Merge pull request #30370 from GodotExplorer/fix-30365
Fix light area position in the selected completion
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0b6b49a897
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@ -1403,7 +1403,7 @@ void TextEdit::_notification(int p_what) {
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}
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int line_from = CLAMP(completion_index - lines / 2, 0, completion_options.size() - lines);
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VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(completion_rect.position.x, completion_rect.position.y + (completion_index - line_from) * get_row_height()), Size2(completion_rect.size.width, get_row_height())), cache.completion_selected_color);
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draw_rect(Rect2(completion_rect.position, Size2(nofs, completion_rect.size.height)), cache.completion_existing_color);
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draw_rect(Rect2(completion_rect.position + Vector2(icon_area_size.x + icon_hsep, 0), Size2(nofs, completion_rect.size.height)), cache.completion_existing_color);
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for (int i = 0; i < lines; i++) {
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