Change RendererSceneRender::GeometryInstance so more code is shared among renderers

This commit is contained in:
Bastiaan Olij 2022-07-24 00:01:53 +10:00
parent 2d2b85d400
commit 0bd042c601
17 changed files with 608 additions and 954 deletions

View File

@ -43,11 +43,7 @@ uint64_t RasterizerSceneGLES3::auto_exposure_counter = 2;
RasterizerSceneGLES3 *RasterizerSceneGLES3::singleton = nullptr; RasterizerSceneGLES3 *RasterizerSceneGLES3::singleton = nullptr;
RasterizerSceneGLES3 *RasterizerSceneGLES3::get_singleton() { RenderGeometryInstance *RasterizerSceneGLES3::geometry_instance_create(RID p_base) {
return singleton;
}
RendererSceneRender::GeometryInstance *RasterizerSceneGLES3::geometry_instance_create(RID p_base) {
RS::InstanceType type = RSG::utilities->get_base_type(p_base); RS::InstanceType type = RSG::utilities->get_base_type(p_base);
ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr); ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr);
@ -57,176 +53,36 @@ RendererSceneRender::GeometryInstance *RasterizerSceneGLES3::geometry_instance_c
ginstance->data->base = p_base; ginstance->data->base = p_base;
ginstance->data->base_type = type; ginstance->data->base_type = type;
_geometry_instance_mark_dirty(ginstance); ginstance->_mark_dirty();
return ginstance; return ginstance;
} }
void RasterizerSceneGLES3::geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->skeleton = p_skeleton;
_geometry_instance_mark_dirty(ginstance);
ginstance->data->dirty_dependencies = true;
}
void RasterizerSceneGLES3::geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->material_override = p_override;
_geometry_instance_mark_dirty(ginstance);
ginstance->data->dirty_dependencies = true;
}
void RasterizerSceneGLES3::geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_overlay) {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->material_overlay = p_overlay;
_geometry_instance_mark_dirty(ginstance);
ginstance->data->dirty_dependencies = true;
}
void RasterizerSceneGLES3::geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->surface_materials = p_materials;
_geometry_instance_mark_dirty(ginstance);
ginstance->data->dirty_dependencies = true;
}
void RasterizerSceneGLES3::geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ERR_FAIL_COND(!ginstance);
ginstance->mesh_instance = p_mesh_instance;
_geometry_instance_mark_dirty(ginstance);
}
void RasterizerSceneGLES3::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->transform = p_transform;
ginstance->mirror = p_transform.basis.determinant() < 0;
ginstance->data->aabb = p_aabb;
ginstance->transformed_aabb = p_transformed_aabb;
Vector3 model_scale_vec = p_transform.basis.get_scale_abs();
// handle non uniform scale here
float max_scale = MAX(model_scale_vec.x, MAX(model_scale_vec.y, model_scale_vec.z));
float min_scale = MIN(model_scale_vec.x, MIN(model_scale_vec.y, model_scale_vec.z));
ginstance->non_uniform_scale = max_scale >= 0.0 && (min_scale / max_scale) < 0.9;
ginstance->lod_model_scale = max_scale;
}
void RasterizerSceneGLES3::geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->layer_mask = p_layer_mask;
}
void RasterizerSceneGLES3::geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->lod_bias = p_lod_bias;
}
void RasterizerSceneGLES3::geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->force_alpha = CLAMP(1.0 - p_transparency, 0, 1);
}
void RasterizerSceneGLES3::geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->fade_near = p_enable_near;
ginstance->fade_near_begin = p_near_begin;
ginstance->fade_near_end = p_near_end;
ginstance->fade_far = p_enable_far;
ginstance->fade_far_begin = p_far_begin;
ginstance->fade_far_end = p_far_end;
}
void RasterizerSceneGLES3::geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->parent_fade_alpha = p_alpha;
}
void RasterizerSceneGLES3::geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->use_baked_light = p_enable;
_geometry_instance_mark_dirty(ginstance);
}
void RasterizerSceneGLES3::geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->use_dynamic_gi = p_enable;
_geometry_instance_mark_dirty(ginstance);
}
void RasterizerSceneGLES3::geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
}
void RasterizerSceneGLES3::geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
}
void RasterizerSceneGLES3::geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->shader_parameters_offset = p_offset;
_geometry_instance_mark_dirty(ginstance);
}
void RasterizerSceneGLES3::geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->cast_double_sided_shadows = p_enable;
_geometry_instance_mark_dirty(ginstance);
}
uint32_t RasterizerSceneGLES3::geometry_instance_get_pair_mask() { uint32_t RasterizerSceneGLES3::geometry_instance_get_pair_mask() {
return (1 << RS::INSTANCE_LIGHT); return (1 << RS::INSTANCE_LIGHT);
} }
void RasterizerSceneGLES3::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) { void RasterizerSceneGLES3::GeometryInstanceGLES3::pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
GLES3::Config *config = GLES3::Config::get_singleton(); GLES3::Config *config = GLES3::Config::get_singleton();
ginstance->omni_light_count = 0; omni_light_count = 0;
ginstance->spot_light_count = 0; spot_light_count = 0;
ginstance->omni_lights.clear(); omni_lights.clear();
ginstance->spot_lights.clear(); spot_lights.clear();
for (uint32_t i = 0; i < p_light_instance_count; i++) { for (uint32_t i = 0; i < p_light_instance_count; i++) {
RS::LightType type = light_instance_get_type(p_light_instances[i]); RS::LightType type = RasterizerSceneGLES3::get_singleton()->light_instance_get_type(p_light_instances[i]);
switch (type) { switch (type) {
case RS::LIGHT_OMNI: { case RS::LIGHT_OMNI: {
if (ginstance->omni_light_count < (uint32_t)config->max_lights_per_object) { if (omni_light_count < (uint32_t)config->max_lights_per_object) {
ginstance->omni_lights.push_back(p_light_instances[i]); omni_lights.push_back(p_light_instances[i]);
ginstance->omni_light_count++; omni_light_count++;
} }
} break; } break;
case RS::LIGHT_SPOT: { case RS::LIGHT_SPOT: {
if (ginstance->spot_light_count < (uint32_t)config->max_lights_per_object) { if (spot_light_count < (uint32_t)config->max_lights_per_object) {
ginstance->spot_lights.push_back(p_light_instances[i]); spot_lights.push_back(p_light_instances[i]);
ginstance->spot_light_count++; spot_light_count++;
} }
} break; } break;
default: default:
@ -235,21 +91,7 @@ void RasterizerSceneGLES3::geometry_instance_pair_light_instances(GeometryInstan
} }
} }
void RasterizerSceneGLES3::geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) { void RasterizerSceneGLES3::geometry_instance_free(RenderGeometryInstance *p_geometry_instance) {
}
void RasterizerSceneGLES3::geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) {
}
void RasterizerSceneGLES3::geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) {
}
void RasterizerSceneGLES3::geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
}
void RasterizerSceneGLES3::geometry_instance_free(GeometryInstance *p_geometry_instance) {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance); ERR_FAIL_COND(!ginstance);
GeometryInstanceSurface *surf = ginstance->surface_caches; GeometryInstanceSurface *surf = ginstance->surface_caches;
@ -262,24 +104,29 @@ void RasterizerSceneGLES3::geometry_instance_free(GeometryInstance *p_geometry_i
geometry_instance_alloc.free(ginstance); geometry_instance_alloc.free(ginstance);
} }
void RasterizerSceneGLES3::_geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance) { void RasterizerSceneGLES3::GeometryInstanceGLES3::_mark_dirty() {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); if (dirty_list_element.in_list()) {
if (ginstance->dirty_list_element.in_list()) {
return; return;
} }
//clear surface caches //clear surface caches
GeometryInstanceSurface *surf = ginstance->surface_caches; GeometryInstanceSurface *surf = surface_caches;
while (surf) { while (surf) {
GeometryInstanceSurface *next = surf->next; GeometryInstanceSurface *next = surf->next;
geometry_instance_surface_alloc.free(surf); RasterizerSceneGLES3::get_singleton()->geometry_instance_surface_alloc.free(surf);
surf = next; surf = next;
} }
ginstance->surface_caches = nullptr; surface_caches = nullptr;
geometry_instance_dirty_list.add(&ginstance->dirty_list_element); RasterizerSceneGLES3::get_singleton()->geometry_instance_dirty_list.add(&dirty_list_element);
}
void RasterizerSceneGLES3::GeometryInstanceGLES3::set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) {
}
void RasterizerSceneGLES3::GeometryInstanceGLES3::set_lightmap_capture(const Color *p_sh9) {
} }
void RasterizerSceneGLES3::_update_dirty_geometry_instances() { void RasterizerSceneGLES3::_update_dirty_geometry_instances() {
@ -295,7 +142,7 @@ void RasterizerSceneGLES3::_geometry_instance_dependency_changed(Dependency::Dep
case Dependency::DEPENDENCY_CHANGED_PARTICLES: case Dependency::DEPENDENCY_CHANGED_PARTICLES:
case Dependency::DEPENDENCY_CHANGED_MULTIMESH: case Dependency::DEPENDENCY_CHANGED_MULTIMESH:
case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA: { case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA: {
static_cast<RasterizerSceneGLES3 *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty();
} break; } break;
case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: { case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_tracker->userdata); GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_tracker->userdata);
@ -310,7 +157,7 @@ void RasterizerSceneGLES3::_geometry_instance_dependency_changed(Dependency::Dep
} }
void RasterizerSceneGLES3::_geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) { void RasterizerSceneGLES3::_geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) {
static_cast<RasterizerSceneGLES3 *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty();
} }
void RasterizerSceneGLES3::_geometry_instance_add_surface_with_material(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) { void RasterizerSceneGLES3::_geometry_instance_add_surface_with_material(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) {
@ -467,7 +314,7 @@ void RasterizerSceneGLES3::_geometry_instance_add_surface(GeometryInstanceGLES3
} }
} }
void RasterizerSceneGLES3::_geometry_instance_update(GeometryInstance *p_geometry_instance) { void RasterizerSceneGLES3::_geometry_instance_update(RenderGeometryInstance *p_geometry_instance) {
GLES3::MeshStorage *mesh_storage = GLES3::MeshStorage::get_singleton(); GLES3::MeshStorage *mesh_storage = GLES3::MeshStorage::get_singleton();
GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance); GeometryInstanceGLES3 *ginstance = static_cast<GeometryInstanceGLES3 *>(p_geometry_instance);
@ -1431,7 +1278,7 @@ bool RasterizerSceneGLES3::voxel_gi_needs_update(RID p_probe) const {
return false; return false;
} }
void RasterizerSceneGLES3::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) { void RasterizerSceneGLES3::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) {
} }
void RasterizerSceneGLES3::voxel_gi_set_quality(RS::VoxelGIQuality) { void RasterizerSceneGLES3::voxel_gi_set_quality(RS::VoxelGIQuality) {
@ -1905,7 +1752,7 @@ void RasterizerSceneGLES3::_setup_lights(const RenderDataGLES3 *p_render_data, b
glBindBuffer(GL_UNIFORM_BUFFER, 0); glBindBuffer(GL_UNIFORM_BUFFER, 0);
} }
void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) { void RasterizerSceneGLES3::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton(); GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
GLES3::Config *config = GLES3::Config::get_singleton(); GLES3::Config *config = GLES3::Config::get_singleton();
RENDER_TIMESTAMP("Setup 3D Scene"); RENDER_TIMESTAMP("Setup 3D Scene");
@ -2490,10 +2337,10 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
} }
} }
void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { void RasterizerSceneGLES3::render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
} }
void RasterizerSceneGLES3::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) { void RasterizerSceneGLES3::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) {
} }
void RasterizerSceneGLES3::set_time(double p_time, double p_step) { void RasterizerSceneGLES3::set_time(double p_time, double p_step) {

View File

@ -107,7 +107,7 @@ struct RenderDataGLES3 {
float z_near = 0.0; float z_near = 0.0;
float z_far = 0.0; float z_far = 0.0;
const PagedArray<RendererSceneRender::GeometryInstance *> *instances = nullptr; const PagedArray<RenderGeometryInstance *> *instances = nullptr;
const PagedArray<RID> *lights = nullptr; const PagedArray<RID> *lights = nullptr;
const PagedArray<RID> *reflection_probes = nullptr; const PagedArray<RID> *reflection_probes = nullptr;
RID environment = RID(); RID environment = RID();
@ -210,7 +210,7 @@ private:
mutable RID_Owner<LightInstance> light_instance_owner; mutable RID_Owner<LightInstance> light_instance_owner;
struct GeometryInstanceGLES3; class GeometryInstanceGLES3;
// Cached data for drawing surfaces // Cached data for drawing surfaces
struct GeometryInstanceSurface { struct GeometryInstanceSurface {
@ -265,33 +265,16 @@ private:
GeometryInstanceGLES3 *owner = nullptr; GeometryInstanceGLES3 *owner = nullptr;
}; };
struct GeometryInstanceGLES3 : public GeometryInstance { class GeometryInstanceGLES3 : public RenderGeometryInstanceBase {
public:
//used during rendering //used during rendering
bool mirror = false;
bool non_uniform_scale = false;
float lod_bias = 0.0;
float lod_model_scale = 1.0;
AABB transformed_aabb; //needed for LOD
float depth = 0;
uint32_t flags_cache = 0;
bool store_transform_cache = true; bool store_transform_cache = true;
int32_t shader_parameters_offset = -1;
uint32_t layer_mask = 1;
int32_t instance_count = 0; int32_t instance_count = 0;
RID mesh_instance;
bool can_sdfgi = false; bool can_sdfgi = false;
bool using_projectors = false; bool using_projectors = false;
bool using_softshadows = false; bool using_softshadows = false;
bool fade_near = false;
float fade_near_begin = 0;
float fade_near_end = 0;
bool fade_far = false;
float fade_far_begin = 0;
float fade_far_end = 0;
float force_alpha = 1.0;
float parent_fade_alpha = 1.0;
uint32_t omni_light_count = 0; uint32_t omni_light_count = 0;
LocalVector<RID> omni_lights; LocalVector<RID> omni_lights;
@ -301,35 +284,22 @@ private:
LocalVector<uint32_t> spot_light_gl_cache; LocalVector<uint32_t> spot_light_gl_cache;
//used during setup //used during setup
uint32_t base_flags = 0;
Transform3D transform;
GeometryInstanceSurface *surface_caches = nullptr; GeometryInstanceSurface *surface_caches = nullptr;
SelfList<GeometryInstanceGLES3> dirty_list_element; SelfList<GeometryInstanceGLES3> dirty_list_element;
struct Data {
//data used less often goes into regular heap
RID base;
RS::InstanceType base_type;
RID skeleton;
Vector<RID> surface_materials;
RID material_override;
RID material_overlay;
AABB aabb;
bool use_dynamic_gi = false;
bool use_baked_light = false;
bool cast_double_sided_shadows = false;
bool mirror = false;
bool dirty_dependencies = false;
DependencyTracker dependency_tracker;
};
Data *data = nullptr;
GeometryInstanceGLES3() : GeometryInstanceGLES3() :
dirty_list_element(this) {} dirty_list_element(this) {}
virtual void _mark_dirty() override;
virtual void set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override;
virtual void set_lightmap_capture(const Color *p_sh9) override;
virtual void pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) override;
virtual void pair_reflection_probe_instances(const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {}
virtual void pair_decal_instances(const RID *p_decal_instances, uint32_t p_decal_instance_count) override {}
virtual void pair_voxel_gi_instances(const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {}
virtual void set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) override {}
}; };
enum { enum {
@ -357,8 +327,7 @@ private:
void _geometry_instance_add_surface_with_material(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh); void _geometry_instance_add_surface_with_material(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh);
void _geometry_instance_add_surface_with_material_chain(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, RID p_mat_src, RID p_mesh); void _geometry_instance_add_surface_with_material_chain(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, GLES3::SceneMaterialData *p_material, RID p_mat_src, RID p_mesh);
void _geometry_instance_add_surface(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, RID p_material, RID p_mesh); void _geometry_instance_add_surface(GeometryInstanceGLES3 *ginstance, uint32_t p_surface, RID p_material, RID p_mesh);
void _geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance); void _geometry_instance_update(RenderGeometryInstance *p_geometry_instance);
void _geometry_instance_update(GeometryInstance *p_geometry_instance);
void _update_dirty_geometry_instances(); void _update_dirty_geometry_instances();
struct SceneState { struct SceneState {
@ -738,35 +707,14 @@ protected:
void _free_sky_data(Sky *p_sky); void _free_sky_data(Sky *p_sky);
public: public:
static RasterizerSceneGLES3 *get_singleton() { return singleton; }
RasterizerCanvasGLES3 *canvas; RasterizerCanvasGLES3 *canvas;
GeometryInstance *geometry_instance_create(RID p_base) override; RenderGeometryInstance *geometry_instance_create(RID p_base) override;
void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override; void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override;
void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override;
void geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_overlay) override;
void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override;
void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override;
void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override;
void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override;
void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override;
void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override;
void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override;
void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override;
void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override;
void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override;
void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override;
void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override;
void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override;
void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override;
uint32_t geometry_instance_get_pair_mask() override; uint32_t geometry_instance_get_pair_mask() override;
void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override;
void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override;
void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override;
void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override;
void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) override;
void geometry_instance_free(GeometryInstance *p_geometry_instance) override;
/* SHADOW ATLAS API */ /* SHADOW ATLAS API */
@ -899,13 +847,13 @@ public:
RID voxel_gi_instance_create(RID p_voxel_gi) override; RID voxel_gi_instance_create(RID p_voxel_gi) override;
void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override; void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override;
bool voxel_gi_needs_update(RID p_probe) const override; bool voxel_gi_needs_update(RID p_probe) const override;
void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override; void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) override;
void voxel_gi_set_quality(RS::VoxelGIQuality) override; void voxel_gi_set_quality(RS::VoxelGIQuality) override;
void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override; void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override; void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) override;
void set_scene_pass(uint64_t p_pass) override { void set_scene_pass(uint64_t p_pass) override {
scene_pass = p_pass; scene_pass = p_pass;
@ -940,7 +888,6 @@ public:
void decals_set_filter(RS::DecalFilter p_filter) override; void decals_set_filter(RS::DecalFilter p_filter) override;
void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override; void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override;
static RasterizerSceneGLES3 *get_singleton();
RasterizerSceneGLES3(); RasterizerSceneGLES3();
~RasterizerSceneGLES3(); ~RasterizerSceneGLES3();
}; };

View File

@ -35,33 +35,10 @@
class RasterizerSceneDummy : public RendererSceneRender { class RasterizerSceneDummy : public RendererSceneRender {
public: public:
GeometryInstance *geometry_instance_create(RID p_base) override { return nullptr; } RenderGeometryInstance *geometry_instance_create(RID p_base) override { return nullptr; }
void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override {} void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override {}
void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override {}
void geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_override) override {}
void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) override {}
void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override {}
void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override {}
void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override {}
void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override {}
void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override {}
void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override {}
void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override {}
void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override {}
void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override {}
void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override {}
void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override {}
void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override {}
void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override {}
uint32_t geometry_instance_get_pair_mask() override { return 0; } uint32_t geometry_instance_get_pair_mask() override { return 0; }
void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override {}
void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {}
void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override {}
void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {}
void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) override {}
void geometry_instance_free(GeometryInstance *p_geometry_instance) override {}
/* SHADOW ATLAS API */ /* SHADOW ATLAS API */
@ -179,13 +156,13 @@ public:
RID voxel_gi_instance_create(RID p_voxel_gi) override { return RID(); } RID voxel_gi_instance_create(RID p_voxel_gi) override { return RID(); }
void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override {} void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override {}
bool voxel_gi_needs_update(RID p_probe) const override { return false; } bool voxel_gi_needs_update(RID p_probe) const override { return false; }
void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override {} void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) override {}
void voxel_gi_set_quality(RS::VoxelGIQuality) override {} void voxel_gi_set_quality(RS::VoxelGIQuality) override {}
void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {} void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_info = nullptr) override {}
void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {} void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override {}
void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override {} void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) override {}
void set_scene_pass(uint64_t p_pass) override {} void set_scene_pass(uint64_t p_pass) override {}
void set_time(double p_time, double p_step) override {} void set_time(double p_time, double p_step) override {}

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@ -0,0 +1,138 @@
/*************************************************************************/
/* renderer_geometry_instance.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "servers/rendering/renderer_geometry_instance.h"
void RenderGeometryInstanceBase::set_skeleton(RID p_skeleton) {
data->skeleton = p_skeleton;
_mark_dirty();
data->dirty_dependencies = true;
}
void RenderGeometryInstanceBase::set_material_override(RID p_override) {
data->material_override = p_override;
_mark_dirty();
data->dirty_dependencies = true;
}
void RenderGeometryInstanceBase::set_material_overlay(RID p_overlay) {
data->material_overlay = p_overlay;
_mark_dirty();
data->dirty_dependencies = true;
}
void RenderGeometryInstanceBase::set_surface_materials(const Vector<RID> &p_materials) {
data->surface_materials = p_materials;
_mark_dirty();
data->dirty_dependencies = true;
}
void RenderGeometryInstanceBase::set_mesh_instance(RID p_mesh_instance) {
mesh_instance = p_mesh_instance;
_mark_dirty();
}
void RenderGeometryInstanceBase::set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) {
transform = p_transform;
mirror = p_transform.basis.determinant() < 0;
data->aabb = p_aabb;
transformed_aabb = p_transformed_aabb;
Vector3 model_scale_vec = p_transform.basis.get_scale_abs();
// handle non uniform scale here
float max_scale = MAX(model_scale_vec.x, MAX(model_scale_vec.y, model_scale_vec.z));
float min_scale = MIN(model_scale_vec.x, MIN(model_scale_vec.y, model_scale_vec.z));
non_uniform_scale = max_scale >= 0.0 && (min_scale / max_scale) < 0.9;
lod_model_scale = max_scale;
}
void RenderGeometryInstanceBase::set_lod_bias(float p_lod_bias) {
lod_bias = p_lod_bias;
}
void RenderGeometryInstanceBase::set_layer_mask(uint32_t p_layer_mask) {
layer_mask = p_layer_mask;
}
void RenderGeometryInstanceBase::set_fade_range(bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) {
fade_near = p_enable_near;
fade_near_begin = p_near_begin;
fade_near_end = p_near_end;
fade_far = p_enable_far;
fade_far_begin = p_far_begin;
fade_far_end = p_far_end;
}
void RenderGeometryInstanceBase::set_parent_fade_alpha(float p_alpha) {
parent_fade_alpha = p_alpha;
}
void RenderGeometryInstanceBase::set_transparency(float p_transparency) {
force_alpha = CLAMP(1.0 - p_transparency, 0, 1);
}
void RenderGeometryInstanceBase::set_use_baked_light(bool p_enable) {
data->use_baked_light = p_enable;
_mark_dirty();
}
void RenderGeometryInstanceBase::set_use_dynamic_gi(bool p_enable) {
data->use_dynamic_gi = p_enable;
_mark_dirty();
}
void RenderGeometryInstanceBase::set_instance_shader_parameters_offset(int32_t p_offset) {
shader_parameters_offset = p_offset;
_mark_dirty();
}
void RenderGeometryInstanceBase::set_cast_double_sided_shadows(bool p_enable) {
data->cast_double_sided_shadows = p_enable;
_mark_dirty();
}
Transform3D RenderGeometryInstanceBase::get_transform() {
return transform;
}
AABB RenderGeometryInstanceBase::get_aabb() {
return data->aabb;
}

View File

@ -0,0 +1,150 @@
/*************************************************************************/
/* renderer_geometry_instance.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RENDERER_GEOMETRY_INSTANCE_H
#define RENDERER_GEOMETRY_INSTANCE_H
#include "core/math/rect2.h"
#include "core/math/transform_3d.h"
#include "core/math/vector3.h"
#include "core/templates/rid.h"
#include "storage/utilities.h"
// API definition for our RenderGeometryInstance class so we can expose this through GDExternal in the near future
class RenderGeometryInstance {
public:
virtual ~RenderGeometryInstance() {}
virtual void _mark_dirty() = 0;
virtual void set_skeleton(RID p_skeleton) = 0;
virtual void set_material_override(RID p_override) = 0;
virtual void set_material_overlay(RID p_overlay) = 0;
virtual void set_surface_materials(const Vector<RID> &p_materials) = 0;
virtual void set_mesh_instance(RID p_mesh_instance) = 0;
virtual void set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) = 0;
virtual void set_lod_bias(float p_lod_bias) = 0;
virtual void set_layer_mask(uint32_t p_layer_mask) = 0;
virtual void set_fade_range(bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) = 0;
virtual void set_parent_fade_alpha(float p_alpha) = 0;
virtual void set_transparency(float p_transparency) = 0;
virtual void set_use_baked_light(bool p_enable) = 0;
virtual void set_use_dynamic_gi(bool p_enable) = 0;
virtual void set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) = 0;
virtual void set_lightmap_capture(const Color *p_sh9) = 0;
virtual void set_instance_shader_parameters_offset(int32_t p_offset) = 0;
virtual void set_cast_double_sided_shadows(bool p_enable) = 0;
virtual Transform3D get_transform() = 0;
virtual AABB get_aabb() = 0;
virtual void pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) = 0;
virtual void pair_reflection_probe_instances(const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) = 0;
virtual void pair_decal_instances(const RID *p_decal_instances, uint32_t p_decal_instance_count) = 0;
virtual void pair_voxel_gi_instances(const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) = 0;
virtual void set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) = 0;
};
// Base implementation of RenderGeometryInstance shared by internal renderers.
class RenderGeometryInstanceBase : public RenderGeometryInstance {
public:
// setup
uint32_t base_flags = 0;
uint32_t flags_cache = 0;
// used during rendering
float depth = 0;
RID mesh_instance;
Transform3D transform;
bool mirror = false; // move into data?
AABB transformed_aabb; //needed for LOD
bool non_uniform_scale = false;
float lod_model_scale = 1.0;
float lod_bias = 0.0;
uint32_t layer_mask = 1;
bool fade_near = false;
float fade_near_begin = 0;
float fade_near_end = 0;
bool fade_far = false;
float fade_far_begin = 0;
float fade_far_end = 0;
float parent_fade_alpha = 1.0;
float force_alpha = 1.0;
int32_t shader_parameters_offset = -1;
struct Data {
//data used less often goes into regular heap
RID base;
RS::InstanceType base_type;
RID skeleton;
Vector<RID> surface_materials;
RID material_override;
RID material_overlay;
AABB aabb;
bool use_baked_light = false;
bool use_dynamic_gi = false;
bool cast_double_sided_shadows = false;
bool dirty_dependencies = false;
DependencyTracker dependency_tracker;
};
Data *data = nullptr;
virtual void set_skeleton(RID p_skeleton) override;
virtual void set_material_override(RID p_override) override;
virtual void set_material_overlay(RID p_overlay) override;
virtual void set_surface_materials(const Vector<RID> &p_materials) override;
virtual void set_mesh_instance(RID p_mesh_instance) override;
virtual void set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) override;
virtual void set_lod_bias(float p_lod_bias) override;
virtual void set_layer_mask(uint32_t p_layer_mask) override;
virtual void set_fade_range(bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override;
virtual void set_parent_fade_alpha(float p_alpha) override;
virtual void set_transparency(float p_transparency) override;
virtual void set_use_baked_light(bool p_enable) override;
virtual void set_use_dynamic_gi(bool p_enable) override;
virtual void set_instance_shader_parameters_offset(int32_t p_offset) override;
virtual void set_cast_double_sided_shadows(bool p_enable) override;
virtual Transform3D get_transform() override;
virtual AABB get_aabb() override;
};
#endif // RENDERER_GEOMETRY_INSTANCE_H

View File

@ -1947,7 +1947,7 @@ void GI::SDFGI::pre_process_gi(const Transform3D &p_transform, RenderDataRD *p_r
} }
} }
void GI::SDFGI::render_region(RID p_render_buffers, int p_region, const PagedArray<RendererSceneRender::GeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render) { void GI::SDFGI::render_region(RID p_render_buffers, int p_region, const PagedArray<RenderGeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render) {
//print_line("rendering region " + itos(p_region)); //print_line("rendering region " + itos(p_region));
RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers); RendererSceneRenderRD::RenderBuffers *rb = p_scene_render->render_buffers_owner.get_or_null(p_render_buffers);
ERR_FAIL_COND(!rb); // we wouldn't be here if this failed but... ERR_FAIL_COND(!rb); // we wouldn't be here if this failed but...
@ -2428,7 +2428,7 @@ void GI::SDFGI::render_static_lights(RID p_render_buffers, uint32_t p_cascade_co
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
// VoxelGIInstance // VoxelGIInstance
void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) { void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) {
RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton(); RendererRD::MaterialStorage *material_storage = RendererRD::MaterialStorage::get_singleton();
uint32_t data_version = gi->voxel_gi_get_data_version(probe); uint32_t data_version = gi->voxel_gi_get_data_version(probe);
@ -2951,10 +2951,10 @@ void GI::VoxelGIInstance::update(bool p_update_light_instances, const Vector<RID
//this could probably be better parallelized in compute.. //this could probably be better parallelized in compute..
for (int i = 0; i < (int)p_dynamic_objects.size(); i++) { for (int i = 0; i < (int)p_dynamic_objects.size(); i++) {
RendererSceneRender::GeometryInstance *instance = p_dynamic_objects[i]; RenderGeometryInstance *instance = p_dynamic_objects[i];
//transform aabb to voxel_gi //transform aabb to voxel_gi
AABB aabb = (to_probe_xform * p_scene_render->geometry_instance_get_transform(instance)).xform(p_scene_render->geometry_instance_get_aabb(instance)); AABB aabb = (to_probe_xform * instance->get_transform()).xform(instance->get_aabb());
//this needs to wrap to grid resolution to avoid jitter //this needs to wrap to grid resolution to avoid jitter
//also extend margin a bit just in case //also extend margin a bit just in case
@ -3960,7 +3960,7 @@ bool GI::voxel_gi_needs_update(RID p_probe) const {
return voxel_gi->last_probe_version != voxel_gi_get_version(voxel_gi->probe); return voxel_gi->last_probe_version != voxel_gi_get_version(voxel_gi->probe);
} }
void GI::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) { void GI::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render) {
VoxelGIInstance *voxel_gi = get_probe_instance(p_probe); VoxelGIInstance *voxel_gi = get_probe_instance(p_probe);
ERR_FAIL_COND(!voxel_gi); ERR_FAIL_COND(!voxel_gi);

View File

@ -471,7 +471,7 @@ public:
Transform3D transform; Transform3D transform;
void update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render); void update(bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render);
void debug(RD::DrawListID p_draw_list, RID p_framebuffer, const Projection &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha); void debug(RD::DrawListID p_draw_list, RID p_framebuffer, const Projection &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha);
}; };
@ -627,7 +627,7 @@ public:
void debug_probes(RID p_framebuffer, const uint32_t p_view_count, const Projection *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth); void debug_probes(RID p_framebuffer, const uint32_t p_view_count, const Projection *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth);
void pre_process_gi(const Transform3D &p_transform, RenderDataRD *p_render_data, RendererSceneRenderRD *p_scene_render); void pre_process_gi(const Transform3D &p_transform, RenderDataRD *p_render_data, RendererSceneRenderRD *p_scene_render);
void render_region(RID p_render_buffers, int p_region, const PagedArray<RendererSceneRender::GeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render); void render_region(RID p_render_buffers, int p_region, const PagedArray<RenderGeometryInstance *> &p_instances, RendererSceneRenderRD *p_scene_render);
void render_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result, RendererSceneRenderRD *p_scene_render); void render_static_lights(RID p_render_buffers, uint32_t p_cascade_count, const uint32_t *p_cascade_indices, const PagedArray<RID> *p_positional_light_cull_result, RendererSceneRenderRD *p_scene_render);
}; };
@ -780,7 +780,7 @@ public:
RID voxel_gi_instance_create(RID p_base); RID voxel_gi_instance_create(RID p_base);
void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform); void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform);
bool voxel_gi_needs_update(RID p_probe) const; bool voxel_gi_needs_update(RID p_probe) const;
void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render); void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects, RendererSceneRenderRD *p_scene_render);
void debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const Projection &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha); void debug_voxel_gi(RID p_voxel_gi, RD::DrawListID p_draw_list, RID p_framebuffer, const Projection &p_camera_with_transform, bool p_lighting, bool p_emission, float p_alpha);
}; };

View File

@ -1873,7 +1873,7 @@ void RenderForwardClustered::_render_shadow_begin() {
scene_state.instance_data[RENDER_LIST_SECONDARY].clear(); scene_state.instance_data[RENDER_LIST_SECONDARY].clear();
} }
void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end, RendererScene::RenderInfo *p_render_info) { void RenderForwardClustered::_render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end, RendererScene::RenderInfo *p_render_info) {
uint32_t shadow_pass_index = scene_state.shadow_passes.size(); uint32_t shadow_pass_index = scene_state.shadow_passes.size();
SceneState::ShadowPass shadow_pass; SceneState::ShadowPass shadow_pass;
@ -1963,7 +1963,7 @@ void RenderForwardClustered::_render_shadow_end(uint32_t p_barrier) {
RD::get_singleton()->draw_command_end_label(); RD::get_singleton()->draw_command_end_label();
} }
void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) { void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<RenderGeometryInstance *> &p_instances) {
RENDER_TIMESTAMP("Setup GPUParticlesCollisionHeightField3D"); RENDER_TIMESTAMP("Setup GPUParticlesCollisionHeightField3D");
RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield"); RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield");
@ -2002,7 +2002,7 @@ void RenderForwardClustered::_render_particle_collider_heightfield(RID p_fb, con
RD::get_singleton()->draw_command_end_label(); RD::get_singleton()->draw_command_end_label();
} }
void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
RENDER_TIMESTAMP("Setup Rendering 3D Material"); RENDER_TIMESTAMP("Setup Rendering 3D Material");
RD::get_singleton()->draw_command_begin_label("Render 3D Material"); RD::get_singleton()->draw_command_begin_label("Render 3D Material");
@ -2051,7 +2051,7 @@ void RenderForwardClustered::_render_material(const Transform3D &p_cam_transform
RD::get_singleton()->draw_command_end_label(); RD::get_singleton()->draw_command_end_label();
} }
void RenderForwardClustered::_render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { void RenderForwardClustered::_render_uv2(const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
RENDER_TIMESTAMP("Setup Rendering UV2"); RENDER_TIMESTAMP("Setup Rendering UV2");
RD::get_singleton()->draw_command_begin_label("Render UV2"); RD::get_singleton()->draw_command_begin_label("Render UV2");
@ -2121,7 +2121,7 @@ void RenderForwardClustered::_render_uv2(const PagedArray<GeometryInstance *> &p
RD::get_singleton()->draw_command_end_label(); RD::get_singleton()->draw_command_end_label();
} }
void RenderForwardClustered::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) { void RenderForwardClustered::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<RenderGeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) {
RENDER_TIMESTAMP("Render SDFGI"); RENDER_TIMESTAMP("Render SDFGI");
RD::get_singleton()->draw_command_begin_label("Render SDFGI Voxel"); RD::get_singleton()->draw_command_begin_label("Render SDFGI Voxel");
@ -2792,24 +2792,23 @@ RID RenderForwardClustered::_render_buffers_get_velocity_texture(RID p_render_bu
RenderForwardClustered *RenderForwardClustered::singleton = nullptr; RenderForwardClustered *RenderForwardClustered::singleton = nullptr;
void RenderForwardClustered::_geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance) { void RenderForwardClustered::GeometryInstanceForwardClustered::_mark_dirty() {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); if (dirty_list_element.in_list()) {
if (ginstance->dirty_list_element.in_list()) {
return; return;
} }
//clear surface caches //clear surface caches
GeometryInstanceSurfaceDataCache *surf = ginstance->surface_caches; GeometryInstanceSurfaceDataCache *surf = surface_caches;
while (surf) { while (surf) {
GeometryInstanceSurfaceDataCache *next = surf->next; GeometryInstanceSurfaceDataCache *next = surf->next;
geometry_instance_surface_alloc.free(surf); RenderForwardClustered::get_singleton()->geometry_instance_surface_alloc.free(surf);
surf = next; surf = next;
} }
ginstance->surface_caches = nullptr; surface_caches = nullptr;
geometry_instance_dirty_list.add(&ginstance->dirty_list_element); RenderForwardClustered::get_singleton()->geometry_instance_dirty_list.add(&dirty_list_element);
} }
void RenderForwardClustered::_geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) { void RenderForwardClustered::_geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) {
@ -2977,7 +2976,7 @@ void RenderForwardClustered::_geometry_instance_add_surface(GeometryInstanceForw
} }
} }
void RenderForwardClustered::_geometry_instance_update(GeometryInstance *p_geometry_instance) { void RenderForwardClustered::_geometry_instance_update(RenderGeometryInstance *p_geometry_instance) {
RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton(); RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton(); RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton();
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
@ -3136,7 +3135,7 @@ void RenderForwardClustered::_geometry_instance_dependency_changed(Dependency::D
case Dependency::DEPENDENCY_CHANGED_PARTICLES: case Dependency::DEPENDENCY_CHANGED_PARTICLES:
case Dependency::DEPENDENCY_CHANGED_MULTIMESH: case Dependency::DEPENDENCY_CHANGED_MULTIMESH:
case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA: { case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA: {
static_cast<RenderForwardClustered *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty();
} break; } break;
case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: { case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_tracker->userdata); GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_tracker->userdata);
@ -3150,10 +3149,10 @@ void RenderForwardClustered::_geometry_instance_dependency_changed(Dependency::D
} }
} }
void RenderForwardClustered::_geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) { void RenderForwardClustered::_geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) {
static_cast<RenderForwardClustered *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty();
} }
RendererSceneRender::GeometryInstance *RenderForwardClustered::geometry_instance_create(RID p_base) { RenderGeometryInstance *RenderForwardClustered::geometry_instance_create(RID p_base) {
RS::InstanceType type = RSG::utilities->get_base_type(p_base); RS::InstanceType type = RSG::utilities->get_base_type(p_base);
ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr); ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr);
@ -3166,155 +3165,47 @@ RendererSceneRender::GeometryInstance *RenderForwardClustered::geometry_instance
ginstance->data->dependency_tracker.changed_callback = _geometry_instance_dependency_changed; ginstance->data->dependency_tracker.changed_callback = _geometry_instance_dependency_changed;
ginstance->data->dependency_tracker.deleted_callback = _geometry_instance_dependency_deleted; ginstance->data->dependency_tracker.deleted_callback = _geometry_instance_dependency_deleted;
_geometry_instance_mark_dirty(ginstance); ginstance->_mark_dirty();
return ginstance; return ginstance;
} }
void RenderForwardClustered::geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->skeleton = p_skeleton;
_geometry_instance_mark_dirty(ginstance);
ginstance->data->dirty_dependencies = true;
}
void RenderForwardClustered::geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->material_override = p_override;
_geometry_instance_mark_dirty(ginstance);
ginstance->data->dirty_dependencies = true;
}
void RenderForwardClustered::geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_overlay) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->material_overlay = p_overlay;
_geometry_instance_mark_dirty(ginstance);
ginstance->data->dirty_dependencies = true;
}
void RenderForwardClustered::geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->surface_materials = p_materials;
_geometry_instance_mark_dirty(ginstance);
ginstance->data->dirty_dependencies = true;
}
void RenderForwardClustered::geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->mesh_instance = p_mesh_instance;
_geometry_instance_mark_dirty(ginstance);
}
void RenderForwardClustered::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
void RenderForwardClustered::GeometryInstanceForwardClustered::set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) {
uint64_t frame = RSG::rasterizer->get_frame_number(); uint64_t frame = RSG::rasterizer->get_frame_number();
if (frame != ginstance->prev_transform_change_frame) { if (frame != prev_transform_change_frame) {
ginstance->prev_transform = ginstance->transform; prev_transform = transform;
ginstance->prev_transform_change_frame = frame; prev_transform_change_frame = frame;
ginstance->prev_transform_dirty = true; prev_transform_dirty = true;
} }
ginstance->transform = p_transform;
ginstance->mirror = p_transform.basis.determinant() < 0;
ginstance->data->aabb = p_aabb;
ginstance->transformed_aabb = p_transformed_aabb;
Vector3 model_scale_vec = p_transform.basis.get_scale_abs(); RenderGeometryInstanceBase::set_transform(p_transform, p_aabb, p_transformed_aabbb);
// handle non uniform scale here
float max_scale = MAX(model_scale_vec.x, MAX(model_scale_vec.y, model_scale_vec.z));
float min_scale = MIN(model_scale_vec.x, MIN(model_scale_vec.y, model_scale_vec.z));
ginstance->non_uniform_scale = max_scale >= 0.0 && (min_scale / max_scale) < 0.9;
ginstance->lod_model_scale = max_scale;
}
void RenderForwardClustered::geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->lod_bias = p_lod_bias;
}
void RenderForwardClustered::geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->fade_near = p_enable_near;
ginstance->fade_near_begin = p_near_begin;
ginstance->fade_near_end = p_near_end;
ginstance->fade_far = p_enable_far;
ginstance->fade_far_begin = p_far_begin;
ginstance->fade_far_end = p_far_end;
} }
void RenderForwardClustered::geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) { void RenderForwardClustered::GeometryInstanceForwardClustered::set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); lightmap_instance = p_lightmap_instance;
ERR_FAIL_COND(!ginstance); lightmap_uv_scale = p_lightmap_uv_scale;
ginstance->parent_fade_alpha = p_alpha; lightmap_slice_index = p_lightmap_slice_index;
_mark_dirty();
} }
void RenderForwardClustered::geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) { void RenderForwardClustered::GeometryInstanceForwardClustered::set_lightmap_capture(const Color *p_sh9) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->force_alpha = CLAMP(1.0 - p_transparency, 0, 1);
}
void RenderForwardClustered::geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->use_baked_light = p_enable;
_geometry_instance_mark_dirty(ginstance);
}
void RenderForwardClustered::geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->use_dynamic_gi = p_enable;
_geometry_instance_mark_dirty(ginstance);
}
void RenderForwardClustered::geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->lightmap_instance = p_lightmap_instance;
ginstance->lightmap_uv_scale = p_lightmap_uv_scale;
ginstance->lightmap_slice_index = p_lightmap_slice_index;
_geometry_instance_mark_dirty(ginstance);
}
void RenderForwardClustered::geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
if (p_sh9) { if (p_sh9) {
if (ginstance->lightmap_sh == nullptr) { if (lightmap_sh == nullptr) {
ginstance->lightmap_sh = geometry_instance_lightmap_sh.alloc(); lightmap_sh = RenderForwardClustered::get_singleton()->geometry_instance_lightmap_sh.alloc();
} }
memcpy(ginstance->lightmap_sh->sh, p_sh9, sizeof(Color) * 9); memcpy(lightmap_sh->sh, p_sh9, sizeof(Color) * 9);
} else { } else {
if (ginstance->lightmap_sh != nullptr) { if (lightmap_sh != nullptr) {
geometry_instance_lightmap_sh.free(ginstance->lightmap_sh); RenderForwardClustered::get_singleton()->geometry_instance_lightmap_sh.free(lightmap_sh);
ginstance->lightmap_sh = nullptr; lightmap_sh = nullptr;
} }
} }
_geometry_instance_mark_dirty(ginstance); _mark_dirty();
}
void RenderForwardClustered::geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->shader_parameters_offset = p_offset;
_geometry_instance_mark_dirty(ginstance);
}
void RenderForwardClustered::geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->cast_double_sided_shadows = p_enable;
_geometry_instance_mark_dirty(ginstance);
} }
void RenderForwardClustered::geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) { void RenderForwardClustered::geometry_instance_free(RenderGeometryInstance *p_geometry_instance) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->layer_mask = p_layer_mask;
}
void RenderForwardClustered::geometry_instance_free(GeometryInstance *p_geometry_instance) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance); ERR_FAIL_COND(!ginstance);
if (ginstance->lightmap_sh != nullptr) { if (ginstance->lightmap_sh != nullptr) {
@ -3333,47 +3224,25 @@ void RenderForwardClustered::geometry_instance_free(GeometryInstance *p_geometry
uint32_t RenderForwardClustered::geometry_instance_get_pair_mask() { uint32_t RenderForwardClustered::geometry_instance_get_pair_mask() {
return (1 << RS::INSTANCE_VOXEL_GI); return (1 << RS::INSTANCE_VOXEL_GI);
} }
void RenderForwardClustered::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) {
}
void RenderForwardClustered::geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) {
}
void RenderForwardClustered::geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) {
}
Transform3D RenderForwardClustered::geometry_instance_get_transform(GeometryInstance *p_instance) { void RenderForwardClustered::GeometryInstanceForwardClustered::pair_voxel_gi_instances(const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_instance);
ERR_FAIL_COND_V(!ginstance, Transform3D());
return ginstance->transform;
}
AABB RenderForwardClustered::geometry_instance_get_aabb(GeometryInstance *p_instance) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_instance);
ERR_FAIL_COND_V(!ginstance, AABB());
return ginstance->data->aabb;
}
void RenderForwardClustered::geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
if (p_voxel_gi_instance_count > 0) { if (p_voxel_gi_instance_count > 0) {
ginstance->voxel_gi_instances[0] = p_voxel_gi_instances[0]; voxel_gi_instances[0] = p_voxel_gi_instances[0];
} else { } else {
ginstance->voxel_gi_instances[0] = RID(); voxel_gi_instances[0] = RID();
} }
if (p_voxel_gi_instance_count > 1) { if (p_voxel_gi_instance_count > 1) {
ginstance->voxel_gi_instances[1] = p_voxel_gi_instances[1]; voxel_gi_instances[1] = p_voxel_gi_instances[1];
} else { } else {
ginstance->voxel_gi_instances[1] = RID(); voxel_gi_instances[1] = RID();
} }
} }
void RenderForwardClustered::geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) { void RenderForwardClustered::GeometryInstanceForwardClustered::set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) {
GeometryInstanceForwardClustered *ginstance = static_cast<GeometryInstanceForwardClustered *>(p_geometry_instance); using_projectors = p_projector;
ERR_FAIL_COND(!ginstance); using_softshadows = p_softshadow;
ginstance->using_projectors = p_projector; _mark_dirty();
ginstance->using_softshadows = p_softshadow;
_geometry_instance_mark_dirty(ginstance);
} }
void RenderForwardClustered::_update_shader_quality_settings() { void RenderForwardClustered::_update_shader_quality_settings() {

View File

@ -427,7 +427,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
HashMap<Size2i, RID> sdfgi_framebuffer_size_cache; HashMap<Size2i, RID> sdfgi_framebuffer_size_cache;
struct GeometryInstanceData; struct GeometryInstanceData;
struct GeometryInstanceForwardClustered; class GeometryInstanceForwardClustered;
struct GeometryInstanceLightmapSH { struct GeometryInstanceLightmapSH {
Color sh[9]; Color sh[9];
@ -487,73 +487,48 @@ class RenderForwardClustered : public RendererSceneRenderRD {
GeometryInstanceForwardClustered *owner = nullptr; GeometryInstanceForwardClustered *owner = nullptr;
}; };
struct GeometryInstanceForwardClustered : public GeometryInstance { class GeometryInstanceForwardClustered : public RenderGeometryInstanceBase {
//used during rendering public:
bool mirror = false; // lightmap
bool non_uniform_scale = false; RID lightmap_instance;
float lod_bias = 0.0;
float lod_model_scale = 1.0;
AABB transformed_aabb; //needed for LOD
float depth = 0;
uint32_t gi_offset_cache = 0;
uint32_t flags_cache = 0;
bool store_transform_cache = true;
int32_t shader_parameters_offset = -1;
uint32_t lightmap_slice_index;
Rect2 lightmap_uv_scale; Rect2 lightmap_uv_scale;
uint32_t layer_mask = 1; uint32_t lightmap_slice_index;
GeometryInstanceLightmapSH *lightmap_sh = nullptr;
//used during rendering
uint32_t gi_offset_cache = 0;
bool store_transform_cache = true;
RID transforms_uniform_set; RID transforms_uniform_set;
uint32_t instance_count = 0; uint32_t instance_count = 0;
uint32_t trail_steps = 1; uint32_t trail_steps = 1;
RID mesh_instance;
bool can_sdfgi = false; bool can_sdfgi = false;
bool using_projectors = false; bool using_projectors = false;
bool using_softshadows = false; bool using_softshadows = false;
bool fade_near = false;
float fade_near_begin = 0;
float fade_near_end = 0;
bool fade_far = false;
float fade_far_begin = 0;
float fade_far_end = 0;
float force_alpha = 1.0;
float parent_fade_alpha = 1.0;
//used during setup //used during setup
uint32_t base_flags = 0;
uint64_t prev_transform_change_frame = 0xFFFFFFFF; uint64_t prev_transform_change_frame = 0xFFFFFFFF;
bool prev_transform_dirty = true; bool prev_transform_dirty = true;
Transform3D transform;
Transform3D prev_transform; Transform3D prev_transform;
RID voxel_gi_instances[MAX_VOXEL_GI_INSTANCESS_PER_INSTANCE]; RID voxel_gi_instances[MAX_VOXEL_GI_INSTANCESS_PER_INSTANCE];
RID lightmap_instance;
GeometryInstanceLightmapSH *lightmap_sh = nullptr;
GeometryInstanceSurfaceDataCache *surface_caches = nullptr; GeometryInstanceSurfaceDataCache *surface_caches = nullptr;
SelfList<GeometryInstanceForwardClustered> dirty_list_element; SelfList<GeometryInstanceForwardClustered> dirty_list_element;
struct Data {
//data used less often goes into regular heap
RID base;
RS::InstanceType base_type;
RID skeleton;
Vector<RID> surface_materials;
RID material_override;
RID material_overlay;
AABB aabb;
bool use_dynamic_gi = false;
bool use_baked_light = true;
bool cast_double_sided_shadows = false;
bool mirror = false;
bool dirty_dependencies = false;
DependencyTracker dependency_tracker;
};
Data *data = nullptr;
GeometryInstanceForwardClustered() : GeometryInstanceForwardClustered() :
dirty_list_element(this) {} dirty_list_element(this) {}
virtual void _mark_dirty() override;
virtual void set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) override;
virtual void set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override;
virtual void set_lightmap_capture(const Color *p_sh9) override;
virtual void pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) override {}
virtual void pair_reflection_probe_instances(const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override {}
virtual void pair_decal_instances(const RID *p_decal_instances, uint32_t p_decal_instance_count) override {}
virtual void pair_voxel_gi_instances(const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override;
virtual void set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) override;
}; };
static void _geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker); static void _geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker);
@ -568,8 +543,7 @@ class RenderForwardClustered : public RendererSceneRenderRD {
void _geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh); void _geometry_instance_add_surface_with_material(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh);
void _geometry_instance_add_surface_with_material_chain(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, RID p_mat_src, RID p_mesh); void _geometry_instance_add_surface_with_material_chain(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, SceneShaderForwardClustered::MaterialData *p_material, RID p_mat_src, RID p_mesh);
void _geometry_instance_add_surface(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, RID p_material, RID p_mesh); void _geometry_instance_add_surface(GeometryInstanceForwardClustered *ginstance, uint32_t p_surface, RID p_material, RID p_mesh);
void _geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance); void _geometry_instance_update(RenderGeometryInstance *p_geometry_instance);
void _geometry_instance_update(GeometryInstance *p_geometry_instance);
void _update_dirty_geometry_instances(); void _update_dirty_geometry_instances();
/* Render List */ /* Render List */
@ -640,52 +614,27 @@ protected:
virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) override; virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) override;
virtual void _render_shadow_begin() override; virtual void _render_shadow_begin() override;
virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RendererScene::RenderInfo *p_render_info = nullptr) override; virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RendererScene::RenderInfo *p_render_info = nullptr) override;
virtual void _render_shadow_process() override; virtual void _render_shadow_process() override;
virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override; virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override;
virtual void _render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; virtual void _render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; virtual void _render_uv2(const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) override; virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<RenderGeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) override;
virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) override; virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<RenderGeometryInstance *> &p_instances) override;
public: public:
static RenderForwardClustered *get_singleton() { return singleton; }
_FORCE_INLINE_ virtual void update_uniform_sets() override { _FORCE_INLINE_ virtual void update_uniform_sets() override {
base_uniform_set_updated = true; base_uniform_set_updated = true;
_update_render_base_uniform_set(); _update_render_base_uniform_set();
} }
virtual GeometryInstance *geometry_instance_create(RID p_base) override; virtual RenderGeometryInstance *geometry_instance_create(RID p_base) override;
virtual void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override; virtual void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override;
virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override;
virtual void geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_override) override;
virtual void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) override;
virtual void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override;
virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) override;
virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override;
virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override;
virtual void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override;
virtual void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override;
virtual void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override;
virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override;
virtual void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override;
virtual void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override;
virtual void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override;
virtual void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override;
virtual void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override;
virtual Transform3D geometry_instance_get_transform(GeometryInstance *p_instance) override;
virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance) override;
virtual void geometry_instance_free(GeometryInstance *p_geometry_instance) override;
virtual uint32_t geometry_instance_get_pair_mask() override; virtual uint32_t geometry_instance_get_pair_mask() override;
virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override;
virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override;
virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override;
virtual void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override;
virtual void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) override;
virtual bool free(RID p_rid) override; virtual bool free(RID p_rid) override;

View File

@ -907,7 +907,7 @@ void RenderForwardMobile::_render_shadow_begin() {
render_list[RENDER_LIST_SECONDARY].clear(); render_list[RENDER_LIST_SECONDARY].clear();
} }
void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end, RendererScene::RenderInfo *p_render_info) { void RenderForwardMobile::_render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, const Rect2i &p_rect, bool p_flip_y, bool p_clear_region, bool p_begin, bool p_end, RendererScene::RenderInfo *p_render_info) {
uint32_t shadow_pass_index = scene_state.shadow_passes.size(); uint32_t shadow_pass_index = scene_state.shadow_passes.size();
SceneState::ShadowPass shadow_pass; SceneState::ShadowPass shadow_pass;
@ -1001,7 +1001,7 @@ void RenderForwardMobile::_render_shadow_end(uint32_t p_barrier) {
/* */ /* */
void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
RENDER_TIMESTAMP("Setup Rendering 3D Material"); RENDER_TIMESTAMP("Setup Rendering 3D Material");
RD::get_singleton()->draw_command_begin_label("Render 3D Material"); RD::get_singleton()->draw_command_begin_label("Render 3D Material");
@ -1047,7 +1047,7 @@ void RenderForwardMobile::_render_material(const Transform3D &p_cam_transform, c
RD::get_singleton()->draw_command_end_label(); RD::get_singleton()->draw_command_end_label();
} }
void RenderForwardMobile::_render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { void RenderForwardMobile::_render_uv2(const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
RENDER_TIMESTAMP("Setup Rendering UV2"); RENDER_TIMESTAMP("Setup Rendering UV2");
RD::get_singleton()->draw_command_begin_label("Render UV2"); RD::get_singleton()->draw_command_begin_label("Render UV2");
@ -1114,11 +1114,11 @@ void RenderForwardMobile::_render_uv2(const PagedArray<GeometryInstance *> &p_in
RD::get_singleton()->draw_command_end_label(); RD::get_singleton()->draw_command_end_label();
} }
void RenderForwardMobile::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) { void RenderForwardMobile::_render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<RenderGeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) {
// we don't do GI in low end.. // we don't do GI in low end..
} }
void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) { void RenderForwardMobile::_render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<RenderGeometryInstance *> &p_instances) {
RENDER_TIMESTAMP("Setup GPUParticlesCollisionHeightField3D"); RENDER_TIMESTAMP("Setup GPUParticlesCollisionHeightField3D");
RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield"); RD::get_singleton()->draw_command_begin_label("Render Collider Heightfield");
@ -2056,7 +2056,7 @@ void RenderForwardMobile::_render_list_template(RenderingDevice::DrawListID p_dr
/* Geometry instance */ /* Geometry instance */
RendererSceneRender::GeometryInstance *RenderForwardMobile::geometry_instance_create(RID p_base) { RenderGeometryInstance *RenderForwardMobile::geometry_instance_create(RID p_base) {
RS::InstanceType type = RSG::utilities->get_base_type(p_base); RS::InstanceType type = RSG::utilities->get_base_type(p_base);
ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr); ERR_FAIL_COND_V(!((1 << type) & RS::INSTANCE_GEOMETRY_MASK), nullptr);
@ -2066,165 +2066,36 @@ RendererSceneRender::GeometryInstance *RenderForwardMobile::geometry_instance_cr
ginstance->data->base = p_base; ginstance->data->base = p_base;
ginstance->data->base_type = type; ginstance->data->base_type = type;
_geometry_instance_mark_dirty(ginstance); ginstance->_mark_dirty();
return ginstance; return ginstance;
} }
void RenderForwardMobile::geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) { void RenderForwardMobile::GeometryInstanceForwardMobile::set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance); lightmap_instance = p_lightmap_instance;
ERR_FAIL_COND(!ginstance); lightmap_uv_scale = p_lightmap_uv_scale;
ginstance->data->skeleton = p_skeleton; lightmap_slice_index = p_lightmap_slice_index;
_geometry_instance_mark_dirty(ginstance); _mark_dirty();
ginstance->data->dirty_dependencies = true;
} }
void RenderForwardMobile::geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) { void RenderForwardMobile::GeometryInstanceForwardMobile::set_lightmap_capture(const Color *p_sh9) {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->material_override = p_override;
_geometry_instance_mark_dirty(ginstance);
ginstance->data->dirty_dependencies = true;
}
void RenderForwardMobile::geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_overlay) {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->material_overlay = p_overlay;
_geometry_instance_mark_dirty(ginstance);
ginstance->data->dirty_dependencies = true;
}
void RenderForwardMobile::geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->surface_materials = p_materials;
_geometry_instance_mark_dirty(ginstance);
ginstance->data->dirty_dependencies = true;
}
void RenderForwardMobile::geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->mesh_instance = p_mesh_instance;
_geometry_instance_mark_dirty(ginstance);
}
void RenderForwardMobile::geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->transform = p_transform;
ginstance->mirror = p_transform.basis.determinant() < 0;
ginstance->data->aabb = p_aabb;
ginstance->transformed_aabb = p_transformed_aabb;
Vector3 model_scale_vec = p_transform.basis.get_scale_abs();
// handle non uniform scale here
float max_scale = MAX(model_scale_vec.x, MAX(model_scale_vec.y, model_scale_vec.z));
float min_scale = MIN(model_scale_vec.x, MIN(model_scale_vec.y, model_scale_vec.z));
ginstance->non_uniform_scale = max_scale >= 0.0 && (min_scale / max_scale) < 0.9;
ginstance->lod_model_scale = max_scale;
}
void RenderForwardMobile::geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->layer_mask = p_layer_mask;
}
void RenderForwardMobile::geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->lod_bias = p_lod_bias;
}
void RenderForwardMobile::geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) {
}
void RenderForwardMobile::geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) {
}
void RenderForwardMobile::geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) {
}
void RenderForwardMobile::geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->use_baked_light = p_enable;
_geometry_instance_mark_dirty(ginstance);
}
void RenderForwardMobile::geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) {
// !BAS! do we support this in mobile?
// GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
// ERR_FAIL_COND(!ginstance);
// ginstance->data->use_dynamic_gi = p_enable;
// _geometry_instance_mark_dirty(ginstance);
}
void RenderForwardMobile::geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->lightmap_instance = p_lightmap_instance;
ginstance->lightmap_uv_scale = p_lightmap_uv_scale;
ginstance->lightmap_slice_index = p_lightmap_slice_index;
_geometry_instance_mark_dirty(ginstance);
}
void RenderForwardMobile::geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
if (p_sh9) { if (p_sh9) {
if (ginstance->lightmap_sh == nullptr) { if (lightmap_sh == nullptr) {
ginstance->lightmap_sh = geometry_instance_lightmap_sh.alloc(); lightmap_sh = RenderForwardMobile::get_singleton()->geometry_instance_lightmap_sh.alloc();
} }
memcpy(ginstance->lightmap_sh->sh, p_sh9, sizeof(Color) * 9); memcpy(lightmap_sh->sh, p_sh9, sizeof(Color) * 9);
} else { } else {
if (ginstance->lightmap_sh != nullptr) { if (lightmap_sh != nullptr) {
geometry_instance_lightmap_sh.free(ginstance->lightmap_sh); RenderForwardMobile::get_singleton()->geometry_instance_lightmap_sh.free(lightmap_sh);
ginstance->lightmap_sh = nullptr; lightmap_sh = nullptr;
} }
} }
_geometry_instance_mark_dirty(ginstance); _mark_dirty();
} }
void RenderForwardMobile::geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) { void RenderForwardMobile::geometry_instance_free(RenderGeometryInstance *p_geometry_instance) {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->shader_parameters_offset = p_offset;
_geometry_instance_mark_dirty(ginstance);
}
void RenderForwardMobile::geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance);
ginstance->data->cast_double_sided_shadows = p_enable;
_geometry_instance_mark_dirty(ginstance);
}
Transform3D RenderForwardMobile::geometry_instance_get_transform(GeometryInstance *p_instance) {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_instance);
ERR_FAIL_COND_V(!ginstance, Transform3D());
return ginstance->transform;
}
AABB RenderForwardMobile::geometry_instance_get_aabb(GeometryInstance *p_instance) {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_instance);
ERR_FAIL_COND_V(!ginstance, AABB());
return ginstance->data->aabb;
}
void RenderForwardMobile::geometry_instance_free(GeometryInstance *p_geometry_instance) {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance); GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
ERR_FAIL_COND(!ginstance); ERR_FAIL_COND(!ginstance);
if (ginstance->lightmap_sh != nullptr) { if (ginstance->lightmap_sh != nullptr) {
@ -2244,26 +2115,23 @@ uint32_t RenderForwardMobile::geometry_instance_get_pair_mask() {
return ((1 << RS::INSTANCE_LIGHT) + (1 << RS::INSTANCE_REFLECTION_PROBE) + (1 << RS::INSTANCE_DECAL)); return ((1 << RS::INSTANCE_LIGHT) + (1 << RS::INSTANCE_REFLECTION_PROBE) + (1 << RS::INSTANCE_DECAL));
} }
void RenderForwardMobile::geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) { void RenderForwardMobile::GeometryInstanceForwardMobile::pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance); omni_light_count = 0;
ERR_FAIL_COND(!ginstance); spot_light_count = 0;
ginstance->omni_light_count = 0;
ginstance->spot_light_count = 0;
for (uint32_t i = 0; i < p_light_instance_count; i++) { for (uint32_t i = 0; i < p_light_instance_count; i++) {
RS::LightType type = light_instance_get_type(p_light_instances[i]); RS::LightType type = RenderForwardMobile::get_singleton()->light_instance_get_type(p_light_instances[i]);
switch (type) { switch (type) {
case RS::LIGHT_OMNI: { case RS::LIGHT_OMNI: {
if (ginstance->omni_light_count < (uint32_t)MAX_RDL_CULL) { if (omni_light_count < (uint32_t)MAX_RDL_CULL) {
ginstance->omni_lights[ginstance->omni_light_count] = light_instance_get_forward_id(p_light_instances[i]); omni_lights[omni_light_count] = RenderForwardMobile::get_singleton()->light_instance_get_forward_id(p_light_instances[i]);
ginstance->omni_light_count++; omni_light_count++;
} }
} break; } break;
case RS::LIGHT_SPOT: { case RS::LIGHT_SPOT: {
if (ginstance->spot_light_count < (uint32_t)MAX_RDL_CULL) { if (spot_light_count < (uint32_t)MAX_RDL_CULL) {
ginstance->spot_lights[ginstance->spot_light_count] = light_instance_get_forward_id(p_light_instances[i]); spot_lights[spot_light_count] = RenderForwardMobile::get_singleton()->light_instance_get_forward_id(p_light_instances[i]);
ginstance->spot_light_count++; spot_light_count++;
} }
} break; } break;
default: default:
@ -2272,56 +2140,42 @@ void RenderForwardMobile::geometry_instance_pair_light_instances(GeometryInstanc
} }
} }
void RenderForwardMobile::geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) { void RenderForwardMobile::GeometryInstanceForwardMobile::pair_reflection_probe_instances(const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance); reflection_probe_count = p_reflection_probe_instance_count < (uint32_t)MAX_RDL_CULL ? p_reflection_probe_instance_count : (uint32_t)MAX_RDL_CULL;
ERR_FAIL_COND(!ginstance); for (uint32_t i = 0; i < reflection_probe_count; i++) {
reflection_probes[i] = RenderForwardMobile::get_singleton()->reflection_probe_instance_get_forward_id(p_reflection_probe_instances[i]);
ginstance->reflection_probe_count = p_reflection_probe_instance_count < (uint32_t)MAX_RDL_CULL ? p_reflection_probe_instance_count : (uint32_t)MAX_RDL_CULL;
for (uint32_t i = 0; i < ginstance->reflection_probe_count; i++) {
ginstance->reflection_probes[i] = reflection_probe_instance_get_forward_id(p_reflection_probe_instances[i]);
} }
} }
void RenderForwardMobile::geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) { void RenderForwardMobile::GeometryInstanceForwardMobile::pair_decal_instances(const RID *p_decal_instances, uint32_t p_decal_instance_count) {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance); decals_count = p_decal_instance_count < (uint32_t)MAX_RDL_CULL ? p_decal_instance_count : (uint32_t)MAX_RDL_CULL;
ERR_FAIL_COND(!ginstance); for (uint32_t i = 0; i < decals_count; i++) {
decals[i] = RenderForwardMobile::get_singleton()->decal_instance_get_forward_id(p_decal_instances[i]);
ginstance->decals_count = p_decal_instance_count < (uint32_t)MAX_RDL_CULL ? p_decal_instance_count : (uint32_t)MAX_RDL_CULL;
for (uint32_t i = 0; i < ginstance->decals_count; i++) {
ginstance->decals[i] = decal_instance_get_forward_id(p_decal_instances[i]);
} }
} }
void RenderForwardMobile::geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) { void RenderForwardMobile::GeometryInstanceForwardMobile::set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) {
// We do not have this here! use_projector = p_projector;
use_soft_shadow = p_softshadow;
} }
void RenderForwardMobile::geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) { void RenderForwardMobile::GeometryInstanceForwardMobile::_mark_dirty() {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance); if (dirty_list_element.in_list()) {
ERR_FAIL_COND(!ginstance);
ginstance->use_projector = p_projector;
ginstance->use_soft_shadow = p_softshadow;
}
void RenderForwardMobile::_geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance) {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
if (ginstance->dirty_list_element.in_list()) {
return; return;
} }
//clear surface caches //clear surface caches
GeometryInstanceSurfaceDataCache *surf = ginstance->surface_caches; GeometryInstanceSurfaceDataCache *surf = surface_caches;
while (surf) { while (surf) {
GeometryInstanceSurfaceDataCache *next = surf->next; GeometryInstanceSurfaceDataCache *next = surf->next;
geometry_instance_surface_alloc.free(surf); RenderForwardMobile::get_singleton()->geometry_instance_surface_alloc.free(surf);
surf = next; surf = next;
} }
ginstance->surface_caches = nullptr; surface_caches = nullptr;
geometry_instance_dirty_list.add(&ginstance->dirty_list_element); RenderForwardMobile::get_singleton()->geometry_instance_dirty_list.add(&dirty_list_element);
} }
void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryInstanceForwardMobile *ginstance, uint32_t p_surface, SceneShaderForwardMobile::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) { void RenderForwardMobile::_geometry_instance_add_surface_with_material(GeometryInstanceForwardMobile *ginstance, uint32_t p_surface, SceneShaderForwardMobile::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh) {
@ -2487,7 +2341,7 @@ void RenderForwardMobile::_geometry_instance_add_surface(GeometryInstanceForward
} }
} }
void RenderForwardMobile::_geometry_instance_update(GeometryInstance *p_geometry_instance) { void RenderForwardMobile::_geometry_instance_update(RenderGeometryInstance *p_geometry_instance) {
RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton(); RendererRD::MeshStorage *mesh_storage = RendererRD::MeshStorage::get_singleton();
RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton(); RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton();
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance); GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_geometry_instance);
@ -2641,7 +2495,7 @@ void RenderForwardMobile::_geometry_instance_dependency_changed(Dependency::Depe
case Dependency::DEPENDENCY_CHANGED_PARTICLES: case Dependency::DEPENDENCY_CHANGED_PARTICLES:
case Dependency::DEPENDENCY_CHANGED_MULTIMESH: case Dependency::DEPENDENCY_CHANGED_MULTIMESH:
case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA: { case Dependency::DEPENDENCY_CHANGED_SKELETON_DATA: {
static_cast<RenderForwardMobile *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty();
} break; } break;
case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: { case Dependency::DEPENDENCY_CHANGED_MULTIMESH_VISIBLE_INSTANCES: {
GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_tracker->userdata); GeometryInstanceForwardMobile *ginstance = static_cast<GeometryInstanceForwardMobile *>(p_tracker->userdata);
@ -2655,7 +2509,7 @@ void RenderForwardMobile::_geometry_instance_dependency_changed(Dependency::Depe
} }
} }
void RenderForwardMobile::_geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) { void RenderForwardMobile::_geometry_instance_dependency_deleted(const RID &p_dependency, DependencyTracker *p_tracker) {
static_cast<RenderForwardMobile *>(singleton)->_geometry_instance_mark_dirty(static_cast<GeometryInstance *>(p_tracker->userdata)); static_cast<RenderGeometryInstance *>(p_tracker->userdata)->_mark_dirty();
} }
/* misc */ /* misc */

View File

@ -160,7 +160,7 @@ protected:
// PASS_MODE_SDF, // PASS_MODE_SDF,
}; };
struct GeometryInstanceForwardMobile; class GeometryInstanceForwardMobile;
struct GeometryInstanceSurfaceDataCache; struct GeometryInstanceSurfaceDataCache;
struct RenderElementInfo; struct RenderElementInfo;
@ -212,14 +212,14 @@ protected:
virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) override; virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_bg_color) override;
virtual void _render_shadow_begin() override; virtual void _render_shadow_begin() override;
virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RendererScene::RenderInfo *p_render_info = nullptr) override; virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RendererScene::RenderInfo *p_render_info = nullptr) override;
virtual void _render_shadow_process() override; virtual void _render_shadow_process() override;
virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override; virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) override;
virtual void _render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; virtual void _render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; virtual void _render_uv2(const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) override; virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<RenderGeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) override;
virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) override; virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<RenderGeometryInstance *> &p_instances) override;
uint64_t lightmap_texture_array_version = 0xFFFFFFFF; uint64_t lightmap_texture_array_version = 0xFFFFFFFF;
@ -518,14 +518,8 @@ protected:
GeometryInstanceForwardMobile *owner = nullptr; GeometryInstanceForwardMobile *owner = nullptr;
}; };
// !BAS! GeometryInstanceForwardClustered and GeometryInstanceForwardMobile will likely have a lot of overlap class GeometryInstanceForwardMobile : public RenderGeometryInstanceBase {
// may need to think about making this its own class like GeometryInstanceRD? public:
struct GeometryInstanceForwardMobile : public GeometryInstance {
// setup
uint32_t base_flags = 0;
uint32_t flags_cache = 0;
// this structure maps to our push constant in our shader and is populated right before our draw call // this structure maps to our push constant in our shader and is populated right before our draw call
struct PushConstant { struct PushConstant {
float transform[16]; float transform[16];
@ -543,28 +537,18 @@ protected:
// PushConstant push_constant; // we populate this from our instance data // PushConstant push_constant; // we populate this from our instance data
//used during rendering //used during rendering
uint32_t layer_mask = 1;
RID transforms_uniform_set; RID transforms_uniform_set;
float depth = 0;
bool mirror = false;
bool use_projector = false; bool use_projector = false;
bool use_soft_shadow = false; bool use_soft_shadow = false;
Transform3D transform;
bool store_transform_cache = true; // if true we copy our transform into our PushConstant, if false we use our transforms UBO and clear our PushConstants transform bool store_transform_cache = true; // if true we copy our transform into our PushConstant, if false we use our transforms UBO and clear our PushConstants transform
bool non_uniform_scale = false;
AABB transformed_aabb; //needed for LOD
float lod_bias = 0.0;
float lod_model_scale = 1.0;
int32_t shader_parameters_offset = -1;
uint32_t instance_count = 0; uint32_t instance_count = 0;
uint32_t trail_steps = 1; uint32_t trail_steps = 1;
RID mesh_instance;
// lightmap // lightmap
uint32_t gi_offset_cache = 0; // !BAS! Should rename this to lightmap_offset_cache, in forward clustered this was shared between gi and lightmap uint32_t gi_offset_cache = 0; // !BAS! Should rename this to lightmap_offset_cache, in forward clustered this was shared between gi and lightmap
uint32_t lightmap_slice_index;
Rect2 lightmap_uv_scale;
RID lightmap_instance; RID lightmap_instance;
Rect2 lightmap_uv_scale;
uint32_t lightmap_slice_index;
GeometryInstanceLightmapSH *lightmap_sh = nullptr; GeometryInstanceLightmapSH *lightmap_sh = nullptr;
// culled light info // culled light info
@ -582,30 +566,20 @@ protected:
// do we use this? // do we use this?
SelfList<GeometryInstanceForwardMobile> dirty_list_element; SelfList<GeometryInstanceForwardMobile> dirty_list_element;
struct Data {
//data used less often goes into regular heap
RID base;
RS::InstanceType base_type;
RID skeleton;
Vector<RID> surface_materials;
RID material_override;
RID material_overlay;
AABB aabb;
bool use_baked_light = true;
bool cast_double_sided_shadows = false;
// bool mirror = false; // !BAS! Does not seem used, we already have this in the main struct
bool dirty_dependencies = false;
DependencyTracker dependency_tracker;
};
Data *data = nullptr;
GeometryInstanceForwardMobile() : GeometryInstanceForwardMobile() :
dirty_list_element(this) {} dirty_list_element(this) {}
virtual void _mark_dirty() override;
virtual void set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override;
virtual void set_lightmap_capture(const Color *p_sh9) override;
virtual void pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) override;
virtual void pair_reflection_probe_instances(const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override;
virtual void pair_decal_instances(const RID *p_decal_instances, uint32_t p_decal_instance_count) override;
virtual void pair_voxel_gi_instances(const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override {}
virtual void set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) override;
}; };
_FORCE_INLINE_ void _fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, uint32_t &spec_constants, const GeometryInstanceForwardMobile *p_instance); _FORCE_INLINE_ void _fill_push_constant_instance_indices(GeometryInstanceForwardMobile::PushConstant *p_push_constant, uint32_t &spec_constants, const GeometryInstanceForwardMobile *p_instance);
@ -613,6 +587,8 @@ protected:
void _update_shader_quality_settings() override; void _update_shader_quality_settings() override;
public: public:
static RenderForwardMobile *get_singleton() { return singleton; }
virtual RID reflection_probe_create_framebuffer(RID p_color, RID p_depth) override; virtual RID reflection_probe_create_framebuffer(RID p_color, RID p_depth) override;
static void _geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker); static void _geometry_instance_dependency_changed(Dependency::DependencyChangedNotification p_notification, DependencyTracker *p_tracker);
@ -627,41 +603,13 @@ public:
void _geometry_instance_add_surface_with_material(GeometryInstanceForwardMobile *ginstance, uint32_t p_surface, SceneShaderForwardMobile::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh); void _geometry_instance_add_surface_with_material(GeometryInstanceForwardMobile *ginstance, uint32_t p_surface, SceneShaderForwardMobile::MaterialData *p_material, uint32_t p_material_id, uint32_t p_shader_id, RID p_mesh);
void _geometry_instance_add_surface_with_material_chain(GeometryInstanceForwardMobile *ginstance, uint32_t p_surface, SceneShaderForwardMobile::MaterialData *p_material, RID p_mat_src, RID p_mesh); void _geometry_instance_add_surface_with_material_chain(GeometryInstanceForwardMobile *ginstance, uint32_t p_surface, SceneShaderForwardMobile::MaterialData *p_material, RID p_mat_src, RID p_mesh);
void _geometry_instance_add_surface(GeometryInstanceForwardMobile *ginstance, uint32_t p_surface, RID p_material, RID p_mesh); void _geometry_instance_add_surface(GeometryInstanceForwardMobile *ginstance, uint32_t p_surface, RID p_material, RID p_mesh);
void _geometry_instance_mark_dirty(GeometryInstance *p_geometry_instance); void _geometry_instance_update(RenderGeometryInstance *p_geometry_instance);
void _geometry_instance_update(GeometryInstance *p_geometry_instance);
void _update_dirty_geometry_instances(); void _update_dirty_geometry_instances();
virtual GeometryInstance *geometry_instance_create(RID p_base) override; virtual RenderGeometryInstance *geometry_instance_create(RID p_base) override;
virtual void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) override; virtual void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) override;
virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) override;
virtual void geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_overlay) override;
virtual void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_materials) override;
virtual void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) override;
virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) override;
virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) override;
virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) override;
virtual void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override;
virtual void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) override;
virtual void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) override;
virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) override;
virtual void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) override;
virtual void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) override;
virtual void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) override;
virtual void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) override;
virtual void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) override;
virtual Transform3D geometry_instance_get_transform(GeometryInstance *p_instance) override;
virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance) override;
virtual void geometry_instance_free(GeometryInstance *p_geometry_instance) override;
virtual uint32_t geometry_instance_get_pair_mask() override; virtual uint32_t geometry_instance_get_pair_mask() override;
virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) override;
virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) override;
virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) override;
virtual void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) override;
virtual void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) override;
virtual bool free(RID p_rid) override; virtual bool free(RID p_rid) override;

View File

@ -1525,7 +1525,7 @@ bool RendererSceneRenderRD::voxel_gi_needs_update(RID p_probe) const {
return gi.voxel_gi_needs_update(p_probe); return gi.voxel_gi_needs_update(p_probe);
} }
void RendererSceneRenderRD::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) { void RendererSceneRenderRD::voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) {
if (!is_dynamic_gi_supported()) { if (!is_dynamic_gi_supported()) {
return; return;
} }
@ -3947,7 +3947,7 @@ void RendererSceneRenderRD::_pre_opaque_render(RenderDataRD *p_render_data, bool
} }
} }
void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) { void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data, RendererScene::RenderInfo *r_render_info) {
RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton(); RendererRD::TextureStorage *texture_storage = RendererRD::TextureStorage::get_singleton();
// getting this here now so we can direct call a bunch of things more easily // getting this here now so we can direct call a bunch of things more easily
@ -4142,7 +4142,7 @@ void RendererSceneRenderRD::_debug_draw_cluster(RID p_render_buffers) {
} }
} }
void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RendererScene::RenderInfo *p_render_info) { void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane, float p_lod_distance_multiplier, float p_screen_mesh_lod_threshold, bool p_open_pass, bool p_close_pass, bool p_clear_region, RendererScene::RenderInfo *p_render_info) {
LightInstance *light_instance = light_instance_owner.get_or_null(p_light); LightInstance *light_instance = light_instance_owner.get_or_null(p_light);
ERR_FAIL_COND(!light_instance); ERR_FAIL_COND(!light_instance);
@ -4314,11 +4314,11 @@ void RendererSceneRenderRD::_render_shadow_pass(RID p_light, RID p_shadow_atlas,
} }
} }
void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) { void RendererSceneRenderRD::render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) {
_render_material(p_cam_transform, p_cam_projection, p_cam_orthogonal, p_instances, p_framebuffer, p_region); _render_material(p_cam_transform, p_cam_projection, p_cam_orthogonal, p_instances, p_framebuffer, p_region);
} }
void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) { void RendererSceneRenderRD::render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) {
RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton(); RendererRD::ParticlesStorage *particles_storage = RendererRD::ParticlesStorage::get_singleton();
ERR_FAIL_COND(!particles_storage->particles_collision_is_heightfield(p_collider)); ERR_FAIL_COND(!particles_storage->particles_collision_is_heightfield(p_collider));
@ -4497,7 +4497,7 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Vecto
//RID sampled_light; //RID sampled_light;
GeometryInstance *gi = geometry_instance_create(p_base); RenderGeometryInstance *gi = geometry_instance_create(p_base);
uint32_t sc = RSG::mesh_storage->mesh_get_surface_count(p_base); uint32_t sc = RSG::mesh_storage->mesh_get_surface_count(p_base);
Vector<RID> materials; Vector<RID> materials;
@ -4509,7 +4509,7 @@ TypedArray<Image> RendererSceneRenderRD::bake_render_uv2(RID p_base, const Vecto
} }
} }
geometry_instance_set_surface_materials(gi, materials); gi->set_surface_materials(materials);
if (cull_argument.size() == 0) { if (cull_argument.size() == 0) {
cull_argument.push_back(nullptr); cull_argument.push_back(nullptr);

View File

@ -69,7 +69,7 @@ struct RenderDataRD {
float z_near = 0.0; float z_near = 0.0;
float z_far = 0.0; float z_far = 0.0;
const PagedArray<RendererSceneRender::GeometryInstance *> *instances = nullptr; const PagedArray<RenderGeometryInstance *> *instances = nullptr;
const PagedArray<RID> *lights = nullptr; const PagedArray<RID> *lights = nullptr;
const PagedArray<RID> *reflection_probes = nullptr; const PagedArray<RID> *reflection_probes = nullptr;
const PagedArray<RID> *voxel_gi_instances = nullptr; const PagedArray<RID> *voxel_gi_instances = nullptr;
@ -122,14 +122,14 @@ protected:
virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_color) = 0; virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_color) = 0;
virtual void _render_shadow_begin() = 0; virtual void _render_shadow_begin() = 0;
virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<GeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RendererScene::RenderInfo *p_render_info = nullptr) = 0; virtual void _render_shadow_append(RID p_framebuffer, const PagedArray<RenderGeometryInstance *> &p_instances, const Projection &p_projection, const Transform3D &p_transform, float p_zfar, float p_bias, float p_normal_bias, bool p_use_dp, bool p_use_dp_flip, bool p_use_pancake, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0.0, float p_screen_mesh_lod_threshold = 0.0, const Rect2i &p_rect = Rect2i(), bool p_flip_y = false, bool p_clear_region = true, bool p_begin = true, bool p_end = true, RendererScene::RenderInfo *p_render_info = nullptr) = 0;
virtual void _render_shadow_process() = 0; virtual void _render_shadow_process() = 0;
virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) = 0; virtual void _render_shadow_end(uint32_t p_barrier = RD::BARRIER_MASK_ALL) = 0;
virtual void _render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; virtual void _render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void _render_uv2(const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; virtual void _render_uv2(const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<GeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) = 0; virtual void _render_sdfgi(RID p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<RenderGeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture) = 0;
virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<GeometryInstance *> &p_instances) = 0; virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<RenderGeometryInstance *> &p_instances) = 0;
void _debug_sdfgi_probes(RID p_render_buffers, RID p_framebuffer, uint32_t p_view_count, const Projection *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth); void _debug_sdfgi_probes(RID p_render_buffers, RID p_framebuffer, uint32_t p_view_count, const Projection *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth);
void _debug_draw_cluster(RID p_render_buffers); void _debug_draw_cluster(RID p_render_buffers);
@ -161,8 +161,8 @@ protected:
void _disable_clear_request(const RenderDataRD *p_render_data); void _disable_clear_request(const RenderDataRD *p_render_data);
// needed for a single argument calls (material and uv2) // needed for a single argument calls (material and uv2)
PagedArrayPool<GeometryInstance *> cull_argument_pool; PagedArrayPool<RenderGeometryInstance *> cull_argument_pool;
PagedArray<GeometryInstance *> cull_argument; //need this to exist PagedArray<RenderGeometryInstance *> cull_argument; //need this to exist
RendererRD::SSEffects *ss_effects = nullptr; RendererRD::SSEffects *ss_effects = nullptr;
RendererRD::GI gi; RendererRD::GI gi;
@ -750,7 +750,7 @@ private:
uint32_t max_cluster_elements = 512; uint32_t max_cluster_elements = 512;
void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<GeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_mesh_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true, RendererScene::RenderInfo *p_render_info = nullptr); void _render_shadow_pass(RID p_light, RID p_shadow_atlas, int p_pass, const PagedArray<RenderGeometryInstance *> &p_instances, const Plane &p_camera_plane = Plane(), float p_lod_distance_multiplier = 0, float p_screen_mesh_lod_threshold = 0.0, bool p_open_pass = true, bool p_close_pass = true, bool p_clear_region = true, RendererScene::RenderInfo *p_render_info = nullptr);
/* Volumetric Fog */ /* Volumetric Fog */
@ -761,9 +761,6 @@ private:
void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const Projection &p_cam_projection, const Transform3D &p_cam_transform, const Transform3D &p_prev_cam_inv_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes); void _update_volumetric_fog(RID p_render_buffers, RID p_environment, const Projection &p_cam_projection, const Transform3D &p_cam_transform, const Transform3D &p_prev_cam_inv_transform, RID p_shadow_atlas, int p_directional_light_count, bool p_use_directional_shadows, int p_positional_light_count, int p_voxel_gi_count, const PagedArray<RID> &p_fog_volumes);
public: public:
virtual Transform3D geometry_instance_get_transform(GeometryInstance *p_instance) = 0;
virtual AABB geometry_instance_get_aabb(GeometryInstance *p_instance) = 0;
/* GI */ /* GI */
RendererRD::GI *get_gi() { return &gi; } RendererRD::GI *get_gi() { return &gi; }
@ -1160,7 +1157,7 @@ public:
virtual RID voxel_gi_instance_create(RID p_base) override; virtual RID voxel_gi_instance_create(RID p_base) override;
virtual void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override; virtual void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override;
virtual bool voxel_gi_needs_update(RID p_probe) const override; virtual bool voxel_gi_needs_update(RID p_probe) const override;
virtual void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RendererSceneRender::GeometryInstance *> &p_dynamic_objects) override; virtual void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) override;
virtual void voxel_gi_set_quality(RS::VoxelGIQuality p_quality) override { gi.voxel_gi_quality = p_quality; } virtual void voxel_gi_set_quality(RS::VoxelGIQuality p_quality) override { gi.voxel_gi_quality = p_quality; }
/* render buffers */ /* render buffers */
@ -1203,11 +1200,11 @@ public:
virtual void update_uniform_sets(){}; virtual void update_uniform_sets(){};
virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override; virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) override;
virtual void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; virtual void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override;
virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) override; virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) override;
virtual void set_scene_pass(uint64_t p_pass) override { virtual void set_scene_pass(uint64_t p_pass) override {
scene_pass = p_pass; scene_pass = p_pass;

View File

@ -475,7 +475,7 @@ void RendererSceneCull::_instance_update_mesh_instance(Instance *p_instance) {
} }
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
scene_render->geometry_instance_set_mesh_instance(geom->geometry_instance, p_instance->mesh_instance); geom->geometry_instance->set_mesh_instance(p_instance->mesh_instance);
if (p_instance->scenario && p_instance->array_index >= 0) { if (p_instance->scenario && p_instance->array_index >= 0) {
InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index]; InstanceData &idata = p_instance->scenario->instance_data[p_instance->array_index];
@ -637,20 +637,20 @@ void RendererSceneCull::instance_set_base(RID p_instance, RID p_base) {
instance->base_data = geom; instance->base_data = geom;
geom->geometry_instance = scene_render->geometry_instance_create(p_base); geom->geometry_instance = scene_render->geometry_instance_create(p_base);
scene_render->geometry_instance_set_skeleton(geom->geometry_instance, instance->skeleton); geom->geometry_instance->set_skeleton(instance->skeleton);
scene_render->geometry_instance_set_material_override(geom->geometry_instance, instance->material_override); geom->geometry_instance->set_material_override(instance->material_override);
scene_render->geometry_instance_set_material_overlay(geom->geometry_instance, instance->material_overlay); geom->geometry_instance->set_material_overlay(instance->material_overlay);
scene_render->geometry_instance_set_surface_materials(geom->geometry_instance, instance->materials); geom->geometry_instance->set_surface_materials(instance->materials);
scene_render->geometry_instance_set_transform(geom->geometry_instance, instance->transform, instance->aabb, instance->transformed_aabb); geom->geometry_instance->set_transform(instance->transform, instance->aabb, instance->transformed_aabb);
scene_render->geometry_instance_set_layer_mask(geom->geometry_instance, instance->layer_mask); geom->geometry_instance->set_layer_mask(instance->layer_mask);
scene_render->geometry_instance_set_lod_bias(geom->geometry_instance, instance->lod_bias); geom->geometry_instance->set_lod_bias(instance->lod_bias);
scene_render->geometry_instance_set_use_baked_light(geom->geometry_instance, instance->baked_light); geom->geometry_instance->set_transparency(instance->transparency);
scene_render->geometry_instance_set_use_dynamic_gi(geom->geometry_instance, instance->dynamic_gi); geom->geometry_instance->set_use_baked_light(instance->baked_light);
scene_render->geometry_instance_set_cast_double_sided_shadows(geom->geometry_instance, instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED); geom->geometry_instance->set_use_dynamic_gi(instance->dynamic_gi);
scene_render->geometry_instance_set_use_lightmap(geom->geometry_instance, RID(), instance->lightmap_uv_scale, instance->lightmap_slice_index); geom->geometry_instance->set_use_lightmap(RID(), instance->lightmap_uv_scale, instance->lightmap_slice_index);
scene_render->geometry_instance_set_transparency(geom->geometry_instance, instance->transparency); geom->geometry_instance->set_cast_double_sided_shadows(instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED);
if (instance->lightmap_sh.size() == 9) { if (instance->lightmap_sh.size() == 9) {
scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, instance->lightmap_sh.ptr()); geom->geometry_instance->set_lightmap_capture(instance->lightmap_sh.ptr());
} }
for (Instance *E : instance->visibility_dependencies) { for (Instance *E : instance->visibility_dependencies) {
@ -836,7 +836,7 @@ void RendererSceneCull::instance_set_layer_mask(RID p_instance, uint32_t p_mask)
if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
scene_render->geometry_instance_set_layer_mask(geom->geometry_instance, p_mask); geom->geometry_instance->set_layer_mask(p_mask);
} }
} }
@ -848,7 +848,7 @@ void RendererSceneCull::instance_geometry_set_transparency(RID p_instance, float
if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
scene_render->geometry_instance_set_transparency(geom->geometry_instance, p_transparency); geom->geometry_instance->set_transparency(p_transparency);
} }
} }
@ -1009,7 +1009,7 @@ void RendererSceneCull::instance_attach_skeleton(RID p_instance, RID p_skeleton)
_instance_update_mesh_instance(instance); _instance_update_mesh_instance(instance);
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
scene_render->geometry_instance_set_skeleton(geom->geometry_instance, p_skeleton); geom->geometry_instance->set_skeleton(p_skeleton);
} }
} }
@ -1129,7 +1129,7 @@ void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceF
if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
scene_render->geometry_instance_set_use_baked_light(geom->geometry_instance, p_enabled); geom->geometry_instance->set_use_baked_light(p_enabled);
} }
} break; } break;
@ -1149,7 +1149,7 @@ void RendererSceneCull::instance_geometry_set_flag(RID p_instance, RS::InstanceF
if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
scene_render->geometry_instance_set_use_dynamic_gi(geom->geometry_instance, p_enabled); geom->geometry_instance->set_use_dynamic_gi(p_enabled);
} }
} break; } break;
@ -1207,7 +1207,7 @@ void RendererSceneCull::instance_geometry_set_cast_shadows_setting(RID p_instanc
if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
scene_render->geometry_instance_set_cast_double_sided_shadows(geom->geometry_instance, instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED); geom->geometry_instance->set_cast_double_sided_shadows(instance->cast_shadows == RS::SHADOW_CASTING_SETTING_DOUBLE_SIDED);
} }
_instance_queue_update(instance, false, true); _instance_queue_update(instance, false, true);
@ -1222,7 +1222,7 @@ void RendererSceneCull::instance_geometry_set_material_override(RID p_instance,
if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
scene_render->geometry_instance_set_material_override(geom->geometry_instance, p_material); geom->geometry_instance->set_material_override(p_material);
} }
} }
@ -1235,7 +1235,7 @@ void RendererSceneCull::instance_geometry_set_material_overlay(RID p_instance, R
if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
scene_render->geometry_instance_set_material_overlay(geom->geometry_instance, p_material); geom->geometry_instance->set_material_overlay(p_material);
} }
} }
@ -1358,9 +1358,9 @@ void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_ins
bool end_enabled = p_instance->visibility_range_end > 0.0f; bool end_enabled = p_instance->visibility_range_end > 0.0f;
float end_min = p_instance->visibility_range_end - p_instance->visibility_range_end_margin; float end_min = p_instance->visibility_range_end - p_instance->visibility_range_end_margin;
float end_max = p_instance->visibility_range_end + p_instance->visibility_range_end_margin; float end_max = p_instance->visibility_range_end + p_instance->visibility_range_end_margin;
scene_render->geometry_instance_set_fade_range(idata.instance_geometry, begin_enabled, begin_min, begin_max, end_enabled, end_min, end_max); idata.instance_geometry->set_fade_range(begin_enabled, begin_min, begin_max, end_enabled, end_min, end_max);
} else { } else {
scene_render->geometry_instance_set_fade_range(idata.instance_geometry, false, 0.0f, 0.0f, false, 0.0f, 0.0f); idata.instance_geometry->set_fade_range(false, 0.0f, 0.0f, false, 0.0f, 0.0f);
} }
} }
@ -1375,7 +1375,7 @@ void RendererSceneCull::_update_instance_visibility_dependencies(Instance *p_ins
} else { } else {
idata.parent_array_index = -1; idata.parent_array_index = -1;
if (is_geometry_instance) { if (is_geometry_instance) {
scene_render->geometry_instance_set_parent_fade_alpha(idata.instance_geometry, 1.0f); idata.instance_geometry->set_parent_fade_alpha(1.0f);
} }
} }
} }
@ -1407,7 +1407,7 @@ void RendererSceneCull::instance_geometry_set_lightmap(RID p_instance, RID p_lig
if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
scene_render->geometry_instance_set_use_lightmap(geom->geometry_instance, lightmap_instance_rid, p_lightmap_uv_scale, p_slice_index); geom->geometry_instance->set_use_lightmap(lightmap_instance_rid, p_lightmap_uv_scale, p_slice_index);
} }
} }
@ -1419,7 +1419,7 @@ void RendererSceneCull::instance_geometry_set_lod_bias(RID p_instance, float p_l
if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) { if ((1 << instance->base_type) & RS::INSTANCE_GEOMETRY_MASK && instance->base_data) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(instance->base_data);
scene_render->geometry_instance_set_lod_bias(geom->geometry_instance, p_lod_bias); geom->geometry_instance->set_lod_bias(p_lod_bias);
} }
} }
@ -1587,11 +1587,11 @@ void RendererSceneCull::_update_instance(Instance *p_instance) {
if (!p_instance->lightmap_sh.is_empty()) { if (!p_instance->lightmap_sh.is_empty()) {
p_instance->lightmap_sh.clear(); //don't need SH p_instance->lightmap_sh.clear(); //don't need SH
p_instance->lightmap_target_sh.clear(); //don't need SH p_instance->lightmap_target_sh.clear(); //don't need SH
scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, nullptr); geom->geometry_instance->set_lightmap_capture(nullptr);
} }
} }
scene_render->geometry_instance_set_transform(geom->geometry_instance, p_instance->transform, p_instance->aabb, p_instance->transformed_aabb); geom->geometry_instance->set_transform(p_instance->transform, p_instance->aabb, p_instance->transformed_aabb);
} }
// note: we had to remove is equal approx check here, it meant that det == 0.000004 won't work, which is the case for some of our scenes. // note: we had to remove is equal approx check here, it meant that det == 0.000004 won't work, which is the case for some of our scenes.
@ -1818,10 +1818,10 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) {
// Clear these now because the InstanceData containing the dirty flags is gone // Clear these now because the InstanceData containing the dirty flags is gone
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, nullptr, 0); geom->geometry_instance->pair_light_instances(nullptr, 0);
scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, nullptr, 0); geom->geometry_instance->pair_reflection_probe_instances(nullptr, 0);
scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, nullptr, 0); geom->geometry_instance->pair_decal_instances(nullptr, 0);
scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, nullptr, 0); geom->geometry_instance->pair_voxel_gi_instances(nullptr, 0);
} }
for (Instance *E : p_instance->visibility_dependencies) { for (Instance *E : p_instance->visibility_dependencies) {
@ -1829,7 +1829,7 @@ void RendererSceneCull::_unpair_instance(Instance *p_instance) {
if (dep_instance->array_index != -1) { if (dep_instance->array_index != -1) {
dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1; dep_instance->scenario->instance_data[dep_instance->array_index].parent_array_index = -1;
if ((1 << dep_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { if ((1 << dep_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
scene_render->geometry_instance_set_parent_fade_alpha(dep_instance->scenario->instance_data[dep_instance->array_index].instance_geometry, 1.0f); dep_instance->scenario->instance_data[dep_instance->array_index].instance_geometry->set_parent_fade_alpha(1.0f);
} }
} }
} }
@ -1990,7 +1990,7 @@ void RendererSceneCull::_update_instance_lightmap_captures(Instance *p_instance)
} }
} }
scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, p_instance->lightmap_sh.ptr()); geom->geometry_instance->set_lightmap_capture(p_instance->lightmap_sh.ptr());
} }
void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect) { void RendererSceneCull::_light_instance_setup_directional_shadow(int p_shadow_index, Instance *p_instance, const Transform3D p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, bool p_cam_vaspect) {
@ -2742,7 +2742,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
const int32_t &parent_idx = cull_data.scenario->instance_data[idata.parent_array_index].visibility_index; const int32_t &parent_idx = cull_data.scenario->instance_data[idata.parent_array_index].visibility_index;
fade = cull_data.scenario->instance_visibility[parent_idx].children_fade_alpha; fade = cull_data.scenario->instance_visibility[parent_idx].children_fade_alpha;
} }
scene_render->geometry_instance_set_parent_fade_alpha(idata.instance_geometry, fade); idata.instance_geometry->set_parent_fade_alpha(fade);
} }
if (geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT) && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) { if (geometry_instance_pair_mask & (1 << RS::INSTANCE_LIGHT) && (idata.flags & InstanceData::FLAG_GEOM_LIGHTING_DIRTY)) {
@ -2757,14 +2757,14 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
} }
} }
scene_render->geometry_instance_pair_light_instances(geom->geometry_instance, instance_pair_buffer, idx); geom->geometry_instance->pair_light_instances(instance_pair_buffer, idx);
idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_LIGHTING_DIRTY); idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_LIGHTING_DIRTY);
} }
if (idata.flags & InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY) { if (idata.flags & InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(idata.instance->base_data);
scene_render->geometry_instance_set_softshadow_projector_pairing(geom->geometry_instance, geom->softshadow_count > 0, geom->projector_count > 0); geom->geometry_instance->set_softshadow_projector_pairing(geom->softshadow_count > 0, geom->projector_count > 0);
idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY); idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_PROJECTOR_SOFTSHADOW_DIRTY);
} }
@ -2781,7 +2781,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
} }
} }
scene_render->geometry_instance_pair_reflection_probe_instances(geom->geometry_instance, instance_pair_buffer, idx); geom->geometry_instance->pair_reflection_probe_instances(instance_pair_buffer, idx);
idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_REFLECTION_DIRTY); idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_REFLECTION_DIRTY);
} }
@ -2797,7 +2797,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
break; break;
} }
} }
scene_render->geometry_instance_pair_decal_instances(geom->geometry_instance, instance_pair_buffer, idx); geom->geometry_instance->pair_decal_instances(instance_pair_buffer, idx);
idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY); idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_DECAL_DIRTY);
} }
@ -2813,7 +2813,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
} }
} }
scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, instance_pair_buffer, idx); geom->geometry_instance->pair_voxel_gi_instances(instance_pair_buffer, idx);
idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY); idata.flags &= ~uint32_t(InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY);
} }
@ -2824,7 +2824,7 @@ void RendererSceneCull::_scene_cull(CullData &cull_data, InstanceCullResult &cul
for (uint32_t j = 0; j < 9; j++) { for (uint32_t j = 0; j < 9; j++) {
sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed)); sh[j] = sh[j].lerp(target_sh[j], MIN(1.0, lightmap_probe_update_speed));
} }
scene_render->geometry_instance_set_lightmap_capture(geom->geometry_instance, sh); geom->geometry_instance->set_lightmap_capture(sh);
idata.instance->last_frame_pass = frame_number; idata.instance->last_frame_pass = frame_number;
} }
@ -3245,7 +3245,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
render_sdfgi_data[i].instances.clear(); render_sdfgi_data[i].instances.clear();
} }
// virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0; // virtual void render_scene(RID p_render_buffers, const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold,const RenderShadowData *p_render_shadows,int p_render_shadow_count,const RenderSDFGIData *p_render_sdfgi_regions,int p_render_sdfgi_region_count,const RenderSDFGIStaticLightData *p_render_sdfgi_static_lights=nullptr) = 0;
} }
RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) { RID RendererSceneCull::_render_get_environment(RID p_camera, RID p_scenario) {
@ -3284,7 +3284,7 @@ void RendererSceneCull::render_empty_scene(RID p_render_buffers, RID p_scenario,
RendererSceneRender::CameraData camera_data; RendererSceneRender::CameraData camera_data;
camera_data.set_camera(Transform3D(), Projection(), true, false); camera_data.set_camera(Transform3D(), Projection(), true, false);
scene_render->render_scene(p_render_buffers, &camera_data, &camera_data, PagedArray<RendererSceneRender::GeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr); scene_render->render_scene(p_render_buffers, &camera_data, &camera_data, PagedArray<RenderGeometryInstance *>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), PagedArray<RID>(), RID(), RID(), p_shadow_atlas, RID(), scenario->reflection_atlas, RID(), 0, 0, nullptr, 0, nullptr, 0, nullptr);
#endif #endif
} }
@ -3588,7 +3588,7 @@ void RendererSceneCull::render_probes() {
} }
} }
scene_render->geometry_instance_pair_voxel_gi_instances(geom->geometry_instance, instance_pair_buffer, idx); geom->geometry_instance->pair_voxel_gi_instances(instance_pair_buffer, idx);
ins->scenario->instance_data[ins->array_index].flags &= ~uint32_t(InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY); ins->scenario->instance_data[ins->array_index].flags &= ~uint32_t(InstanceData::FLAG_GEOM_VOXEL_GI_DIRTY);
} }
@ -3851,7 +3851,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
p_instance->instance_allocated_shader_parameters = (p_instance->instance_shader_parameters.size() > 0); p_instance->instance_allocated_shader_parameters = (p_instance->instance_shader_parameters.size() > 0);
if (p_instance->instance_allocated_shader_parameters) { if (p_instance->instance_allocated_shader_parameters) {
p_instance->instance_allocated_shader_parameters_offset = RSG::material_storage->global_variables_instance_allocate(p_instance->self); p_instance->instance_allocated_shader_parameters_offset = RSG::material_storage->global_variables_instance_allocate(p_instance->self);
scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, p_instance->instance_allocated_shader_parameters_offset); geom->geometry_instance->set_instance_shader_parameters_offset(p_instance->instance_allocated_shader_parameters_offset);
for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : p_instance->instance_shader_parameters) { for (const KeyValue<StringName, Instance::InstanceShaderParameter> &E : p_instance->instance_shader_parameters) {
if (E.value.value.get_type() != Variant::NIL) { if (E.value.value.get_type() != Variant::NIL) {
@ -3861,7 +3861,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
} else { } else {
RSG::material_storage->global_variables_instance_free(p_instance->self); RSG::material_storage->global_variables_instance_free(p_instance->self);
p_instance->instance_allocated_shader_parameters_offset = -1; p_instance->instance_allocated_shader_parameters_offset = -1;
scene_render->geometry_instance_set_instance_shader_parameters_offset(geom->geometry_instance, -1); geom->geometry_instance->set_instance_shader_parameters_offset(-1);
} }
} }
} }
@ -3874,7 +3874,7 @@ void RendererSceneCull::_update_dirty_instance(Instance *p_instance) {
if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) { if ((1 << p_instance->base_type) & RS::INSTANCE_GEOMETRY_MASK) {
InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data); InstanceGeometryData *geom = static_cast<InstanceGeometryData *>(p_instance->base_data);
scene_render->geometry_instance_set_surface_materials(geom->geometry_instance, p_instance->materials); geom->geometry_instance->set_surface_materials(p_instance->materials);
} }
} }

View File

@ -272,7 +272,7 @@ public:
RID base_rid; RID base_rid;
union { union {
uint64_t instance_data_rid; uint64_t instance_data_rid;
RendererSceneRender::GeometryInstance *instance_geometry; RenderGeometryInstance *instance_geometry;
InstanceVisibilityNotifierData *visibility_notifier = nullptr; InstanceVisibilityNotifierData *visibility_notifier = nullptr;
}; };
Instance *instance = nullptr; Instance *instance = nullptr;
@ -578,7 +578,7 @@ public:
void _instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_dependencies = false); void _instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_dependencies = false);
struct InstanceGeometryData : public InstanceBaseData { struct InstanceGeometryData : public InstanceBaseData {
RendererSceneRender::GeometryInstance *geometry_instance = nullptr; RenderGeometryInstance *geometry_instance = nullptr;
HashSet<Instance *> lights; HashSet<Instance *> lights;
bool can_cast_shadows; bool can_cast_shadows;
bool material_is_animated; bool material_is_animated;
@ -782,14 +782,14 @@ public:
HashSet<Instance *> heightfield_particle_colliders_update_list; HashSet<Instance *> heightfield_particle_colliders_update_list;
PagedArrayPool<Instance *> instance_cull_page_pool; PagedArrayPool<Instance *> instance_cull_page_pool;
PagedArrayPool<RendererSceneRender::GeometryInstance *> geometry_instance_cull_page_pool; PagedArrayPool<RenderGeometryInstance *> geometry_instance_cull_page_pool;
PagedArrayPool<RID> rid_cull_page_pool; PagedArrayPool<RID> rid_cull_page_pool;
PagedArray<Instance *> instance_cull_result; PagedArray<Instance *> instance_cull_result;
PagedArray<Instance *> instance_shadow_cull_result; PagedArray<Instance *> instance_shadow_cull_result;
struct InstanceCullResult { struct InstanceCullResult {
PagedArray<RendererSceneRender::GeometryInstance *> geometry_instances; PagedArray<RenderGeometryInstance *> geometry_instances;
PagedArray<Instance *> lights; PagedArray<Instance *> lights;
PagedArray<RID> light_instances; PagedArray<RID> light_instances;
PagedArray<RID> lightmaps; PagedArray<RID> lightmaps;
@ -800,10 +800,10 @@ public:
PagedArray<RID> fog_volumes; PagedArray<RID> fog_volumes;
struct DirectionalShadow { struct DirectionalShadow {
PagedArray<RendererSceneRender::GeometryInstance *> cascade_geometry_instances[RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES]; PagedArray<RenderGeometryInstance *> cascade_geometry_instances[RendererSceneRender::MAX_DIRECTIONAL_LIGHT_CASCADES];
} directional_shadows[RendererSceneRender::MAX_DIRECTIONAL_LIGHTS]; } directional_shadows[RendererSceneRender::MAX_DIRECTIONAL_LIGHTS];
PagedArray<RendererSceneRender::GeometryInstance *> sdfgi_region_geometry_instances[SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE]; PagedArray<RenderGeometryInstance *> sdfgi_region_geometry_instances[SDFGI_MAX_CASCADES * SDFGI_MAX_REGIONS_PER_CASCADE];
PagedArray<RID> sdfgi_cascade_lights[SDFGI_MAX_CASCADES]; PagedArray<RID> sdfgi_cascade_lights[SDFGI_MAX_CASCADES];
void clear() { void clear() {
@ -882,7 +882,7 @@ public:
} }
} }
void init(PagedArrayPool<RID> *p_rid_pool, PagedArrayPool<RendererSceneRender::GeometryInstance *> *p_geometry_instance_pool, PagedArrayPool<Instance *> *p_instance_pool) { void init(PagedArrayPool<RID> *p_rid_pool, PagedArrayPool<RenderGeometryInstance *> *p_geometry_instance_pool, PagedArrayPool<Instance *> *p_instance_pool) {
geometry_instances.set_page_pool(p_geometry_instance_pool); geometry_instances.set_page_pool(p_geometry_instance_pool);
light_instances.set_page_pool(p_rid_pool); light_instances.set_page_pool(p_rid_pool);
lights.set_page_pool(p_instance_pool); lights.set_page_pool(p_instance_pool);

View File

@ -30,6 +30,9 @@
#include "renderer_scene_render.h" #include "renderer_scene_render.h"
/////////////////////////////////////////////////////////////////////////////
// CameraData
void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter) { void RendererSceneRender::CameraData::set_camera(const Transform3D p_transform, const Projection p_projection, bool p_is_orthogonal, bool p_vaspect, const Vector2 &p_taa_jitter) {
view_count = 1; view_count = 1;
is_orthogonal = p_is_orthogonal; is_orthogonal = p_is_orthogonal;

View File

@ -33,7 +33,9 @@
#include "core/math/projection.h" #include "core/math/projection.h"
#include "core/templates/paged_array.h" #include "core/templates/paged_array.h"
#include "servers/rendering/renderer_geometry_instance.h"
#include "servers/rendering/renderer_scene.h" #include "servers/rendering/renderer_scene.h"
#include "storage/utilities.h"
class RendererSceneRender { class RendererSceneRender {
public: public:
@ -43,38 +45,11 @@ public:
MAX_RENDER_VIEWS = 2 MAX_RENDER_VIEWS = 2
}; };
struct GeometryInstance { /* Geometry Instance */
virtual ~GeometryInstance() {}
};
virtual GeometryInstance *geometry_instance_create(RID p_base) = 0;
virtual void geometry_instance_set_skeleton(GeometryInstance *p_geometry_instance, RID p_skeleton) = 0;
virtual void geometry_instance_set_material_override(GeometryInstance *p_geometry_instance, RID p_override) = 0;
virtual void geometry_instance_set_material_overlay(GeometryInstance *p_geometry_instance, RID p_override) = 0;
virtual void geometry_instance_set_surface_materials(GeometryInstance *p_geometry_instance, const Vector<RID> &p_material) = 0;
virtual void geometry_instance_set_mesh_instance(GeometryInstance *p_geometry_instance, RID p_mesh_instance) = 0;
virtual void geometry_instance_set_transform(GeometryInstance *p_geometry_instance, const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabbb) = 0;
virtual void geometry_instance_set_layer_mask(GeometryInstance *p_geometry_instance, uint32_t p_layer_mask) = 0;
virtual void geometry_instance_set_lod_bias(GeometryInstance *p_geometry_instance, float p_lod_bias) = 0;
virtual void geometry_instance_set_transparency(GeometryInstance *p_geometry_instance, float p_transparency) = 0;
virtual void geometry_instance_set_fade_range(GeometryInstance *p_geometry_instance, bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) = 0;
virtual void geometry_instance_set_parent_fade_alpha(GeometryInstance *p_geometry_instance, float p_alpha) = 0;
virtual void geometry_instance_set_use_baked_light(GeometryInstance *p_geometry_instance, bool p_enable) = 0;
virtual void geometry_instance_set_use_dynamic_gi(GeometryInstance *p_geometry_instance, bool p_enable) = 0;
virtual void geometry_instance_set_use_lightmap(GeometryInstance *p_geometry_instance, RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) = 0;
virtual void geometry_instance_set_lightmap_capture(GeometryInstance *p_geometry_instance, const Color *p_sh9) = 0;
virtual void geometry_instance_set_instance_shader_parameters_offset(GeometryInstance *p_geometry_instance, int32_t p_offset) = 0;
virtual void geometry_instance_set_cast_double_sided_shadows(GeometryInstance *p_geometry_instance, bool p_enable) = 0;
virtual RenderGeometryInstance *geometry_instance_create(RID p_base) = 0;
virtual void geometry_instance_free(RenderGeometryInstance *p_geometry_instance) = 0;
virtual uint32_t geometry_instance_get_pair_mask() = 0; virtual uint32_t geometry_instance_get_pair_mask() = 0;
virtual void geometry_instance_pair_light_instances(GeometryInstance *p_geometry_instance, const RID *p_light_instances, uint32_t p_light_instance_count) = 0;
virtual void geometry_instance_pair_reflection_probe_instances(GeometryInstance *p_geometry_instance, const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) = 0;
virtual void geometry_instance_pair_decal_instances(GeometryInstance *p_geometry_instance, const RID *p_decal_instances, uint32_t p_decal_instance_count) = 0;
virtual void geometry_instance_pair_voxel_gi_instances(GeometryInstance *p_geometry_instance, const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) = 0;
virtual void geometry_instance_set_softshadow_projector_pairing(GeometryInstance *p_geometry_instance, bool p_softshadow, bool p_projector) = 0;
virtual void geometry_instance_free(GeometryInstance *p_geometry_instance) = 0;
/* SHADOW ATLAS API */ /* SHADOW ATLAS API */
@ -205,19 +180,19 @@ public:
virtual RID voxel_gi_instance_create(RID p_voxel_gi) = 0; virtual RID voxel_gi_instance_create(RID p_voxel_gi) = 0;
virtual void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) = 0; virtual void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) = 0;
virtual bool voxel_gi_needs_update(RID p_probe) const = 0; virtual bool voxel_gi_needs_update(RID p_probe) const = 0;
virtual void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<GeometryInstance *> &p_dynamic_objects) = 0; virtual void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) = 0;
virtual void voxel_gi_set_quality(RS::VoxelGIQuality) = 0; virtual void voxel_gi_set_quality(RS::VoxelGIQuality) = 0;
struct RenderShadowData { struct RenderShadowData {
RID light; RID light;
int pass = 0; int pass = 0;
PagedArray<GeometryInstance *> instances; PagedArray<RenderGeometryInstance *> instances;
}; };
struct RenderSDFGIData { struct RenderSDFGIData {
int region = 0; int region = 0;
PagedArray<GeometryInstance *> instances; PagedArray<RenderGeometryInstance *> instances;
}; };
struct RenderSDFGIUpdateData { struct RenderSDFGIUpdateData {
@ -249,10 +224,10 @@ public:
void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_vaspect); void set_multiview_camera(uint32_t p_view_count, const Transform3D *p_transforms, const Projection *p_projections, bool p_is_orthogonal, bool p_vaspect);
}; };
virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<GeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) = 0; virtual void render_scene(RID p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_effects, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RendererScene::RenderInfo *r_render_info = nullptr) = 0;
virtual void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<GeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; virtual void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0;
virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<GeometryInstance *> &p_instances) = 0; virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) = 0;
virtual void set_scene_pass(uint64_t p_pass) = 0; virtual void set_scene_pass(uint64_t p_pass) = 0;
virtual void set_time(double p_time, double p_step) = 0; virtual void set_time(double p_time, double p_step) = 0;