_update_favorites_list_after_move(const Map<String, String>
EditorSettings::get_singleton()->set_favorites(new_favorites);
}
void FileSystemDock::_save_scenes_after_move(const Map<String, String> &p_renames) const {
Vector<String> remaps;
_find_remaps(EditorFileSystem::get_singleton()->get_filesystem(), p_renames, remaps);
Vector<String> new_filenames;
for (int i = 0; i < remaps.size(); ++i) {
String file = p_renames.has(remaps[i]) ? p_renames[remaps[i]] : remaps[i];
if (ResourceLoader::get_resource_type(file) == "PackedScene") {
new_filenames.push_back(file);
}
}
editor->save_scene_list(new_filenames);
}
void FileSystemDock::_make_dir_confirm() {
String dir_name = make_dir_dialog_text->get_text().strip_edges();
@ -1281,14 +1296,21 @@ void FileSystemDock::_rename_operation_confirm() {
Map<String, String> file_renames;
Map<String, String> folder_renames;
_try_move_item(to_rename, new_path, file_renames, folder_renames);
int current_tab = editor->get_current_tab();
_update_dependencies_after_move(file_renames);
_update_resource_paths_after_move(file_renames);
_update_project_settings_after_move(file_renames);
_update_favorites_list_after_move(file_renames, folder_renames);
//Rescan everything
editor->set_current_tab(current_tab);
print_verbose("FileSystem: calling rescan.");
_rescan();
print_verbose("FileSystem: saving moved scenes.");
_save_scenes_after_move(file_renames);
}
void FileSystemDock::_duplicate_operation_confirm() {
@ -1384,13 +1406,20 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool overw
}
if (is_moved) {
int current_tab = editor->get_current_tab();
_update_dependencies_after_move(file_renames);
_update_resource_paths_after_move(file_renames);
_update_project_settings_after_move(file_renames);
_update_favorites_list_after_move(file_renames, folder_renames);
editor->set_current_tab(current_tab);
print_verbose("FileSystem: calling rescan.");
_rescan();
print_verbose("FileSystem: saving moved scenes.");
_save_scenes_after_move(file_renames);
}
}

View File

@ -202,6 +202,7 @@ private:
void _try_duplicate_item(const FileOrFolder &p_item, const String &p_new_path) const;
void _update_dependencies_after_move(const Map<String, String> &p_renames) const;
void _update_resource_paths_after_move(const Map<String, String> &p_renames) const;
void _save_scenes_after_move(const Map<String, String> &p_renames) const;
void _update_favorites_list_after_move(const Map<String, String> &p_files_renames, const Map<String, String> &p_folders_renames) const;
void _update_project_settings_after_move(const Map<String, String> &p_folders_renames) const;