Fix typo in method of visual_instance_3d

This commit is contained in:
Patrick Siemsen 2022-11-03 19:42:14 +01:00
parent c0de8d32d5
commit 0b480c7d99
2 changed files with 3 additions and 3 deletions

View File

@ -156,7 +156,7 @@ Ref<Material> GeometryInstance3D::get_material_overlay() const {
return material_overlay;
}
void GeometryInstance3D::set_transparecy(float p_transparency) {
void GeometryInstance3D::set_transparency(float p_transparency) {
transparency = CLAMP(p_transparency, 0.0f, 1.0f);
RS::get_singleton()->instance_geometry_set_transparency(get_instance(), transparency);
}
@ -408,7 +408,7 @@ void GeometryInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lod_bias", "bias"), &GeometryInstance3D::set_lod_bias);
ClassDB::bind_method(D_METHOD("get_lod_bias"), &GeometryInstance3D::get_lod_bias);
ClassDB::bind_method(D_METHOD("set_transparency", "transparency"), &GeometryInstance3D::set_transparecy);
ClassDB::bind_method(D_METHOD("set_transparency", "transparency"), &GeometryInstance3D::set_transparency);
ClassDB::bind_method(D_METHOD("get_transparency"), &GeometryInstance3D::get_transparency);
ClassDB::bind_method(D_METHOD("set_visibility_range_end_margin", "distance"), &GeometryInstance3D::set_visibility_range_end_margin);

View File

@ -140,7 +140,7 @@ public:
void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting);
ShadowCastingSetting get_cast_shadows_setting() const;
void set_transparecy(float p_transparency);
void set_transparency(float p_transparency);
float get_transparency() const;
void set_visibility_range_begin(float p_dist);