Fix #4588 (crash Control::_set_anchor)
Thanks to @vnen for testing this
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@ -1287,14 +1287,13 @@ void Control::set_anchor(Margin p_margin,AnchorType p_anchor, bool p_keep_margin
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void Control::_set_anchor(Margin p_margin,AnchorType p_anchor) {
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void Control::_set_anchor(Margin p_margin,AnchorType p_anchor) {
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#ifdef TOOLS_ENABLED
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#ifdef TOOLS_ENABLED
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SceneTree *st=OS::get_singleton()->get_main_loop()->cast_to<SceneTree>();
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if (is_inside_tree() && get_tree()->is_editor_hint()) {
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if (st && st->is_editor_hint()) {
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set_anchor(p_margin, p_anchor, EDITOR_DEF("2d_editor/keep_margins_when_changing_anchors", false));
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set_anchor(p_margin, p_anchor, EDITOR_DEF("2d_editor/keep_margins_when_changing_anchors", false));
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} else {
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} else {
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set_anchor(p_margin, p_anchor);
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set_anchor(p_margin, p_anchor, false);
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}
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}
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#else
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#else
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set_anchor(p_margin, p_anchor);
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set_anchor(p_margin, p_anchor, false);
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#endif
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#endif
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}
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}
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@ -460,6 +460,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
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set("2d_editor/bone_selected_color",Color(0.9,0.45,0.45,0.9));
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set("2d_editor/bone_selected_color",Color(0.9,0.45,0.45,0.9));
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set("2d_editor/bone_ik_color",Color(0.9,0.9,0.45,0.9));
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set("2d_editor/bone_ik_color",Color(0.9,0.9,0.45,0.9));
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set("2d_editor/keep_margins_when_changing_anchors", false);
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set("game_window_placement/rect",0);
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set("game_window_placement/rect",0);
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hints["game_window_placement/rect"]=PropertyInfo(Variant::INT,"game_window_placement/rect",PROPERTY_HINT_ENUM,"Default,Centered,Custom Position,Force Maximized,Force Full Screen");
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hints["game_window_placement/rect"]=PropertyInfo(Variant::INT,"game_window_placement/rect",PROPERTY_HINT_ENUM,"Default,Centered,Custom Position,Force Maximized,Force Full Screen");
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String screen_hints=TTR("Default (Same as Editor)");
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String screen_hints=TTR("Default (Same as Editor)");
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