Update EditorInterface.xml
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<return type="Control">
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<return type="Control">
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</return>
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</return>
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<description>
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<description>
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Returns the base [Control].
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Returns the main container of Godot's editor window. You can use it, for example, to retrieve the size of the container and place your controls accordingly.
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</description>
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</description>
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</method>
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</method>
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<method name="get_edited_scene_root">
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<method name="get_edited_scene_root">
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