Merge pull request #37795 from Chaosus/shader_fix_const_order2

Fix shader constant sorting
This commit is contained in:
Rémi Verschelde 2020-04-29 09:41:34 +02:00 committed by GitHub
commit 0bf6a86db4
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 21 additions and 14 deletions

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@ -404,18 +404,19 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
// constants
for (Map<StringName, SL::ShaderNode::Constant>::Element *E = snode->constants.front(); E; E = E->next()) {
for (int i = 0; i < snode->vconstants.size(); i++) {
const SL::ShaderNode::Constant &cnode = snode->vconstants[i];
String gcode;
gcode += "const ";
gcode += _prestr(E->get().precision);
if (E->get().type == SL::TYPE_STRUCT) {
gcode += _mkid(E->get().type_str);
gcode += _prestr(cnode.precision);
if (cnode.type == SL::TYPE_STRUCT) {
gcode += _mkid(cnode.type_str);
} else {
gcode += _typestr(E->get().type);
gcode += _typestr(cnode.type);
}
gcode += " " + _mkid(E->key());
gcode += " " + _mkid(String(cnode.name));
gcode += "=";
gcode += _dump_node_code(E->get().initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
gcode += _dump_node_code(cnode.initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
gcode += ";\n";
vertex_global += gcode;
fragment_global += gcode;

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@ -650,18 +650,19 @@ String ShaderCompilerRD::_dump_node_code(const SL::Node *p_node, int p_level, Ge
index++;
}
for (Map<StringName, SL::ShaderNode::Constant>::Element *E = pnode->constants.front(); E; E = E->next()) {
for (int i = 0; i < pnode->vconstants.size(); i++) {
const SL::ShaderNode::Constant &cnode = pnode->vconstants[i];
String gcode;
gcode += "const ";
gcode += _prestr(E->get().precision);
if (E->get().type == SL::TYPE_STRUCT) {
gcode += _mkid(E->get().type_str);
gcode += _prestr(cnode.precision);
if (cnode.type == SL::TYPE_STRUCT) {
gcode += _mkid(cnode.type_str);
} else {
gcode += _typestr(E->get().type);
gcode += _typestr(cnode.type);
}
gcode += " " + _mkid(E->key());
gcode += " " + _mkid(String(cnode.name));
gcode += "=";
gcode += _dump_node_code(E->get().initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
gcode += _dump_node_code(cnode.initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
gcode += ";\n";
r_gen_code.vertex_global += gcode;
r_gen_code.fragment_global += gcode;

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@ -6334,6 +6334,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
while (true) {
ShaderNode::Constant constant;
constant.name = name;
constant.type = is_struct ? TYPE_STRUCT : type;
constant.type_str = struct_name;
constant.precision = precision;
@ -6373,6 +6374,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
}
shader->constants[name] = constant;
shader->vconstants.push_back(constant);
if (tk.type == TK_COMMA) {
tk = _get_token();
if (tk.type != TK_IDENTIFIER) {

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@ -607,6 +607,7 @@ public:
struct ShaderNode : public Node {
struct Constant {
StringName name;
DataType type;
StringName type_str;
DataPrecision precision;
@ -698,6 +699,7 @@ public:
Vector<StringName> render_modes;
Vector<Function> functions;
Vector<Constant> vconstants;
Vector<Struct> vstructs;
ShaderNode() :