Change the default editor camera rotation to position it in +X +Y +Z
(cherry picked from commit 6c2df6792b
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@ -3407,11 +3407,7 @@ void SpatialEditorViewport::reset() {
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last_message = "";
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name = "";
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cursor.x_rot = 0.5;
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cursor.y_rot = 0.5;
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cursor.distance = 4;
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cursor.region_select = false;
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cursor.pos = Vector3();
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cursor = Cursor();
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_update_name();
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}
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@ -375,7 +375,9 @@ private:
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Point2 region_begin, region_end;
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Cursor() {
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x_rot = y_rot = 0.5;
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// These rotations place the camera in +X +Y +Z, aka south east, facing north west.
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x_rot = 0.5;
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y_rot = -0.5;
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distance = 4;
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region_select = false;
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}
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