Rename collision layer as suggested in #5696
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04c749a1f0
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0ad9939603
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@ -112,7 +112,7 @@ motion/mirroring = motion_mirroring
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[PhysicsBody2D]
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collision/layers = collision_layers
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collision/layers = collision_layer
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collision/mask = collision_mask
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[Polygon2D]
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@ -227,7 +227,7 @@ mesh/skeleton = skeleton
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[PhysicsBody]
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collision/layers = collision_layers
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collision/layers = collision_layer
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collision/mask = collision_mask
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[Quad]
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@ -70,19 +70,19 @@ float PhysicsBody2D::get_one_way_collision_max_depth() const{
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void PhysicsBody2D::_set_layers(uint32_t p_mask) {
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set_layer_mask(p_mask);
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set_collision_layer(p_mask);
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set_collision_mask(p_mask);
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}
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uint32_t PhysicsBody2D::_get_layers() const{
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return get_layer_mask();
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return get_collision_layer();
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}
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void PhysicsBody2D::_bind_methods() {
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ClassDB::bind_method(_MD("set_layer_mask","mask"),&PhysicsBody2D::set_layer_mask);
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ClassDB::bind_method(_MD("get_layer_mask"),&PhysicsBody2D::get_layer_mask);
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ClassDB::bind_method(_MD("set_collision_layer","mask"),&PhysicsBody2D::set_collision_layer);
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ClassDB::bind_method(_MD("get_collision_layer"),&PhysicsBody2D::get_collision_layer);
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ClassDB::bind_method(_MD("set_collision_mask","mask"),&PhysicsBody2D::set_collision_mask);
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ClassDB::bind_method(_MD("get_collision_mask"),&PhysicsBody2D::get_collision_mask);
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@ -90,8 +90,8 @@ void PhysicsBody2D::_bind_methods() {
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ClassDB::bind_method(_MD("set_collision_mask_bit","bit","value"),&PhysicsBody2D::set_collision_mask_bit);
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ClassDB::bind_method(_MD("get_collision_mask_bit","bit"),&PhysicsBody2D::get_collision_mask_bit);
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ClassDB::bind_method(_MD("set_layer_mask_bit","bit","value"),&PhysicsBody2D::set_layer_mask_bit);
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ClassDB::bind_method(_MD("get_layer_mask_bit","bit"),&PhysicsBody2D::get_layer_mask_bit);
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ClassDB::bind_method(_MD("set_collision_layer_bit","bit","value"),&PhysicsBody2D::set_collision_layer_bit);
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ClassDB::bind_method(_MD("get_collision_layer_bit","bit"),&PhysicsBody2D::get_collision_layer_bit);
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ClassDB::bind_method(_MD("_set_layers","mask"),&PhysicsBody2D::_set_layers);
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ClassDB::bind_method(_MD("_get_layers"),&PhysicsBody2D::_get_layers);
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@ -102,21 +102,22 @@ void PhysicsBody2D::_bind_methods() {
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ClassDB::bind_method(_MD("add_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::add_collision_exception_with);
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ClassDB::bind_method(_MD("remove_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::remove_collision_exception_with);
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ADD_PROPERTY(PropertyInfo(Variant::INT,"layers",PROPERTY_HINT_LAYERS_2D_PHYSICS,"",0),_SCS("_set_layers"),_SCS("_get_layers")); //for backwards compat
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ADD_GROUP("Collision","collision_");
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ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
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ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_layer",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_collision_layer"),_SCS("get_collision_layer"));
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ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_LAYERS_2D_PHYSICS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
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ADD_GROUP("","");
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ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2,"one_way_collision/direction"),_SCS("set_one_way_collision_direction"),_SCS("get_one_way_collision_direction"));
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ADD_PROPERTYNZ(PropertyInfo(Variant::REAL,"one_way_collision/max_depth"),_SCS("set_one_way_collision_max_depth"),_SCS("get_one_way_collision_max_depth"));
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}
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void PhysicsBody2D::set_layer_mask(uint32_t p_mask) {
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void PhysicsBody2D::set_collision_layer(uint32_t p_mask) {
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mask=p_mask;
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Physics2DServer::get_singleton()->body_set_layer_mask(get_rid(),p_mask);
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}
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uint32_t PhysicsBody2D::get_layer_mask() const {
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uint32_t PhysicsBody2D::get_collision_layer() const {
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return mask;
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}
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@ -148,20 +149,20 @@ bool PhysicsBody2D::get_collision_mask_bit(int p_bit) const{
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}
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void PhysicsBody2D::set_layer_mask_bit(int p_bit, bool p_value) {
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void PhysicsBody2D::set_collision_layer_bit(int p_bit, bool p_value) {
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uint32_t mask = get_layer_mask();
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uint32_t mask = get_collision_layer();
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if (p_value)
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mask|=1<<p_bit;
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else
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mask&=~(1<<p_bit);
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set_layer_mask(mask);
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set_collision_layer(mask);
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}
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bool PhysicsBody2D::get_layer_mask_bit(int p_bit) const{
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bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const{
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return get_layer_mask()&(1<<p_bit);
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return get_collision_layer()&(1<<p_bit);
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}
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PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) : CollisionObject2D( Physics2DServer::get_singleton()->body_create(p_mode), false) {
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@ -55,8 +55,8 @@ protected:
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static void _bind_methods();
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public:
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void set_layer_mask(uint32_t p_mask);
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uint32_t get_layer_mask() const;
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void set_collision_layer(uint32_t p_mask);
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uint32_t get_collision_layer() const;
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void set_collision_mask(uint32_t p_mask);
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uint32_t get_collision_mask() const;
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@ -65,8 +65,8 @@ public:
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void set_collision_mask_bit(int p_bit, bool p_value);
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bool get_collision_mask_bit(int p_bit) const;
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void set_layer_mask_bit(int p_bit, bool p_value);
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bool get_layer_mask_bit(int p_bit) const;
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void set_collision_layer_bit(int p_bit, bool p_value);
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bool get_collision_layer_bit(int p_bit) const;
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void add_collision_exception_with(Node* p_node); //must be physicsbody
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void remove_collision_exception_with(Node* p_node);
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@ -58,13 +58,13 @@ float PhysicsBody::get_inverse_mass() const {
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}
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void PhysicsBody::set_layer_mask(uint32_t p_mask) {
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void PhysicsBody::set_collision_layer(uint32_t p_mask) {
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layer_mask=p_mask;
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PhysicsServer::get_singleton()->body_set_layer_mask(get_rid(),p_mask);
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}
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uint32_t PhysicsBody::get_layer_mask() const {
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uint32_t PhysicsBody::get_collision_layer() const {
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return layer_mask;
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}
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@ -97,20 +97,20 @@ bool PhysicsBody::get_collision_mask_bit(int p_bit) const{
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}
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void PhysicsBody::set_layer_mask_bit(int p_bit, bool p_value) {
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void PhysicsBody::set_collision_layer_bit(int p_bit, bool p_value) {
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uint32_t mask = get_layer_mask();
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uint32_t mask = get_collision_layer();
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if (p_value)
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mask|=1<<p_bit;
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else
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mask&=~(1<<p_bit);
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set_layer_mask(mask);
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set_collision_layer(mask);
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}
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bool PhysicsBody::get_layer_mask_bit(int p_bit) const{
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bool PhysicsBody::get_collision_layer_bit(int p_bit) const{
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return get_layer_mask()&(1<<p_bit);
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return get_collision_layer()&(1<<p_bit);
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}
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void PhysicsBody::add_collision_exception_with(Node* p_node) {
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@ -137,18 +137,18 @@ void PhysicsBody::remove_collision_exception_with(Node* p_node) {
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}
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void PhysicsBody::_set_layers(uint32_t p_mask) {
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set_layer_mask(p_mask);
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set_collision_layer(p_mask);
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set_collision_mask(p_mask);
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}
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uint32_t PhysicsBody::_get_layers() const{
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return get_layer_mask();
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return get_collision_layer();
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}
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void PhysicsBody::_bind_methods() {
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ClassDB::bind_method(_MD("set_layer_mask","mask"),&PhysicsBody::set_layer_mask);
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ClassDB::bind_method(_MD("get_layer_mask"),&PhysicsBody::get_layer_mask);
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ClassDB::bind_method(_MD("set_collision_layer","layer"),&PhysicsBody::set_collision_layer);
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ClassDB::bind_method(_MD("get_collision_layer"),&PhysicsBody::get_collision_layer);
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ClassDB::bind_method(_MD("set_collision_mask","mask"),&PhysicsBody::set_collision_mask);
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ClassDB::bind_method(_MD("get_collision_mask"),&PhysicsBody::get_collision_mask);
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@ -156,13 +156,14 @@ void PhysicsBody::_bind_methods() {
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ClassDB::bind_method(_MD("set_collision_mask_bit","bit","value"),&PhysicsBody::set_collision_mask_bit);
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ClassDB::bind_method(_MD("get_collision_mask_bit","bit"),&PhysicsBody::get_collision_mask_bit);
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ClassDB::bind_method(_MD("set_layer_mask_bit","bit","value"),&PhysicsBody::set_layer_mask_bit);
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ClassDB::bind_method(_MD("get_layer_mask_bit","bit"),&PhysicsBody::get_layer_mask_bit);
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ClassDB::bind_method(_MD("set_collision_layer_bit","bit","value"),&PhysicsBody::set_collision_layer_bit);
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ClassDB::bind_method(_MD("get_collision_layer_bit","bit"),&PhysicsBody::get_collision_layer_bit);
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ClassDB::bind_method(_MD("_set_layers","mask"),&PhysicsBody::_set_layers);
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ClassDB::bind_method(_MD("_get_layers"),&PhysicsBody::_get_layers);
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ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_LAYERS_3D_PHYSICS),_SCS("set_layer_mask"),_SCS("get_layer_mask"));
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ADD_GROUP("Collision","collision_");
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ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_layer",PROPERTY_HINT_LAYERS_3D_PHYSICS),_SCS("set_collision_layer"),_SCS("get_collision_layer"));
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ADD_PROPERTY(PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_LAYERS_3D_PHYSICS),_SCS("set_collision_mask"),_SCS("get_collision_mask"));
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}
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@ -1014,7 +1015,7 @@ Vector3 KinematicBody::move(const Vector3& p_motion) {
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if (is_shape_set_as_trigger(i))
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continue;
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if (dss->collide_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),m,sr,max_shapes,res_shapes,exclude,get_layer_mask(),mask)) {
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if (dss->collide_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),m,sr,max_shapes,res_shapes,exclude,get_collision_layer(),mask)) {
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collided=true;
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}
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@ -1096,7 +1097,7 @@ Vector3 KinematicBody::move(const Vector3& p_motion) {
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float lsafe,lunsafe;
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PhysicsDirectSpaceState::ShapeRestInfo lrest;
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bool valid = dss->cast_motion(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i), p_motion,0, lsafe,lunsafe,exclude,get_layer_mask(),mask,&lrest);
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bool valid = dss->cast_motion(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i), p_motion,0, lsafe,lunsafe,exclude,get_collision_layer(),mask,&lrest);
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//print_line("shape: "+itos(i)+" travel:"+rtos(ltravel));
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if (!valid) {
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safe=0;
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@ -1137,7 +1138,7 @@ Vector3 KinematicBody::move(const Vector3& p_motion) {
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ugt.origin+=p_motion*unsafe;
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PhysicsDirectSpaceState::ShapeRestInfo rest_info;
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bool c2 = dss->rest_info(get_shape(best_shape)->get_rid(), ugt*get_shape_transform(best_shape), m,&rest,exclude,get_layer_mask(),mask);
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bool c2 = dss->rest_info(get_shape(best_shape)->get_rid(), ugt*get_shape_transform(best_shape), m,&rest,exclude,get_collision_layer(),mask);
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if (!c2) {
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//should not happen, but floating point precision is so weird..
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colliding=false;
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@ -1200,7 +1201,7 @@ bool KinematicBody::can_teleport_to(const Vector3& p_position) {
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if (is_shape_set_as_trigger(i))
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continue;
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bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i),0,NULL,1,exclude,get_layer_mask(),mask);
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bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i),0,NULL,1,exclude,get_collision_layer(),mask);
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if (col)
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return false;
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}
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@ -55,14 +55,14 @@ public:
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virtual Vector3 get_angular_velocity() const;
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virtual float get_inverse_mass() const;
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void set_layer_mask(uint32_t p_mask);
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uint32_t get_layer_mask() const;
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void set_collision_layer(uint32_t p_mask);
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uint32_t get_collision_layer() const;
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void set_collision_mask(uint32_t p_mask);
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uint32_t get_collision_mask() const;
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void set_layer_mask_bit(int p_bit, bool p_value);
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bool get_layer_mask_bit(int p_bit) const;
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void set_collision_layer_bit(int p_bit, bool p_value);
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bool get_collision_layer_bit(int p_bit) const;
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void set_collision_mask_bit(int p_bit, bool p_value);
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bool get_collision_mask_bit(int p_bit) const;
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