Add error message when a GDScript resource fails to load.

Currently, GDScripts who are only loaded through `ResourceLoader::load()`,
like Autoloads, do not have a pathway to announce there is an error in their
code. This contributes to significant confusion in error projects when
autoloads are involved. At least partially closes #78230.

(cherry picked from commit cca57171c1)
This commit is contained in:
ocean (they/them) 2023-06-21 14:19:52 -04:00 committed by Yuri Sizov
parent 58e3dd6999
commit 0b38cf8a8d
1 changed files with 5 additions and 0 deletions

View File

@ -2700,6 +2700,11 @@ Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const Str
Error err; Error err;
Ref<GDScript> scr = GDScriptCache::get_full_script(p_path, err, "", p_cache_mode == CACHE_MODE_IGNORE); Ref<GDScript> scr = GDScriptCache::get_full_script(p_path, err, "", p_cache_mode == CACHE_MODE_IGNORE);
if (err && scr.is_valid()) {
// If !scr.is_valid(), the error was likely from scr->load_source_code(), which already generates an error.
ERR_PRINT_ED(vformat(R"(Failed to load script "%s" with error "%s".)", p_path, error_names[err]));
}
if (r_error) { if (r_error) {
// Don't fail loading because of parsing error. // Don't fail loading because of parsing error.
*r_error = scr.is_valid() ? OK : err; *r_error = scr.is_valid() ? OK : err;