diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp index cc96294ca57..35758377940 100644 --- a/drivers/gles3/rasterizer_gles3.cpp +++ b/drivers/gles3/rasterizer_gles3.cpp @@ -280,11 +280,6 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display GLES3::RenderTarget *rt = texture_storage->get_render_target(p_render_target); ERR_FAIL_COND(!rt); - // TODO: do we need a keep 3d linear option? - - // Make sure we are drawing to the right context. - DisplayServer::get_singleton()->gl_window_make_current(p_screen); - if (rt->external.fbo != 0) { glBindFramebuffer(GL_READ_FRAMEBUFFER, rt->external.fbo); } else { @@ -298,9 +293,6 @@ void RasterizerGLES3::_blit_render_target_to_screen(RID p_render_target, Display // is this p_screen useless in a multi window environment? void RasterizerGLES3::blit_render_targets_to_screen(DisplayServer::WindowID p_screen, const BlitToScreen *p_render_targets, int p_amount) { - // All blits are going to the system framebuffer, so just bind once. - glBindFramebuffer(GL_FRAMEBUFFER, GLES3::TextureStorage::system_fbo); - for (int i = 0; i < p_amount; i++) { const BlitToScreen &blit = p_render_targets[i]; diff --git a/platform/linuxbsd/gl_manager_x11.cpp b/platform/linuxbsd/gl_manager_x11.cpp index 04c1df71fb2..838be2c042d 100644 --- a/platform/linuxbsd/gl_manager_x11.cpp +++ b/platform/linuxbsd/gl_manager_x11.cpp @@ -256,7 +256,11 @@ void GLManager_X11::release_current() { if (!_current_window) { return; } - glXMakeCurrent(_x_windisp.x11_display, None, nullptr); + + if (!glXMakeCurrent(_x_windisp.x11_display, None, nullptr)) { + ERR_PRINT("glXMakeCurrent failed"); + } + _current_window = nullptr; } void GLManager_X11::window_make_current(DisplayServer::WindowID p_window_id) { @@ -276,7 +280,9 @@ void GLManager_X11::window_make_current(DisplayServer::WindowID p_window_id) { const GLDisplay &disp = get_display(win.gldisplay_id); - glXMakeCurrent(disp.x11_display, win.x11_window, disp.context->glx_context); + if (!glXMakeCurrent(disp.x11_display, win.x11_window, disp.context->glx_context)) { + ERR_PRINT("glXMakeCurrent failed"); + } _internal_set_current_window(&win); } @@ -290,13 +296,12 @@ void GLManager_X11::make_current() { return; } const GLDisplay &disp = get_current_display(); - glXMakeCurrent(_x_windisp.x11_display, _x_windisp.x11_window, disp.context->glx_context); + if (!glXMakeCurrent(_x_windisp.x11_display, _x_windisp.x11_window, disp.context->glx_context)) { + ERR_PRINT("glXMakeCurrent failed"); + } } void GLManager_X11::swap_buffers() { - // NO NEED TO CALL SWAP BUFFERS for each window... - // see https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glXSwapBuffers.xml - if (!_current_window) { return; } @@ -315,13 +320,6 @@ void GLManager_X11::swap_buffers() { } } - // print_line("\tswap_buffers"); - - // only for debugging without drawing anything - // glClearColor(Math::randf(), 0, 1, 1); - //glClear(GL_COLOR_BUFFER_BIT); - - //const GLDisplay &disp = get_current_display(); glXSwapBuffers(_x_windisp.x11_display, _x_windisp.x11_window); } diff --git a/platform/macos/gl_manager_macos_legacy.mm b/platform/macos/gl_manager_macos_legacy.mm index e6bb7aaa851..dec4821b868 100644 --- a/platform/macos/gl_manager_macos_legacy.mm +++ b/platform/macos/gl_manager_macos_legacy.mm @@ -167,9 +167,8 @@ void GLManager_MacOS::make_current() { } void GLManager_MacOS::swap_buffers() { - for (const KeyValue &E : windows) { - [E.value.context flushBuffer]; - } + GLWindow &win = windows[current_window]; + [win.context flushBuffer]; } void GLManager_MacOS::window_update(DisplayServer::WindowID p_window_id) { diff --git a/platform/windows/gl_manager_windows.cpp b/platform/windows/gl_manager_windows.cpp index d509ff8c51a..7689751f1ba 100644 --- a/platform/windows/gl_manager_windows.cpp +++ b/platform/windows/gl_manager_windows.cpp @@ -289,12 +289,7 @@ void GLManager_Windows::make_current() { } void GLManager_Windows::swap_buffers() { - // on other platforms, OpenGL swaps buffers for all windows (on all displays, really?) - // Windows swaps buffers on a per-window basis - // REVISIT: this could be structurally bad, should we have "dirty" flags then? - for (KeyValue &entry : _windows) { - SwapBuffers(entry.value.hDC); - } + SwapBuffers(_current_window->hDC); } Error GLManager_Windows::initialize() { diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index d466f90e791..5771def45f9 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -714,7 +714,14 @@ void RendererViewport::draw_viewports() { blit_to_screen_list[vp->viewport_to_screen] = Vector(); } - blit_to_screen_list[vp->viewport_to_screen].push_back(blit); + if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3") { + Vector blit_to_screen_vec; + blit_to_screen_vec.push_back(blit); + RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blit_to_screen_vec.ptr(), 1); + RSG::rasterizer->end_frame(true); + } else { + blit_to_screen_list[vp->viewport_to_screen].push_back(blit); + } } } diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp index 1f686069bd2..9103b0cf56c 100644 --- a/servers/rendering/rendering_server_default.cpp +++ b/servers/rendering/rendering_server_default.cpp @@ -91,7 +91,10 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) { RSG::viewport->draw_viewports(); RSG::canvas_render->update(); - RSG::rasterizer->end_frame(p_swap_buffers); + if (OS::get_singleton()->get_current_rendering_driver_name() != "opengl3") { + // Already called for gl_compatibility renderer. + RSG::rasterizer->end_frame(p_swap_buffers); + } XRServer *xr_server = XRServer::get_singleton(); if (xr_server != nullptr) {