Remove dead ButtonGroup code
This commit is contained in:
parent
ddadc782ba
commit
0b8fa1e010
@ -34,7 +34,6 @@
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#include "editor/editor_plugin.h"
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#include "editor/editor_plugin.h"
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#include "scene/2d/canvas_item.h"
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#include "scene/2d/canvas_item.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button_group.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/label.h"
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#include "scene/gui/label.h"
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#include "scene/gui/panel_container.h"
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#include "scene/gui/panel_container.h"
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@ -33,7 +33,6 @@
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#include "editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "editor/editor_plugin.h"
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#include "scene/2d/collision_polygon_2d.h"
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#include "scene/2d/collision_polygon_2d.h"
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#include "scene/gui/button_group.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/tool_button.h"
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/**
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/**
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@ -35,7 +35,6 @@
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#include "scene/3d/collision_polygon.h"
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#include "scene/3d/collision_polygon.h"
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#include "scene/3d/immediate_geometry.h"
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#include "scene/3d/immediate_geometry.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/gui/button_group.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/tool_button.h"
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/**
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/**
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@ -33,7 +33,6 @@
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#include "editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "editor/editor_plugin.h"
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#include "scene/2d/light_occluder_2d.h"
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#include "scene/2d/light_occluder_2d.h"
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#include "scene/gui/button_group.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/tool_button.h"
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/**
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/**
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@ -34,7 +34,6 @@
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#include "editor/editor_plugin.h"
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#include "editor/editor_plugin.h"
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#include "scene/2d/line_2d.h"
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#include "scene/2d/line_2d.h"
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#include "scene/2d/path_2d.h"
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#include "scene/2d/path_2d.h"
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#include "scene/gui/button_group.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/tool_button.h"
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class CanvasItemEditor;
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class CanvasItemEditor;
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@ -33,7 +33,6 @@
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#include "editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "editor/editor_plugin.h"
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#include "scene/2d/navigation_polygon.h"
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#include "scene/2d/navigation_polygon.h"
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#include "scene/gui/button_group.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/tool_button.h"
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/**
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/**
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@ -33,7 +33,6 @@
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#include "editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "editor/editor_plugin.h"
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#include "scene/2d/path_2d.h"
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#include "scene/2d/path_2d.h"
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#include "scene/gui/button_group.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/tool_button.h"
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/**
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/**
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@ -33,7 +33,6 @@
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#include "editor/editor_node.h"
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#include "editor/editor_node.h"
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#include "editor/editor_plugin.h"
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#include "editor/editor_plugin.h"
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#include "scene/2d/polygon_2d.h"
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#include "scene/2d/polygon_2d.h"
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#include "scene/gui/button_group.h"
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#include "scene/gui/tool_button.h"
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#include "scene/gui/tool_button.h"
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/**
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/**
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@ -30,7 +30,6 @@
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#ifndef THEME_EDITOR_PLUGIN_H
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#ifndef THEME_EDITOR_PLUGIN_H
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#define THEME_EDITOR_PLUGIN_H
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#define THEME_EDITOR_PLUGIN_H
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#include "scene/gui/button_group.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/file_dialog.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/option_button.h"
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@ -1,168 +0,0 @@
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/*************************************************************************/
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/* button_group.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "button_group.h"
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#if 0
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#include "base_button.h"
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void ButtonGroup::_add_button(BaseButton *p_button) {
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buttons.insert(p_button);
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p_button->set_toggle_mode(true);
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p_button->set_click_on_press(true);
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p_button->connect("pressed",this,"_pressed",make_binds(p_button));
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}
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void ButtonGroup::_remove_button(BaseButton *p_button){
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buttons.erase(p_button);
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p_button->disconnect("pressed",this,"_pressed");
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}
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void ButtonGroup::set_pressed_button(BaseButton *p_button) {
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_pressed(p_button);
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}
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void ButtonGroup::_pressed(Object *p_button) {
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ERR_FAIL_NULL(p_button);
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BaseButton *b=Object::cast_to<BaseButton>(p_button);
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ERR_FAIL_COND(!b);
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for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
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BaseButton *bb=E->get();
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bb->set_pressed( b==bb );
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if (b==bb){
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emit_signal("button_selected", b);
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}
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}
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}
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Array ButtonGroup::_get_button_list() const {
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List<BaseButton*> b;
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get_button_list(&b);
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b.sort_custom<Node::Comparator>();
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Array arr;
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arr.resize(b.size());
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int idx=0;
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for(List<BaseButton*>::Element *E=b.front();E;E=E->next(),idx++) {
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arr[idx]=E->get();
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}
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return arr;
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}
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void ButtonGroup::get_button_list(List<BaseButton*> *p_buttons) const {
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for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
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p_buttons->push_back(E->get());
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}
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}
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BaseButton *ButtonGroup::get_pressed_button() const {
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for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
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if (E->get()->is_pressed())
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return E->get();
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}
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return NULL;
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}
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BaseButton *ButtonGroup::get_focused_button() const{
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for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
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if (E->get()->has_focus())
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return E->get();
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}
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return NULL;
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}
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int ButtonGroup::get_pressed_button_index() const {
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//in tree order, this is bizarre
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ERR_FAIL_COND_V(!is_inside_tree(),0);
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BaseButton *pressed = get_pressed_button();
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if (!pressed)
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return -1;
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List<BaseButton*> blist;
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for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
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blist.push_back(E->get());
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}
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blist.sort_custom<Node::Comparator>();
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int idx=0;
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for(List<BaseButton*>::Element *E=blist.front();E;E=E->next()) {
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if (E->get()==pressed)
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return idx;
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idx++;
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}
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return -1;
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}
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void ButtonGroup::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_pressed_button"),&ButtonGroup::get_pressed_button);
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ClassDB::bind_method(D_METHOD("get_pressed_button_index"),&ButtonGroup::get_pressed_button_index);
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ClassDB::bind_method(D_METHOD("get_focused_button"),&ButtonGroup::get_focused_button);
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ClassDB::bind_method(D_METHOD("get_button_list"),&ButtonGroup::_get_button_list);
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ClassDB::bind_method(D_METHOD("_pressed"),&ButtonGroup::_pressed);
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ClassDB::bind_method(D_METHOD("set_pressed_button","button"),&ButtonGroup::_pressed);
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ADD_SIGNAL( MethodInfo("button_selected",PropertyInfo(Variant::OBJECT,"button",PROPERTY_HINT_RESOURCE_TYPE,"BaseButton")));
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}
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ButtonGroup::ButtonGroup() : BoxContainer(true)
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{
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}
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#endif
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@ -1,68 +0,0 @@
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/*************************************************************************/
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/* button_group.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef BUTTON_GROUP_H
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#define BUTTON_GROUP_H
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#include "scene/gui/box_container.h"
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#if 0
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class BaseButton;
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class ButtonGroup : public BoxContainer {
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GDCLASS(ButtonGroup,BoxContainer);
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Set<BaseButton*> buttons;
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Array _get_button_list() const;
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void _pressed(Object *p_button);
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protected:
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friend class BaseButton;
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void _add_button(BaseButton *p_button);
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void _remove_button(BaseButton *p_button);
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static void _bind_methods();
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public:
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void get_button_list(List<BaseButton*> *p_buttons) const;
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BaseButton *get_pressed_button() const;
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BaseButton *get_focused_button() const;
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void set_pressed_button(BaseButton *p_button);
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int get_pressed_button_index() const;
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ButtonGroup();
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};
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#endif
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#endif // BUTTON_GROUP_H
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/*************************************************************************/
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/*************************************************************************/
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#include "check_box.h"
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#include "check_box.h"
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#include "button_group.h"
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#include "servers/visual_server.h"
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#include "servers/visual_server.h"
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void CheckBox::_notification(int p_what) {
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void CheckBox::_notification(int p_what) {
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#include "scene/audio/audio_player.h"
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#include "scene/audio/audio_player.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/button.h"
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#include "scene/gui/button_group.h"
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#include "scene/gui/center_container.h"
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#include "scene/gui/center_container.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/check_button.h"
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#include "scene/gui/check_button.h"
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