Add error message when a GDScript resource fails to load.
Currently, GDScripts who are only loaded through `ResourceLoader::load()`,
like Autoloads, do not have a pathway to announce there is an error in their
code. This contributes to significant confusion in error projects when
autoloads are involved. At least partially closes #78230.
(cherry picked from commit cca57171c1
)
This commit is contained in:
parent
58e3dd6999
commit
0b38cf8a8d
|
@ -2700,6 +2700,11 @@ Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const Str
|
||||||
Error err;
|
Error err;
|
||||||
Ref<GDScript> scr = GDScriptCache::get_full_script(p_path, err, "", p_cache_mode == CACHE_MODE_IGNORE);
|
Ref<GDScript> scr = GDScriptCache::get_full_script(p_path, err, "", p_cache_mode == CACHE_MODE_IGNORE);
|
||||||
|
|
||||||
|
if (err && scr.is_valid()) {
|
||||||
|
// If !scr.is_valid(), the error was likely from scr->load_source_code(), which already generates an error.
|
||||||
|
ERR_PRINT_ED(vformat(R"(Failed to load script "%s" with error "%s".)", p_path, error_names[err]));
|
||||||
|
}
|
||||||
|
|
||||||
if (r_error) {
|
if (r_error) {
|
||||||
// Don't fail loading because of parsing error.
|
// Don't fail loading because of parsing error.
|
||||||
*r_error = scr.is_valid() ? OK : err;
|
*r_error = scr.is_valid() ? OK : err;
|
||||||
|
|
Loading…
Reference in New Issue