Rename variable names for some singletons

This commit is contained in:
Aaron Franke 2022-04-26 22:52:53 -05:00
parent 14caf9ee73
commit 0ae00a07d6
No known key found for this signature in database
GPG Key ID: 40A1750B977E56BF
7 changed files with 96 additions and 96 deletions

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@ -120,10 +120,10 @@ static RenderingServer *rendering_server = nullptr;
static CameraServer *camera_server = nullptr;
static XRServer *xr_server = nullptr;
static TextServerManager *tsman = nullptr;
static PhysicsServer3D *physics_server = nullptr;
static PhysicsServer2D *physics_2d_server = nullptr;
static NavigationServer3D *navigation_server = nullptr;
static NavigationServer2D *navigation_2d_server = nullptr;
static PhysicsServer3D *physics_server_3d = nullptr;
static PhysicsServer2D *physics_server_2d = nullptr;
static NavigationServer3D *navigation_server_3d = nullptr;
static NavigationServer2D *navigation_server_2d = nullptr;
// We error out if setup2() doesn't turn this true
static bool _start_success = false;
@ -204,32 +204,32 @@ static String get_full_version_string() {
// to have less code in main.cpp.
void initialize_physics() {
/// 3D Physics Server
physics_server = PhysicsServer3DManager::new_server(
physics_server_3d = PhysicsServer3DManager::new_server(
ProjectSettings::get_singleton()->get(PhysicsServer3DManager::setting_property_name));
if (!physics_server) {
if (!physics_server_3d) {
// Physics server not found, Use the default physics
physics_server = PhysicsServer3DManager::new_default_server();
physics_server_3d = PhysicsServer3DManager::new_default_server();
}
ERR_FAIL_COND(!physics_server);
physics_server->init();
ERR_FAIL_COND(!physics_server_3d);
physics_server_3d->init();
/// 2D Physics server
physics_2d_server = PhysicsServer2DManager::new_server(
physics_server_2d = PhysicsServer2DManager::new_server(
ProjectSettings::get_singleton()->get(PhysicsServer2DManager::setting_property_name));
if (!physics_2d_server) {
if (!physics_server_2d) {
// Physics server not found, Use the default physics
physics_2d_server = PhysicsServer2DManager::new_default_server();
physics_server_2d = PhysicsServer2DManager::new_default_server();
}
ERR_FAIL_COND(!physics_2d_server);
physics_2d_server->init();
ERR_FAIL_COND(!physics_server_2d);
physics_server_2d->init();
}
void finalize_physics() {
physics_server->finish();
memdelete(physics_server);
physics_server_3d->finish();
memdelete(physics_server_3d);
physics_2d_server->finish();
memdelete(physics_2d_server);
physics_server_2d->finish();
memdelete(physics_server_2d);
}
void finalize_display() {
@ -240,18 +240,18 @@ void finalize_display() {
}
void initialize_navigation_server() {
ERR_FAIL_COND(navigation_server != nullptr);
ERR_FAIL_COND(navigation_server_3d != nullptr);
navigation_server = NavigationServer3DManager::new_default_server();
navigation_2d_server = memnew(NavigationServer2D);
navigation_server_3d = NavigationServer3DManager::new_default_server();
navigation_server_2d = memnew(NavigationServer2D);
}
void finalize_navigation_server() {
memdelete(navigation_server);
navigation_server = nullptr;
memdelete(navigation_server_3d);
navigation_server_3d = nullptr;
memdelete(navigation_2d_server);
navigation_2d_server = nullptr;
memdelete(navigation_server_2d);
navigation_server_2d = nullptr;
}
//#define DEBUG_INIT

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@ -37,7 +37,7 @@ void PhysicsServer2DWrapMT::thread_exit() {
}
void PhysicsServer2DWrapMT::thread_step(real_t p_delta) {
physics_2d_server->step(p_delta);
physics_server_2d->step(p_delta);
step_sem.post();
}
@ -50,7 +50,7 @@ void PhysicsServer2DWrapMT::_thread_callback(void *_instance) {
void PhysicsServer2DWrapMT::thread_loop() {
server_thread = Thread::get_caller_id();
physics_2d_server->init();
physics_server_2d->init();
exit.clear();
step_thread_up.set();
@ -61,7 +61,7 @@ void PhysicsServer2DWrapMT::thread_loop() {
command_queue.flush_all(); // flush all
physics_2d_server->finish();
physics_server_2d->finish();
}
/* EVENT QUEUING */
@ -71,7 +71,7 @@ void PhysicsServer2DWrapMT::step(real_t p_step) {
command_queue.push(this, &PhysicsServer2DWrapMT::thread_step, p_step);
} else {
command_queue.flush_all(); //flush all pending from other threads
physics_2d_server->step(p_step);
physics_server_2d->step(p_step);
}
}
@ -83,15 +83,15 @@ void PhysicsServer2DWrapMT::sync() {
step_sem.wait(); //must not wait if a step was not issued
}
}
physics_2d_server->sync();
physics_server_2d->sync();
}
void PhysicsServer2DWrapMT::flush_queries() {
physics_2d_server->flush_queries();
physics_server_2d->flush_queries();
}
void PhysicsServer2DWrapMT::end_sync() {
physics_2d_server->end_sync();
physics_server_2d->end_sync();
}
void PhysicsServer2DWrapMT::init() {
@ -102,7 +102,7 @@ void PhysicsServer2DWrapMT::init() {
OS::get_singleton()->delay_usec(1000);
}
} else {
physics_2d_server->init();
physics_server_2d->init();
}
}
@ -111,13 +111,13 @@ void PhysicsServer2DWrapMT::finish() {
command_queue.push(this, &PhysicsServer2DWrapMT::thread_exit);
thread.wait_to_finish();
} else {
physics_2d_server->finish();
physics_server_2d->finish();
}
}
PhysicsServer2DWrapMT::PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool p_create_thread) :
command_queue(p_create_thread) {
physics_2d_server = p_contained;
physics_server_2d = p_contained;
create_thread = p_create_thread;
pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
@ -132,6 +132,6 @@ PhysicsServer2DWrapMT::PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool
}
PhysicsServer2DWrapMT::~PhysicsServer2DWrapMT() {
memdelete(physics_2d_server);
memdelete(physics_server_2d);
//finish();
}

View File

@ -44,7 +44,7 @@
#endif
class PhysicsServer2DWrapMT : public PhysicsServer2D {
mutable PhysicsServer2D *physics_2d_server;
mutable PhysicsServer2D *physics_server_2d;
mutable CommandQueueMT command_queue;
@ -71,7 +71,7 @@ class PhysicsServer2DWrapMT : public PhysicsServer2D {
public:
#define ServerName PhysicsServer2D
#define ServerNameWrapMT PhysicsServer2DWrapMT
#define server_name physics_2d_server
#define server_name physics_server_2d
#define WRITE_ACTION
#include "servers/server_wrap_mt_common.h"
@ -96,7 +96,7 @@ public:
//these work well, but should be used from the main thread only
bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
return physics_2d_server->shape_collide(p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, r_result_count);
return physics_server_2d->shape_collide(p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, r_result_count);
}
/* SPACE API */
@ -111,18 +111,18 @@ public:
// this function only works on physics process, errors and returns null otherwise
PhysicsDirectSpaceState2D *space_get_direct_state(RID p_space) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), nullptr);
return physics_2d_server->space_get_direct_state(p_space);
return physics_server_2d->space_get_direct_state(p_space);
}
FUNC2(space_set_debug_contacts, RID, int);
virtual Vector<Vector2> space_get_contacts(RID p_space) const override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), Vector<Vector2>());
return physics_2d_server->space_get_contacts(p_space);
return physics_server_2d->space_get_contacts(p_space);
}
virtual int space_get_contact_count(RID p_space) const override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), 0);
return physics_2d_server->space_get_contact_count(p_space);
return physics_server_2d->space_get_contact_count(p_space);
}
/* AREA API */
@ -250,20 +250,20 @@ public:
FUNC3(body_set_force_integration_callback, RID, const Callable &, const Variant &);
bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) override {
return physics_2d_server->body_collide_shape(p_body, p_body_shape, p_shape, p_shape_xform, p_motion, r_results, p_result_max, r_result_count);
return physics_server_2d->body_collide_shape(p_body, p_body_shape, p_shape, p_shape_xform, p_motion, r_results, p_result_max, r_result_count);
}
FUNC2(body_set_pickable, RID, bool);
bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
return physics_2d_server->body_test_motion(p_body, p_parameters, r_result);
return physics_server_2d->body_test_motion(p_body, p_parameters, r_result);
}
// this function only works on physics process, errors and returns null otherwise
PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), nullptr);
return physics_2d_server->body_get_direct_state(p_body);
return physics_server_2d->body_get_direct_state(p_body);
}
/* JOINT API */
@ -309,11 +309,11 @@ public:
virtual void finish() override;
virtual bool is_flushing_queries() const override {
return physics_2d_server->is_flushing_queries();
return physics_server_2d->is_flushing_queries();
}
int get_process_info(ProcessInfo p_info) override {
return physics_2d_server->get_process_info(p_info);
return physics_server_2d->get_process_info(p_info);
}
PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool p_create_thread);

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@ -37,7 +37,7 @@ void PhysicsServer3DWrapMT::thread_exit() {
}
void PhysicsServer3DWrapMT::thread_step(real_t p_delta) {
physics_3d_server->step(p_delta);
physics_server_3d->step(p_delta);
step_sem.post();
}
@ -50,7 +50,7 @@ void PhysicsServer3DWrapMT::_thread_callback(void *_instance) {
void PhysicsServer3DWrapMT::thread_loop() {
server_thread = Thread::get_caller_id();
physics_3d_server->init();
physics_server_3d->init();
exit = false;
step_thread_up = true;
@ -61,7 +61,7 @@ void PhysicsServer3DWrapMT::thread_loop() {
command_queue.flush_all(); // flush all
physics_3d_server->finish();
physics_server_3d->finish();
}
/* EVENT QUEUING */
@ -71,7 +71,7 @@ void PhysicsServer3DWrapMT::step(real_t p_step) {
command_queue.push(this, &PhysicsServer3DWrapMT::thread_step, p_step);
} else {
command_queue.flush_all(); //flush all pending from other threads
physics_3d_server->step(p_step);
physics_server_3d->step(p_step);
}
}
@ -83,15 +83,15 @@ void PhysicsServer3DWrapMT::sync() {
step_sem.wait(); //must not wait if a step was not issued
}
}
physics_3d_server->sync();
physics_server_3d->sync();
}
void PhysicsServer3DWrapMT::flush_queries() {
physics_3d_server->flush_queries();
physics_server_3d->flush_queries();
}
void PhysicsServer3DWrapMT::end_sync() {
physics_3d_server->end_sync();
physics_server_3d->end_sync();
}
void PhysicsServer3DWrapMT::init() {
@ -102,7 +102,7 @@ void PhysicsServer3DWrapMT::init() {
OS::get_singleton()->delay_usec(1000);
}
} else {
physics_3d_server->init();
physics_server_3d->init();
}
}
@ -111,13 +111,13 @@ void PhysicsServer3DWrapMT::finish() {
command_queue.push(this, &PhysicsServer3DWrapMT::thread_exit);
thread.wait_to_finish();
} else {
physics_3d_server->finish();
physics_server_3d->finish();
}
}
PhysicsServer3DWrapMT::PhysicsServer3DWrapMT(PhysicsServer3D *p_contained, bool p_create_thread) :
command_queue(p_create_thread) {
physics_3d_server = p_contained;
physics_server_3d = p_contained;
create_thread = p_create_thread;
pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
@ -132,6 +132,6 @@ PhysicsServer3DWrapMT::PhysicsServer3DWrapMT(PhysicsServer3D *p_contained, bool
}
PhysicsServer3DWrapMT::~PhysicsServer3DWrapMT() {
memdelete(physics_3d_server);
memdelete(physics_server_3d);
//finish();
}

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@ -43,7 +43,7 @@
#endif
class PhysicsServer3DWrapMT : public PhysicsServer3D {
mutable PhysicsServer3D *physics_3d_server;
mutable PhysicsServer3D *physics_server_3d;
mutable CommandQueueMT command_queue;
@ -70,7 +70,7 @@ class PhysicsServer3DWrapMT : public PhysicsServer3D {
public:
#define ServerName PhysicsServer3D
#define ServerNameWrapMT PhysicsServer3DWrapMT
#define server_name physics_3d_server
#define server_name physics_server_3d
#define WRITE_ACTION
#include "servers/server_wrap_mt_common.h"
@ -100,7 +100,7 @@ public:
//these work well, but should be used from the main thread only
bool shape_collide(RID p_shape_A, const Transform &p_xform_A, const Vector3 &p_motion_A, RID p_shape_B, const Transform &p_xform_B, const Vector3 &p_motion_B, Vector3 *r_results, int p_result_max, int &r_result_count) {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
return physics_3d_server->shape_collide(p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, r_result_count);
return physics_server_3d->shape_collide(p_shape_A, p_xform_A, p_motion_A, p_shape_B, p_xform_B, p_motion_B, r_results, p_result_max, r_result_count);
}
#endif
/* SPACE API */
@ -115,18 +115,18 @@ public:
// this function only works on physics process, errors and returns null otherwise
PhysicsDirectSpaceState3D *space_get_direct_state(RID p_space) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), nullptr);
return physics_3d_server->space_get_direct_state(p_space);
return physics_server_3d->space_get_direct_state(p_space);
}
FUNC2(space_set_debug_contacts, RID, int);
virtual Vector<Vector3> space_get_contacts(RID p_space) const override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), Vector<Vector3>());
return physics_3d_server->space_get_contacts(p_space);
return physics_server_3d->space_get_contacts(p_space);
}
virtual int space_get_contact_count(RID p_space) const override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), 0);
return physics_3d_server->space_get_contact_count(p_space);
return physics_server_3d->space_get_contact_count(p_space);
}
/* AREA API */
@ -256,13 +256,13 @@ public:
bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), false);
return physics_3d_server->body_test_motion(p_body, p_parameters, r_result);
return physics_server_3d->body_test_motion(p_body, p_parameters, r_result);
}
// this function only works on physics process, errors and returns null otherwise
PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override {
ERR_FAIL_COND_V(main_thread != Thread::get_caller_id(), nullptr);
return physics_3d_server->body_get_direct_state(p_body);
return physics_server_3d->body_get_direct_state(p_body);
}
/* SOFT BODY API */
@ -385,11 +385,11 @@ public:
virtual void finish() override;
virtual bool is_flushing_queries() const override {
return physics_3d_server->is_flushing_queries();
return physics_server_3d->is_flushing_queries();
}
int get_process_info(ProcessInfo p_info) override {
return physics_3d_server->get_process_info(p_info);
return physics_server_3d->get_process_info(p_info);
}
PhysicsServer3DWrapMT(PhysicsServer3D *p_contained, bool p_create_thread);

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@ -85,17 +85,17 @@ ShaderTypes *shader_types = nullptr;
PhysicsServer3D *_createGodotPhysics3DCallback() {
bool using_threads = GLOBAL_GET("physics/3d/run_on_separate_thread");
PhysicsServer3D *physics_server = memnew(GodotPhysicsServer3D(using_threads));
PhysicsServer3D *physics_server_3d = memnew(GodotPhysicsServer3D(using_threads));
return memnew(PhysicsServer3DWrapMT(physics_server, using_threads));
return memnew(PhysicsServer3DWrapMT(physics_server_3d, using_threads));
}
PhysicsServer2D *_createGodotPhysics2DCallback() {
bool using_threads = GLOBAL_GET("physics/2d/run_on_separate_thread");
PhysicsServer2D *physics_server = memnew(GodotPhysicsServer2D(using_threads));
PhysicsServer2D *physics_server_2d = memnew(GodotPhysicsServer2D(using_threads));
return memnew(PhysicsServer2DWrapMT(physics_server, using_threads));
return memnew(PhysicsServer2DWrapMT(physics_server_2d, using_threads));
}
static bool has_server_feature_callback(const String &p_feature) {

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@ -160,10 +160,10 @@ struct GodotTestCaseListener : public doctest::IReporter {
SignalWatcher *signal_watcher = nullptr;
PhysicsServer3D *physics_3d_server = nullptr;
PhysicsServer2D *physics_2d_server = nullptr;
NavigationServer3D *navigation_3d_server = nullptr;
NavigationServer2D *navigation_2d_server = nullptr;
PhysicsServer3D *physics_server_3d = nullptr;
PhysicsServer2D *physics_server_2d = nullptr;
NavigationServer3D *navigation_server_3d = nullptr;
NavigationServer2D *navigation_server_2d = nullptr;
void test_case_start(const doctest::TestCaseData &p_in) override {
SignalWatcher::get_singleton()->_clear_signals();
@ -190,14 +190,14 @@ struct GodotTestCaseListener : public doctest::IReporter {
RenderingServerDefault::get_singleton()->init();
RenderingServerDefault::get_singleton()->set_render_loop_enabled(false);
physics_3d_server = PhysicsServer3DManager::new_default_server();
physics_3d_server->init();
physics_server_3d = PhysicsServer3DManager::new_default_server();
physics_server_3d->init();
physics_2d_server = PhysicsServer2DManager::new_default_server();
physics_2d_server->init();
physics_server_2d = PhysicsServer2DManager::new_default_server();
physics_server_2d->init();
navigation_3d_server = NavigationServer3DManager::new_default_server();
navigation_2d_server = memnew(NavigationServer2D);
navigation_server_3d = NavigationServer3DManager::new_default_server();
navigation_server_2d = memnew(NavigationServer2D);
memnew(InputMap);
InputMap::get_singleton()->load_default();
@ -225,26 +225,26 @@ struct GodotTestCaseListener : public doctest::IReporter {
clear_default_theme();
if (navigation_3d_server) {
memdelete(navigation_3d_server);
navigation_3d_server = nullptr;
if (navigation_server_3d) {
memdelete(navigation_server_3d);
navigation_server_3d = nullptr;
}
if (navigation_2d_server) {
memdelete(navigation_2d_server);
navigation_2d_server = nullptr;
if (navigation_server_2d) {
memdelete(navigation_server_2d);
navigation_server_2d = nullptr;
}
if (physics_3d_server) {
physics_3d_server->finish();
memdelete(physics_3d_server);
physics_3d_server = nullptr;
if (physics_server_3d) {
physics_server_3d->finish();
memdelete(physics_server_3d);
physics_server_3d = nullptr;
}
if (physics_2d_server) {
physics_2d_server->finish();
memdelete(physics_2d_server);
physics_2d_server = nullptr;
if (physics_server_2d) {
physics_server_2d->finish();
memdelete(physics_server_2d);
physics_server_2d = nullptr;
}
if (Input::get_singleton()) {