Merge pull request #94693 from jonatanrojderd/master

[C#] Change the `VisualShaderNodeCustom` template to use the correct override types and signatures
This commit is contained in:
Rémi Verschelde 2024-08-16 14:32:20 +02:00
commit 0bf8bee544
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GPG Key ID: C3336907360768E1
1 changed files with 9 additions and 7 deletions

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@ -3,6 +3,8 @@
using _BINDINGS_NAMESPACE_;
using System;
[Tool]
[GlobalClass]
public partial class VisualShaderNode_CLASS_ : _BASE_
{
public override string _GetName()
@ -20,37 +22,37 @@ public partial class VisualShaderNode_CLASS_ : _BASE_
return "";
}
public override long _GetReturnIconType()
public override VisualShaderNode.PortType _GetReturnIconType()
{
return 0;
}
public override long _GetInputPortCount()
public override int _GetInputPortCount()
{
return 0;
}
public override string _GetInputPortName(long port)
public override string _GetInputPortName(int port)
{
return "";
}
public override long _GetInputPortType(long port)
public override VisualShaderNode.PortType _GetInputPortType(int port)
{
return 0;
}
public override long _GetOutputPortCount()
public override int _GetOutputPortCount()
{
return 1;
}
public override string _GetOutputPortName(long port)
public override string _GetOutputPortName(int port)
{
return "result";
}
public override long _GetOutputPortType(long port)
public override VisualShaderNode.PortType _GetOutputPortType(int port)
{
return 0;
}