clang-format: Enable `BreakBeforeTernaryOperators`

clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
This commit is contained in:
Rémi Verschelde 2021-10-28 15:57:41 +02:00
parent 3a6be64c12
commit 0ae65472e7
No known key found for this signature in database
GPG Key ID: C3336907360768E1
15 changed files with 68 additions and 87 deletions

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@ -56,7 +56,7 @@ AllowShortFunctionsOnASingleLine: Inline
# BreakBeforeBraces: Attach # BreakBeforeBraces: Attach
# BreakBeforeInheritanceComma: false # BreakBeforeInheritanceComma: false
# BreakInheritanceList: BeforeColon # BreakInheritanceList: BeforeColon
BreakBeforeTernaryOperators: false # BreakBeforeTernaryOperators: true
# BreakConstructorInitializersBeforeComma: false # BreakConstructorInitializersBeforeComma: false
BreakConstructorInitializers: AfterColon BreakConstructorInitializers: AfterColon
# BreakStringLiterals: true # BreakStringLiterals: true

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@ -701,9 +701,9 @@ Quaternion Basis::get_quaternion() const {
temp[1] = ((m.elements[0][2] - m.elements[2][0]) * s); temp[1] = ((m.elements[0][2] - m.elements[2][0]) * s);
temp[2] = ((m.elements[1][0] - m.elements[0][1]) * s); temp[2] = ((m.elements[1][0] - m.elements[0][1]) * s);
} else { } else {
int i = m.elements[0][0] < m.elements[1][1] ? int i = m.elements[0][0] < m.elements[1][1]
(m.elements[1][1] < m.elements[2][2] ? 2 : 1) : ? (m.elements[1][1] < m.elements[2][2] ? 2 : 1)
(m.elements[0][0] < m.elements[2][2] ? 2 : 0); : (m.elements[0][0] < m.elements[2][2] ? 2 : 0);
int j = (i + 1) % 3; int j = (i + 1) % 3;
int k = (i + 2) % 3; int k = (i + 2) % 3;

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@ -265,8 +265,7 @@ public:
} }
int32_t get_sign() const { int32_t get_sign() const {
return ((int64_t)high < 0) ? -1 : (high || low) ? 1 : return ((int64_t)high < 0) ? -1 : ((high || low) ? 1 : 0);
0;
} }
bool operator<(const Int128 &b) const { bool operator<(const Int128 &b) const {
@ -790,8 +789,7 @@ int32_t ConvexHullInternal::Rational128::compare(const Rational128 &b) const {
int32_t ConvexHullInternal::Rational128::compare(int64_t b) const { int32_t ConvexHullInternal::Rational128::compare(int64_t b) const {
if (is_int_64) { if (is_int_64) {
int64_t a = sign * (int64_t)numerator.low; int64_t a = sign * (int64_t)numerator.low;
return (a > b) ? 1 : (a < b) ? -1 : return (a > b) ? 1 : ((a < b) ? -1 : 0);
0;
} }
if (b > 0) { if (b > 0) {
if (sign <= 0) { if (sign <= 0) {
@ -1443,8 +1441,7 @@ void ConvexHullInternal::merge(IntermediateHull &p_h0, IntermediateHull &p_h1) {
c1->edges = e; c1->edges = e;
return; return;
} else { } else {
int32_t cmp = !min0 ? 1 : !min1 ? -1 : int32_t cmp = !min0 ? 1 : (!min1 ? -1 : min_cot0.compare(min_cot1));
min_cot0.compare(min_cot1);
#ifdef DEBUG_CONVEX_HULL #ifdef DEBUG_CONVEX_HULL
printf(" -> Result %d\n", cmp); printf(" -> Result %d\n", cmp);
#endif #endif

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@ -4964,9 +4964,9 @@ void EditorNode::_scene_tab_closed(int p_tab, int option) {
return; return;
} }
bool unsaved = (p_tab == editor_data.get_edited_scene()) ? bool unsaved = (p_tab == editor_data.get_edited_scene())
saved_version != editor_data.get_undo_redo().get_version() : ? saved_version != editor_data.get_undo_redo().get_version()
editor_data.get_scene_version(p_tab) != 0; : editor_data.get_scene_version(p_tab) != 0;
if (unsaved) { if (unsaved) {
save_confirmation->get_ok_button()->set_text(TTR("Save & Close")); save_confirmation->get_ok_button()->set_text(TTR("Save & Close"));
save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene->get_scene_file_path() != "" ? scene->get_scene_file_path() : "unsaved scene")); save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene->get_scene_file_path() != "" ? scene->get_scene_file_path() : "unsaved scene"));

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@ -1650,8 +1650,7 @@ void ColladaImport::create_animation(int p_clip, bool p_import_value_tracks) {
Vector3 s = xform.basis.get_scale(); Vector3 s = xform.basis.get_scale();
bool singular_matrix = Math::is_zero_approx(s.x) || Math::is_zero_approx(s.y) || Math::is_zero_approx(s.z); bool singular_matrix = Math::is_zero_approx(s.x) || Math::is_zero_approx(s.y) || Math::is_zero_approx(s.z);
Quaternion q = singular_matrix ? Quaternion() : Quaternion q = singular_matrix ? Quaternion() : xform.basis.get_rotation_quaternion();
xform.basis.get_rotation_quaternion();
Vector3 l = xform.origin; Vector3 l = xform.origin;
if (position_idx >= 0) { if (position_idx >= 0) {

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@ -2983,16 +2983,16 @@ void CanvasItemEditor::_draw_ruler_tool() {
const Vector2 end_to_begin = (end - begin); const Vector2 end_to_begin = (end - begin);
real_t arc_1_start_angle = end_to_begin.x < 0 ? real_t arc_1_start_angle = end_to_begin.x < 0
(end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 - vertical_angle_rad : Math_PI / 2.0) : ? (end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 - vertical_angle_rad : Math_PI / 2.0)
(end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 : Math_PI / 2.0 - vertical_angle_rad); : (end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 : Math_PI / 2.0 - vertical_angle_rad);
real_t arc_1_end_angle = arc_1_start_angle + vertical_angle_rad; real_t arc_1_end_angle = arc_1_start_angle + vertical_angle_rad;
// Constrain arc to triangle height & max size // Constrain arc to triangle height & max size
real_t arc_1_radius = MIN(MIN(arc_radius_max_length_percent * ruler_length, ABS(end_to_begin.y)), arc_max_radius); real_t arc_1_radius = MIN(MIN(arc_radius_max_length_percent * ruler_length, ABS(end_to_begin.y)), arc_max_radius);
real_t arc_2_start_angle = end_to_begin.x < 0 ? real_t arc_2_start_angle = end_to_begin.x < 0
(end_to_begin.y < 0 ? 0.0 : -horizontal_angle_rad) : ? (end_to_begin.y < 0 ? 0.0 : -horizontal_angle_rad)
(end_to_begin.y < 0 ? Math_PI - horizontal_angle_rad : Math_PI); : (end_to_begin.y < 0 ? Math_PI - horizontal_angle_rad : Math_PI);
real_t arc_2_end_angle = arc_2_start_angle + horizontal_angle_rad; real_t arc_2_end_angle = arc_2_start_angle + horizontal_angle_rad;
// Constrain arc to triangle width & max size // Constrain arc to triangle width & max size
real_t arc_2_radius = MIN(MIN(arc_radius_max_length_percent * ruler_length, ABS(end_to_begin.x)), arc_max_radius); real_t arc_2_radius = MIN(MIN(arc_radius_max_length_percent * ruler_length, ABS(end_to_begin.x)), arc_max_radius);

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@ -354,9 +354,9 @@ void CurveEditor::open_context_menu(Vector2 pos) {
_context_menu->add_check_item(TTR("Linear"), CONTEXT_LINEAR); _context_menu->add_check_item(TTR("Linear"), CONTEXT_LINEAR);
bool is_linear = _selected_tangent == TANGENT_LEFT ? bool is_linear = _selected_tangent == TANGENT_LEFT
_curve_ref->get_point_left_mode(_selected_point) == Curve::TANGENT_LINEAR : ? _curve_ref->get_point_left_mode(_selected_point) == Curve::TANGENT_LINEAR
_curve_ref->get_point_right_mode(_selected_point) == Curve::TANGENT_LINEAR; : _curve_ref->get_point_right_mode(_selected_point) == Curve::TANGENT_LINEAR;
_context_menu->set_item_checked(_context_menu->get_item_index(CONTEXT_LINEAR), is_linear); _context_menu->set_item_checked(_context_menu->get_item_index(CONTEXT_LINEAR), is_linear);

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@ -2498,8 +2498,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
ERR_FAIL_COND_V(!d.has("primitives"), ERR_PARSE_ERROR); ERR_FAIL_COND_V(!d.has("primitives"), ERR_PARSE_ERROR);
Array primitives = d["primitives"]; Array primitives = d["primitives"];
const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : Dictionary();
Dictionary();
Ref<ImporterMesh> import_mesh; Ref<ImporterMesh> import_mesh;
import_mesh.instantiate(); import_mesh.instantiate();
String mesh_name = "mesh"; String mesh_name = "mesh";

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@ -3528,10 +3528,10 @@ Error CSharpScript::load_source_code(const String &p_path) {
Error ferr = read_all_file_utf8(p_path, source); Error ferr = read_all_file_utf8(p_path, source);
ERR_FAIL_COND_V_MSG(ferr != OK, ferr, ERR_FAIL_COND_V_MSG(ferr != OK, ferr,
ferr == ERR_INVALID_DATA ? ferr == ERR_INVALID_DATA
"Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded." ? "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded."
" Please ensure that scripts are saved in valid UTF-8 unicode." : " Please ensure that scripts are saved in valid UTF-8 unicode."
"Failed to read file: '" + p_path + "'."); : "Failed to read file: '" + p_path + "'.");
#ifdef TOOLS_ENABLED #ifdef TOOLS_ENABLED
source_changed_cache = true; source_changed_cache = true;

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@ -365,8 +365,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf
xml_output.append(link_target); xml_output.append(link_target);
xml_output.append("</c>"); xml_output.append("</c>");
} else if (link_tag == "enum") { } else if (link_tag == "enum") {
StringName search_cname = !target_itype ? target_cname : StringName search_cname = !target_itype ? target_cname : StringName(target_itype->name + "." + (String)target_cname);
StringName(target_itype->name + "." + (String)target_cname);
const Map<StringName, TypeInterface>::Element *enum_match = enum_types.find(search_cname); const Map<StringName, TypeInterface>::Element *enum_match = enum_types.find(search_cname);

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@ -592,9 +592,9 @@ bool GDMono::load_assembly_from(const String &p_name, const String &p_path, GDMo
ApiAssemblyInfo::Version ApiAssemblyInfo::Version::get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, ApiAssemblyInfo::Type p_api_type) { ApiAssemblyInfo::Version ApiAssemblyInfo::Version::get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, ApiAssemblyInfo::Type p_api_type) {
ApiAssemblyInfo::Version api_assembly_version; ApiAssemblyInfo::Version api_assembly_version;
const char *nativecalls_name = p_api_type == ApiAssemblyInfo::API_CORE ? const char *nativecalls_name = p_api_type == ApiAssemblyInfo::API_CORE
BINDINGS_CLASS_NATIVECALLS : ? BINDINGS_CLASS_NATIVECALLS
BINDINGS_CLASS_NATIVECALLS_EDITOR; : BINDINGS_CLASS_NATIVECALLS_EDITOR;
GDMonoClass *nativecalls_klass = p_api_assembly->get_class(BINDINGS_NAMESPACE, nativecalls_name); GDMonoClass *nativecalls_klass = p_api_assembly->get_class(BINDINGS_NAMESPACE, nativecalls_name);
@ -754,14 +754,10 @@ bool GDMono::_temp_domain_load_are_assemblies_out_of_sync(const String &p_config
} }
String GDMono::update_api_assemblies_from_prebuilt(const String &p_config, const bool *p_core_api_out_of_sync, const bool *p_editor_api_out_of_sync) { String GDMono::update_api_assemblies_from_prebuilt(const String &p_config, const bool *p_core_api_out_of_sync, const bool *p_editor_api_out_of_sync) {
#define FAIL_REASON(m_out_of_sync, m_prebuilt_exists) \ #define FAIL_REASON(m_out_of_sync, m_prebuilt_exists) \
( \ ( \
(m_out_of_sync ? \ (m_out_of_sync ? String("The assembly is invalidated ") : String("The assembly was not found ")) + \
String("The assembly is invalidated ") : \ (m_prebuilt_exists ? String("and the prebuilt assemblies are missing.") : String("and we failed to copy the prebuilt assemblies.")))
String("The assembly was not found ")) + \
(m_prebuilt_exists ? \
String("and the prebuilt assemblies are missing.") : \
String("and we failed to copy the prebuilt assemblies.")))
String dst_assemblies_dir = GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config); String dst_assemblies_dir = GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config);
@ -819,9 +815,9 @@ bool GDMono::_load_core_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, c
// For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date // For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date
// If running the project manager, load it from the prebuilt API directory // If running the project manager, load it from the prebuilt API directory
String assembly_dir = !Main::is_project_manager() ? String assembly_dir = !Main::is_project_manager()
GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) : ? GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config)
GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config); : GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
String assembly_path = assembly_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll"); String assembly_path = assembly_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll");
@ -852,9 +848,9 @@ bool GDMono::_load_editor_api_assembly(LoadedApiAssembly &r_loaded_api_assembly,
// For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date // For the editor and the editor player we want to load it from a specific path to make sure we can keep it up to date
// If running the project manager, load it from the prebuilt API directory // If running the project manager, load it from the prebuilt API directory
String assembly_dir = !Main::is_project_manager() ? String assembly_dir = !Main::is_project_manager()
GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config) : ? GodotSharpDirs::get_res_assemblies_base_dir().plus_file(p_config)
GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config); : GodotSharpDirs::get_data_editor_prebuilt_api_dir().plus_file(p_config);
String assembly_path = assembly_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll"); String assembly_path = assembly_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");

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@ -1736,12 +1736,12 @@ Callable managed_to_callable(const M_Callable &p_managed_callable) {
CallableCustom *managed_callable = memnew(ManagedCallable(p_managed_callable.delegate)); CallableCustom *managed_callable = memnew(ManagedCallable(p_managed_callable.delegate));
return Callable(managed_callable); return Callable(managed_callable);
} else { } else {
Object *target = p_managed_callable.target ? Object *target = p_managed_callable.target
unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_callable.target)) : ? unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_callable.target))
nullptr; : nullptr;
StringName *method_ptr = p_managed_callable.method_string_name ? StringName *method_ptr = p_managed_callable.method_string_name
unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_callable.method_string_name)) : ? unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_callable.method_string_name))
nullptr; : nullptr;
StringName method = method_ptr ? *method_ptr : StringName(); StringName method = method_ptr ? *method_ptr : StringName();
return Callable(target, method); return Callable(target, method);
} }
@ -1784,12 +1784,12 @@ M_Callable callable_to_managed(const Callable &p_callable) {
} }
Signal managed_to_signal_info(const M_SignalInfo &p_managed_signal) { Signal managed_to_signal_info(const M_SignalInfo &p_managed_signal) {
Object *owner = p_managed_signal.owner ? Object *owner = p_managed_signal.owner
unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_signal.owner)) : ? unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_managed_signal.owner))
nullptr; : nullptr;
StringName *name_ptr = p_managed_signal.name_string_name ? StringName *name_ptr = p_managed_signal.name_string_name
unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_signal.name_string_name)) : ? unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(p_managed_signal.name_string_name))
nullptr; : nullptr;
StringName name = name_ptr ? *name_ptr : StringName(); StringName name = name_ptr ? *name_ptr : StringName();
return Signal(owner, name); return Signal(owner, name);
} }

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@ -210,16 +210,16 @@ public class GodotGLRenderView extends GLSurfaceView implements GodotRenderView
*/ */
if (GLUtils.use_32) { if (GLUtils.use_32) {
setEGLConfigChooser(translucent ? setEGLConfigChooser(translucent
new RegularFallbackConfigChooser(8, 8, 8, 8, 24, stencil, ? new RegularFallbackConfigChooser(8, 8, 8, 8, 24, stencil,
new RegularConfigChooser(8, 8, 8, 8, 16, stencil)) : new RegularConfigChooser(8, 8, 8, 8, 16, stencil))
new RegularFallbackConfigChooser(8, 8, 8, 8, 24, stencil, : new RegularFallbackConfigChooser(8, 8, 8, 8, 24, stencil,
new RegularConfigChooser(5, 6, 5, 0, 16, stencil))); new RegularConfigChooser(5, 6, 5, 0, 16, stencil)));
} else { } else {
setEGLConfigChooser(translucent ? setEGLConfigChooser(translucent
new RegularConfigChooser(8, 8, 8, 8, 16, stencil) : ? new RegularConfigChooser(8, 8, 8, 8, 16, stencil)
new RegularConfigChooser(5, 6, 5, 0, 16, stencil)); : new RegularConfigChooser(5, 6, 5, 0, 16, stencil));
} }
break; break;
} }

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@ -288,15 +288,12 @@ void GPUParticlesCollisionSDF::_find_closest_distance(const Vector3 &p_pos, cons
Vector3 nor = ba.cross(ac); Vector3 nor = ba.cross(ac);
inside_d = Math::sqrt( inside_d = Math::sqrt(
(SGN(ba.cross(nor).dot(pa)) + (SGN(ba.cross(nor).dot(pa)) + SGN(cb.cross(nor).dot(pb)) + SGN(ac.cross(nor).dot(pc)) < 2.0)
SGN(cb.cross(nor).dot(pb)) + ? MIN(MIN(
SGN(ac.cross(nor).dot(pc)) < Vector3_dot2(ba * CLAMP(ba.dot(pa) / Vector3_dot2(ba), 0.0, 1.0) - pa),
2.0) ? Vector3_dot2(cb * CLAMP(cb.dot(pb) / Vector3_dot2(cb), 0.0, 1.0) - pb)),
MIN(MIN( Vector3_dot2(ac * CLAMP(ac.dot(pc) / Vector3_dot2(ac), 0.0, 1.0) - pc))
Vector3_dot2(ba * CLAMP(ba.dot(pa) / Vector3_dot2(ba), 0.0, 1.0) - pa), : nor.dot(pa) * nor.dot(pa) / Vector3_dot2(nor));
Vector3_dot2(cb * CLAMP(cb.dot(pb) / Vector3_dot2(cb), 0.0, 1.0) - pb)),
Vector3_dot2(ac * CLAMP(ac.dot(pc) / Vector3_dot2(ac), 0.0, 1.0) - pc)) :
nor.dot(pa) * nor.dot(pa) / Vector3_dot2(nor));
closest_distance = MIN(closest_distance, inside_d); closest_distance = MIN(closest_distance, inside_d);
} }

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@ -94,11 +94,6 @@ void Node3D::_propagate_transform_changed(Node3D *p_origin) {
return; return;
} }
/*
if (data.dirty&DIRTY_GLOBAL)
return; //already dirty
*/
data.children_lock++; data.children_lock++;
for (Node3D *&E : data.children) { for (Node3D *&E : data.children) {
@ -244,10 +239,9 @@ Quaternion Node3D::get_quaternion() const {
} }
void Node3D::set_global_transform(const Transform3D &p_transform) { void Node3D::set_global_transform(const Transform3D &p_transform) {
Transform3D xform = Transform3D xform = (data.parent && !data.top_level_active)
(data.parent && !data.top_level_active) ? ? data.parent->get_global_transform().affine_inverse() * p_transform
data.parent->get_global_transform().affine_inverse() * p_transform : : p_transform;
p_transform;
set_transform(xform); set_transform(xform);
} }