Implement HTML5 cancel/ok button swap on Windows.
Platform is detected on init via the `navigator.platform` string.
This commit is contained in:
parent
3e96ba220e
commit
0b286a287c
|
@ -831,6 +831,17 @@ DisplayServer *DisplayServerJavaScript::create_func(const String &p_rendering_dr
|
|||
DisplayServerJavaScript::DisplayServerJavaScript(const String &p_rendering_driver, WindowMode p_mode, uint32_t p_flags, const Vector2i &p_resolution, Error &r_error) {
|
||||
r_error = OK; // Always succeeds for now.
|
||||
|
||||
/* clang-format off */
|
||||
swap_cancel_ok = EM_ASM_INT({
|
||||
const win = (['Windows', 'Win64', 'Win32', 'WinCE']);
|
||||
const plat = navigator.platform || "";
|
||||
if (win.indexOf(plat) !== -1) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}) == 1;
|
||||
/* clang-format on */
|
||||
|
||||
RasterizerDummy::make_current(); // TODO GLES2 in Godot 4.0... or webgpu?
|
||||
#if 0
|
||||
EmscriptenWebGLContextAttributes attributes;
|
||||
|
@ -1183,6 +1194,10 @@ int DisplayServerJavaScript::get_current_video_driver() const {
|
|||
return 1;
|
||||
}
|
||||
|
||||
bool DisplayServerJavaScript::get_swap_cancel_ok() {
|
||||
return swap_cancel_ok;
|
||||
}
|
||||
|
||||
void DisplayServerJavaScript::swap_buffers() {
|
||||
//emscripten_webgl_commit_frame();
|
||||
}
|
||||
|
|
|
@ -56,6 +56,8 @@ class DisplayServerJavaScript : public DisplayServer {
|
|||
int last_width = 0;
|
||||
int last_height = 0;
|
||||
|
||||
bool swap_cancel_ok = false;
|
||||
|
||||
// utilities
|
||||
static Point2 compute_position_in_canvas(int p_x, int p_y);
|
||||
static void focus_canvas();
|
||||
|
@ -195,6 +197,7 @@ public:
|
|||
virtual void set_icon(const Ref<Image> &p_icon);
|
||||
|
||||
// others
|
||||
virtual bool get_swap_cancel_ok();
|
||||
virtual void swap_buffers();
|
||||
|
||||
static void register_javascript_driver();
|
||||
|
|
Loading…
Reference in New Issue