diff --git a/doc/classes/@GDScript.xml b/doc/classes/@GDScript.xml index 493f55e89bc..20ec9141c65 100644 --- a/doc/classes/@GDScript.xml +++ b/doc/classes/@GDScript.xml @@ -745,6 +745,22 @@ [/codeblock] + + + + + + + + + + + + + + + + diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 65d339c0d51..e05af0f1acb 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -1298,10 +1298,6 @@ - - - - diff --git a/doc/classes/AnimationNodeAnimation.xml b/doc/classes/AnimationNodeAnimation.xml index 22f5e0838e6..de8e918f68e 100644 --- a/doc/classes/AnimationNodeAnimation.xml +++ b/doc/classes/AnimationNodeAnimation.xml @@ -9,12 +9,6 @@ - - - - - - diff --git a/doc/classes/CPUParticles.xml b/doc/classes/CPUParticles.xml index 9d3dc5d70ac..c778cd56b38 100644 --- a/doc/classes/CPUParticles.xml +++ b/doc/classes/CPUParticles.xml @@ -39,8 +39,6 @@ - - @@ -181,7 +179,7 @@ - + diff --git a/doc/classes/CPUParticles2D.xml b/doc/classes/CPUParticles2D.xml index 6d115e26503..bae725d47ce 100644 --- a/doc/classes/CPUParticles2D.xml +++ b/doc/classes/CPUParticles2D.xml @@ -39,8 +39,6 @@ - - @@ -177,7 +175,7 @@ - + diff --git a/doc/classes/CanvasItemMaterial.xml b/doc/classes/CanvasItemMaterial.xml index fe7194dcfe2..69d873f446d 100644 --- a/doc/classes/CanvasItemMaterial.xml +++ b/doc/classes/CanvasItemMaterial.xml @@ -19,6 +19,14 @@ The manner in which material reacts to lighting. + + + + + + + + diff --git a/doc/classes/EditorInspector.xml b/doc/classes/EditorInspector.xml index a2a39fc8b63..5601f9b5ae5 100644 --- a/doc/classes/EditorInspector.xml +++ b/doc/classes/EditorInspector.xml @@ -41,6 +41,14 @@ + + + + + + + + diff --git a/doc/classes/ItemList.xml b/doc/classes/ItemList.xml index 4e4947de6cb..0b8ede92d50 100644 --- a/doc/classes/ItemList.xml +++ b/doc/classes/ItemList.xml @@ -166,6 +166,14 @@ Returns whether or not the item at the specified index is disabled + + + + + + + + @@ -289,6 +297,16 @@ + + + + + + + + + + diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml index f872552a49a..6416e409a38 100644 --- a/doc/classes/Particles2D.xml +++ b/doc/classes/Particles2D.xml @@ -42,9 +42,6 @@ - - Number of horizontal frames in [code]texture[/code]. - Amount of time each particle will exist. Default value: [code]1[/code]. @@ -71,9 +68,6 @@ Particle texture. If [code]null[/code] particles will be squares. - - Number of vertical frames in [code]texture[/code]. - Editor visibility helper. diff --git a/doc/classes/ParticlesMaterial.xml b/doc/classes/ParticlesMaterial.xml index 354b98485e5..2904d4c5780 100644 --- a/doc/classes/ParticlesMaterial.xml +++ b/doc/classes/ParticlesMaterial.xml @@ -32,9 +32,6 @@ Angular velocity randomness ratio. Default value: [code]0[/code]. - - If [code]true[/code] animation will loop. Default value: [code]false[/code]. - Particle animation offset. @@ -216,7 +213,7 @@ Use with [method set_flag] to set [member flag_rotate_y] - + All particles will be emitted from a single point. diff --git a/doc/classes/Physics2DDirectSpaceState.xml b/doc/classes/Physics2DDirectSpaceState.xml index ebd17fd9216..81db70f4357 100644 --- a/doc/classes/Physics2DDirectSpaceState.xml +++ b/doc/classes/Physics2DDirectSpaceState.xml @@ -75,6 +75,26 @@ Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody]s or [Area]s, respectively. + + + + + + + + + + + + + + + + + + + + diff --git a/doc/classes/Physics2DServer.xml b/doc/classes/Physics2DServer.xml index a473de4ce87..84e15d3b261 100644 --- a/doc/classes/Physics2DServer.xml +++ b/doc/classes/Physics2DServer.xml @@ -24,6 +24,16 @@ Adds a shape to the area, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index. + + + + + + + + + + @@ -51,6 +61,14 @@ Creates an [Area2D]. + + + + + + + + @@ -377,6 +395,16 @@ + + + + + + + + + + @@ -404,6 +432,14 @@ Creates a physics body. The first parameter can be any value from constants BODY_MODE*, for the type of body created. Additionally, the body can be created in sleeping state to save processing time. + + + + + + + + diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml index 8fd9b59bdc8..392a550ee4c 100644 --- a/doc/classes/SpatialMaterial.xml +++ b/doc/classes/SpatialMaterial.xml @@ -180,7 +180,7 @@ The number of horizontal frames in the particle spritesheet. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode]. - + If [code]true[/code] particle animations are looped. Only enabled when using [code]BillboardMode.BILLBOARD_PARTICLES[/code]. See [member params_billboard_mode]. diff --git a/doc/classes/VisualServer.xml b/doc/classes/VisualServer.xml index ed6fdacec77..46a06d63d44 100644 --- a/doc/classes/VisualServer.xml +++ b/doc/classes/VisualServer.xml @@ -239,10 +239,6 @@ - - - - Adds a particles system to the [CanvasItem]'s draw commands.