Merge pull request #69372 from aaronfranke/gltf-cleanup
GLTF module: Clean up lots of includes
This commit is contained in:
commit
0c1273629d
@ -45,7 +45,7 @@
|
||||
<param index="0" name="root" type="Node" />
|
||||
<description>
|
||||
Part of the export process. This method is run first, before all other parts of the export process.
|
||||
The return value is used to determine if this GLTFDocumentExtension class should be used for exporting a given GLTF file. If [constant OK], the export will use this GLTFDocumentExtension class. If not overridden, [constant OK] is returned.
|
||||
The return value is used to determine if this [GLTFDocumentExtension] instance should be used for exporting a given GLTF file. If [constant OK], the export will use this [GLTFDocumentExtension] instance. If not overridden, [constant OK] is returned.
|
||||
</description>
|
||||
</method>
|
||||
<method name="_generate_scene_node" qualifiers="virtual">
|
||||
@ -99,7 +99,7 @@
|
||||
<param index="1" name="extensions" type="PackedStringArray" />
|
||||
<description>
|
||||
Part of the import process. This method is run first, before all other parts of the import process.
|
||||
The return value is used to determine if this GLTFDocumentExtension class should be used for importing a given GLTF file. If [constant OK], the import will use this GLTFDocumentExtension class. If not overridden, [constant OK] is returned.
|
||||
The return value is used to determine if this [GLTFDocumentExtension] instance should be used for importing a given GLTF file. If [constant OK], the import will use this [GLTFDocumentExtension] instance. If not overridden, [constant OK] is returned.
|
||||
</description>
|
||||
</method>
|
||||
<method name="_parse_node_extensions" qualifiers="virtual">
|
||||
@ -109,7 +109,7 @@
|
||||
<param index="2" name="extensions" type="Dictionary" />
|
||||
<description>
|
||||
Part of the import process. This method is run after [method _get_supported_extensions] and before [method _generate_scene_node].
|
||||
Runs when parsing the node extensions of a GLTFNode. This method can be used to process the extension JSON data into a format that can be used by [method _generate_scene_node].
|
||||
Runs when parsing the node extensions of a GLTFNode. This method can be used to process the extension JSON data into a format that can be used by [method _generate_scene_node]. The return value should be a member of the [enum Error] enum.
|
||||
</description>
|
||||
</method>
|
||||
</methods>
|
||||
|
@ -33,18 +33,10 @@
|
||||
#include "editor_scene_exporter_gltf_plugin.h"
|
||||
|
||||
#include "../gltf_document.h"
|
||||
#include "../gltf_state.h"
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
#include "core/error/error_list.h"
|
||||
#include "core/object/object.h"
|
||||
#include "core/templates/vector.h"
|
||||
#include "editor/editor_file_dialog.h"
|
||||
#include "editor/editor_file_system.h"
|
||||
#include "editor/editor_node.h"
|
||||
#include "scene/3d/mesh_instance_3d.h"
|
||||
#include "scene/gui/check_box.h"
|
||||
#include "scene/main/node.h"
|
||||
|
||||
String SceneExporterGLTFPlugin::get_name() const {
|
||||
return "ConvertGLTF2";
|
||||
|
@ -33,7 +33,6 @@
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
||||
#include "../gltf_document.h"
|
||||
#include "../gltf_state.h"
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
#include "editor/editor_file_dialog.h"
|
||||
@ -42,8 +41,6 @@
|
||||
#include "editor/editor_settings.h"
|
||||
#include "main/main.h"
|
||||
#include "scene/gui/line_edit.h"
|
||||
#include "scene/main/node.h"
|
||||
#include "scene/resources/animation.h"
|
||||
|
||||
#ifdef WINDOWS_ENABLED
|
||||
// Code by Pedro Estebanez (https://github.com/godotengine/godot/pull/59766)
|
||||
|
@ -33,12 +33,9 @@
|
||||
#ifdef TOOLS_ENABLED
|
||||
|
||||
#include "../gltf_document.h"
|
||||
#include "../gltf_state.h"
|
||||
|
||||
#include "core/config/project_settings.h"
|
||||
#include "editor/editor_settings.h"
|
||||
#include "scene/main/node.h"
|
||||
#include "scene/resources/animation.h"
|
||||
|
||||
uint32_t EditorSceneFormatImporterFBX::get_import_flags() const {
|
||||
return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION;
|
||||
|
@ -33,9 +33,6 @@
|
||||
#include "editor_scene_importer_gltf.h"
|
||||
|
||||
#include "../gltf_document.h"
|
||||
#include "../gltf_state.h"
|
||||
|
||||
#include "scene/resources/animation.h"
|
||||
|
||||
uint32_t EditorSceneFormatImporterGLTF::get_import_flags() const {
|
||||
return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION;
|
||||
|
@ -30,9 +30,7 @@
|
||||
|
||||
#include "gltf_document_extension_convert_importer_mesh.h"
|
||||
|
||||
#include "../gltf_state.h"
|
||||
|
||||
#include "core/error/error_macros.h"
|
||||
#include "scene/3d/importer_mesh_instance_3d.h"
|
||||
#include "scene/3d/mesh_instance_3d.h"
|
||||
#include "scene/resources/importer_mesh.h"
|
||||
|
||||
|
@ -33,10 +33,6 @@
|
||||
|
||||
#include "gltf_document_extension.h"
|
||||
|
||||
#include "scene/3d/importer_mesh_instance_3d.h"
|
||||
#include "scene/3d/mesh_instance_3d.h"
|
||||
#include "scene/resources/importer_mesh.h"
|
||||
|
||||
class GLTFDocumentExtensionConvertImporterMesh : public GLTFDocumentExtension {
|
||||
GDCLASS(GLTFDocumentExtensionConvertImporterMesh, GLTFDocumentExtension);
|
||||
|
||||
|
@ -30,6 +30,8 @@
|
||||
|
||||
#include "gltf_light.h"
|
||||
|
||||
#include "scene/3d/light_3d.h"
|
||||
|
||||
void GLTFLight::_bind_methods() {
|
||||
ClassDB::bind_static_method("GLTFLight", D_METHOD("from_node", "light_node"), &GLTFLight::from_node);
|
||||
ClassDB::bind_method(D_METHOD("to_node"), &GLTFLight::to_node);
|
||||
|
@ -31,9 +31,9 @@
|
||||
#ifndef GLTF_LIGHT_H
|
||||
#define GLTF_LIGHT_H
|
||||
|
||||
#include "core/config/engine.h"
|
||||
#include "core/io/resource.h"
|
||||
#include "scene/3d/light_3d.h"
|
||||
|
||||
class Light3D;
|
||||
|
||||
// https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_lights_punctual
|
||||
|
||||
|
@ -30,6 +30,8 @@
|
||||
|
||||
#include "gltf_spec_gloss.h"
|
||||
|
||||
#include "core/io/image.h"
|
||||
|
||||
void GLTFSpecGloss::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_diffuse_img"), &GLTFSpecGloss::get_diffuse_img);
|
||||
ClassDB::bind_method(D_METHOD("set_diffuse_img", "diffuse_img"), &GLTFSpecGloss::set_diffuse_img);
|
||||
|
@ -31,9 +31,10 @@
|
||||
#ifndef GLTF_SPEC_GLOSS_H
|
||||
#define GLTF_SPEC_GLOSS_H
|
||||
|
||||
#include "core/io/image.h"
|
||||
#include "core/io/resource.h"
|
||||
|
||||
class Image;
|
||||
|
||||
// KHR_materials_pbrSpecularGlossiness is an archived GLTF extension.
|
||||
// This means that it is deprecated and not recommended for new files.
|
||||
// However, it is still supported for loading old files.
|
||||
|
@ -36,9 +36,10 @@
|
||||
// Godot classes used by GLTF headers.
|
||||
class BoneAttachment3D;
|
||||
class CSGShape3D;
|
||||
class DirectionalLight3D;
|
||||
class GridMap;
|
||||
class ImporterMeshInstance3D;
|
||||
class Light3D;
|
||||
class MeshInstance3D;
|
||||
class MultiMeshInstance3D;
|
||||
class Skeleton3D;
|
||||
class Skin;
|
||||
|
@ -31,31 +31,23 @@
|
||||
#include "gltf_document.h"
|
||||
|
||||
#include "extensions/gltf_spec_gloss.h"
|
||||
#include "gltf_state.h"
|
||||
|
||||
#include "core/crypto/crypto_core.h"
|
||||
#include "core/error/error_macros.h"
|
||||
#include "core/io/dir_access.h"
|
||||
#include "core/io/file_access.h"
|
||||
#include "core/io/file_access_memory.h"
|
||||
#include "core/io/json.h"
|
||||
#include "core/io/stream_peer.h"
|
||||
#include "core/math/disjoint_set.h"
|
||||
#include "core/math/vector2.h"
|
||||
#include "core/variant/dictionary.h"
|
||||
#include "core/variant/typed_array.h"
|
||||
#include "core/variant/variant.h"
|
||||
#include "core/version.h"
|
||||
#include "drivers/png/png_driver_common.h"
|
||||
#include "scene/2d/node_2d.h"
|
||||
#include "scene/3d/bone_attachment_3d.h"
|
||||
#include "scene/3d/camera_3d.h"
|
||||
#include "scene/3d/importer_mesh_instance_3d.h"
|
||||
#include "scene/3d/light_3d.h"
|
||||
#include "scene/3d/mesh_instance_3d.h"
|
||||
#include "scene/3d/multimesh_instance_3d.h"
|
||||
#include "scene/3d/node_3d.h"
|
||||
#include "scene/animation/animation_player.h"
|
||||
#include "scene/resources/importer_mesh.h"
|
||||
#include "scene/resources/material.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
#include "scene/resources/multimesh.h"
|
||||
#include "scene/resources/skin.h"
|
||||
#include "scene/resources/surface_tool.h"
|
||||
|
||||
#include "modules/modules_enabled.gen.h" // For csg, gridmap.
|
||||
|
@ -32,13 +32,6 @@
|
||||
#define GLTF_DOCUMENT_H
|
||||
|
||||
#include "extensions/gltf_document_extension.h"
|
||||
#include "structures/gltf_animation.h"
|
||||
|
||||
#include "scene/3d/bone_attachment_3d.h"
|
||||
#include "scene/3d/importer_mesh_instance_3d.h"
|
||||
#include "scene/3d/mesh_instance_3d.h"
|
||||
#include "scene/animation/animation_player.h"
|
||||
#include "scene/resources/material.h"
|
||||
|
||||
#include "modules/modules_enabled.gen.h" // For csg, gridmap.
|
||||
|
||||
|
@ -30,6 +30,8 @@
|
||||
|
||||
#include "gltf_state.h"
|
||||
|
||||
#include "gltf_template_convert.h"
|
||||
|
||||
void GLTFState::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("add_used_extension", "extension_name", "required"), &GLTFState::add_used_extension);
|
||||
ClassDB::bind_method(D_METHOD("get_json"), &GLTFState::get_json);
|
||||
|
@ -32,7 +32,6 @@
|
||||
#define GLTF_STATE_H
|
||||
|
||||
#include "extensions/gltf_light.h"
|
||||
#include "gltf_template_convert.h"
|
||||
#include "structures/gltf_accessor.h"
|
||||
#include "structures/gltf_animation.h"
|
||||
#include "structures/gltf_buffer_view.h"
|
||||
@ -44,10 +43,6 @@
|
||||
#include "structures/gltf_texture.h"
|
||||
#include "structures/gltf_texture_sampler.h"
|
||||
|
||||
#include "core/templates/rb_map.h"
|
||||
#include "scene/animation/animation_player.h"
|
||||
#include "scene/resources/texture.h"
|
||||
|
||||
class GLTFState : public Resource {
|
||||
GDCLASS(GLTFState, Resource);
|
||||
friend class GLTFDocument;
|
||||
@ -194,21 +189,6 @@ public:
|
||||
|
||||
Variant get_additional_data(const StringName &p_extension_name);
|
||||
void set_additional_data(const StringName &p_extension_name, Variant p_additional_data);
|
||||
|
||||
//void set_scene_nodes(RBMap<GLTFNodeIndex, Node *> p_scene_nodes) {
|
||||
// this->scene_nodes = p_scene_nodes;
|
||||
//}
|
||||
|
||||
//void set_animation_players(Vector<AnimationPlayer *> p_animation_players) {
|
||||
// this->animation_players = p_animation_players;
|
||||
//}
|
||||
|
||||
//RBMap<Ref<Material>, GLTFMaterialIndex> get_material_cache() {
|
||||
// return this->material_cache;
|
||||
//}
|
||||
//void set_material_cache(RBMap<Ref<Material>, GLTFMaterialIndex> p_material_cache) {
|
||||
// this->material_cache = p_material_cache;
|
||||
//}
|
||||
};
|
||||
|
||||
#endif // GLTF_STATE_H
|
||||
|
@ -30,23 +30,9 @@
|
||||
|
||||
#include "register_types.h"
|
||||
|
||||
#ifndef _3D_DISABLED
|
||||
|
||||
#include "extensions/gltf_document_extension_convert_importer_mesh.h"
|
||||
#include "extensions/gltf_light.h"
|
||||
#include "extensions/gltf_spec_gloss.h"
|
||||
#include "gltf_document.h"
|
||||
#include "gltf_state.h"
|
||||
#include "structures/gltf_accessor.h"
|
||||
#include "structures/gltf_animation.h"
|
||||
#include "structures/gltf_buffer_view.h"
|
||||
#include "structures/gltf_camera.h"
|
||||
#include "structures/gltf_mesh.h"
|
||||
#include "structures/gltf_node.h"
|
||||
#include "structures/gltf_skeleton.h"
|
||||
#include "structures/gltf_skin.h"
|
||||
#include "structures/gltf_texture.h"
|
||||
#include "structures/gltf_texture_sampler.h"
|
||||
|
||||
#ifdef TOOLS_ENABLED
|
||||
#include "core/config/project_settings.h"
|
||||
@ -172,5 +158,3 @@ void uninitialize_gltf_module(ModuleInitializationLevel p_level) {
|
||||
}
|
||||
GLTFDocument::unregister_all_gltf_document_extensions();
|
||||
}
|
||||
|
||||
#endif // _3D_DISABLED
|
||||
|
@ -31,9 +31,8 @@
|
||||
#ifndef GLTF_ACCESSOR_H
|
||||
#define GLTF_ACCESSOR_H
|
||||
|
||||
#include "core/io/resource.h"
|
||||
|
||||
#include "../gltf_defines.h"
|
||||
#include "core/io/resource.h"
|
||||
|
||||
struct GLTFAccessor : public Resource {
|
||||
GDCLASS(GLTFAccessor, Resource);
|
||||
|
@ -31,7 +31,7 @@
|
||||
#ifndef GLTF_ANIMATION_H
|
||||
#define GLTF_ANIMATION_H
|
||||
|
||||
#include "core/io/resource.h"
|
||||
#include "scene/animation/animation_player.h"
|
||||
|
||||
class GLTFAnimation : public Resource {
|
||||
GDCLASS(GLTFAnimation, Resource);
|
||||
|
@ -30,6 +30,8 @@
|
||||
|
||||
#include "gltf_camera.h"
|
||||
|
||||
#include "scene/3d/camera_3d.h"
|
||||
|
||||
void GLTFCamera::_bind_methods() {
|
||||
ClassDB::bind_static_method("GLTFCamera", D_METHOD("from_node", "camera_node"), &GLTFCamera::from_node);
|
||||
ClassDB::bind_method(D_METHOD("to_node"), &GLTFCamera::to_node);
|
||||
|
@ -32,7 +32,8 @@
|
||||
#define GLTF_CAMERA_H
|
||||
|
||||
#include "core/io/resource.h"
|
||||
#include "scene/3d/camera_3d.h"
|
||||
|
||||
class Camera3D;
|
||||
|
||||
// Reference and test file:
|
||||
// https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_015_SimpleCameras.md
|
||||
|
@ -31,10 +31,8 @@
|
||||
#ifndef GLTF_MESH_H
|
||||
#define GLTF_MESH_H
|
||||
|
||||
#include "core/io/resource.h"
|
||||
#include "scene/3d/importer_mesh_instance_3d.h"
|
||||
#include "../gltf_defines.h"
|
||||
#include "scene/resources/importer_mesh.h"
|
||||
#include "scene/resources/mesh.h"
|
||||
|
||||
class GLTFMesh : public Resource {
|
||||
GDCLASS(GLTFMesh, Resource);
|
||||
|
@ -31,7 +31,6 @@
|
||||
#ifndef GLTF_TEXTURE_SAMPLER_H
|
||||
#define GLTF_TEXTURE_SAMPLER_H
|
||||
|
||||
#include "core/io/resource.h"
|
||||
#include "scene/resources/material.h"
|
||||
|
||||
class GLTFTextureSampler : public Resource {
|
||||
|
Loading…
Reference in New Issue
Block a user