C#: Re-introduce generic Godot Array and Dictionary
This new version does not support the following type arguments: - Generic types - Array of Godot Object (Godot.Object[]) or derived types The new implementation uses delegate pointers to call the Variant conversion methods. We do type checking only once in the static constructor to get the conversion delegates. Now, we no longer need to do type checking every time, and we no longer have to box value types. This is the best implementation I could come up with, as C# generics don't support anything similar to C++ template specializations.
This commit is contained in:
parent
3123be2384
commit
0c30c678f0
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@ -99,5 +99,11 @@ namespace Godot.SourceGenerators.Sample
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[Export] private Godot.Collections.Array field_GodotArray =
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new() { "foo", 10, Vector2.Up, Colors.Chocolate };
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[Export] private Godot.Collections.Dictionary<string, bool> field_GodotGenericDictionary =
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new() { { "foo", true }, { "bar", false } };
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[Export] private Godot.Collections.Array<int> field_GodotGenericArray =
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new() { 0, 1, 2, 3, 4, 5, 6 };
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}
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}
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@ -99,5 +99,11 @@ namespace Godot.SourceGenerators.Sample
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[Export] private Godot.Collections.Array property_GodotArray { get; set; } =
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new() { "foo", 10, Vector2.Up, Colors.Chocolate };
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[Export] private Godot.Collections.Dictionary<string, bool> property_GodotGenericDictionary { get; set; } =
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new() { { "foo", true }, { "bar", false } };
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[Export] private Godot.Collections.Array<int> property_GodotGenericArray { get; set; } =
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new() { 0, 1, 2, 3, 4, 5, 6 };
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}
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}
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@ -67,5 +67,7 @@ namespace Godot.SourceGenerators
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RID,
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GodotDictionary,
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GodotArray,
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GodotGenericDictionary,
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GodotGenericArray,
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}
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}
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@ -78,6 +78,8 @@ namespace Godot.SourceGenerators
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MarshalType.RID => VariantType.Rid,
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MarshalType.GodotDictionary => VariantType.Dictionary,
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MarshalType.GodotArray => VariantType.Array,
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MarshalType.GodotGenericDictionary => VariantType.Dictionary,
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MarshalType.GodotGenericArray => VariantType.Array,
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_ => null
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};
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@ -214,13 +216,17 @@ namespace Godot.SourceGenerators
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_ => null
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};
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case "Collections"
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when !(type is INamedTypeSymbol { IsGenericType: true }) &&
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type.ContainingNamespace.FullQualifiedName() ==
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"Godot.Collections":
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when type.ContainingNamespace.FullQualifiedName() == "Godot.Collections":
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return type switch
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{
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{ Name: "Dictionary" } => MarshalType.GodotDictionary,
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{ Name: "Array" } => MarshalType.GodotArray,
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{ Name: "Dictionary" } =>
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type is INamedTypeSymbol { IsGenericType: false } ?
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MarshalType.GodotDictionary :
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MarshalType.GodotGenericDictionary,
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{ Name: "Array" } =>
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type is INamedTypeSymbol { IsGenericType: false } ?
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MarshalType.GodotArray :
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MarshalType.GodotGenericArray,
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_ => null
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};
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}
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@ -283,6 +289,10 @@ namespace Godot.SourceGenerators
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string c, string d, string e, string f, string g)
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=> source.Append(a).Append(b).Append(c).Append(d).Append(e).Append(f).Append(g);
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private static StringBuilder Append(this StringBuilder source, string a, string b,
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string c, string d, string e, string f, string g, string h)
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=> source.Append(a).Append(b).Append(c).Append(d).Append(e).Append(f).Append(g).Append(h);
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private const string VariantUtils = "global::Godot.NativeInterop.VariantUtils";
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public static StringBuilder AppendNativeVariantToManagedExpr(this StringBuilder source,
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@ -397,6 +407,13 @@ namespace Godot.SourceGenerators
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source.Append(VariantUtils, ".ConvertToDictionaryObject(", inputExpr, ")"),
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MarshalType.GodotArray =>
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source.Append(VariantUtils, ".ConvertToArrayObject(", inputExpr, ")"),
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MarshalType.GodotGenericDictionary =>
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source.Append(VariantUtils, ".ConvertToDictionaryObject<",
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((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ", ",
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((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedName(), ">(", inputExpr, ")"),
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MarshalType.GodotGenericArray =>
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source.Append(VariantUtils, ".ConvertToArrayObject<",
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((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ">(", inputExpr, ")"),
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_ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
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"Received unexpected marshal type")
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};
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@ -511,6 +528,10 @@ namespace Godot.SourceGenerators
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source.Append(VariantUtils, ".CreateFromDictionary(", inputExpr, ")"),
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MarshalType.GodotArray =>
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source.Append(VariantUtils, ".CreateFromArray(", inputExpr, ")"),
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MarshalType.GodotGenericDictionary =>
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source.Append(VariantUtils, ".CreateFromDictionary(", inputExpr, ")"),
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MarshalType.GodotGenericArray =>
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source.Append(VariantUtils, ".CreateFromArray(", inputExpr, ")"),
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_ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
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"Received unexpected marshal type")
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};
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@ -576,6 +597,11 @@ namespace Godot.SourceGenerators
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MarshalType.RID => source.Append(inputExpr, ".AsRID()"),
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MarshalType.GodotDictionary => source.Append(inputExpr, ".AsGodotDictionary()"),
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MarshalType.GodotArray => source.Append(inputExpr, ".AsGodotArray()"),
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MarshalType.GodotGenericDictionary => source.Append(inputExpr, ".AsGodotDictionary<",
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((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ", ",
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((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedName(), ">()"),
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MarshalType.GodotGenericArray => source.Append(inputExpr, ".AsGodotArray<",
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((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedName(), ">()"),
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_ => throw new ArgumentOutOfRangeException(nameof(marshalType), marshalType,
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"Received unexpected marshal type")
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};
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@ -636,6 +662,8 @@ namespace Godot.SourceGenerators
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case MarshalType.RID:
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case MarshalType.GodotDictionary:
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case MarshalType.GodotArray:
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case MarshalType.GodotGenericDictionary:
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case MarshalType.GodotGenericArray:
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return source.Append("Variant.CreateFrom(", inputExpr, ")");
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case MarshalType.Enum:
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return source.Append("Variant.CreateFrom((long)", inputExpr, ")");
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@ -58,7 +58,7 @@ namespace GodotTools.Build
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}
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// TODO Use List once we have proper serialization.
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private Godot.Collections.Array _issues = new();
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private Godot.Collections.Array<BuildIssue> _issues = new();
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private ItemList _issuesList;
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private PopupMenu _issuesListContextMenu;
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private TextEdit _buildLog;
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@ -128,7 +128,7 @@ namespace GodotTools.Build
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if (issueIndex < 0 || issueIndex >= _issues.Count)
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throw new IndexOutOfRangeException("Issue index out of range");
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var issue = (BuildIssue)_issues[issueIndex];
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BuildIssue issue = _issues[issueIndex];
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if (string.IsNullOrEmpty(issue.ProjectFile) && string.IsNullOrEmpty(issue.File))
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return;
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@ -162,7 +162,7 @@ namespace GodotTools.Build
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{
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for (int i = 0; i < _issues.Count; i++)
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{
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var issue = (BuildIssue)_issues[i];
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BuildIssue issue = _issues[i];
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if (!(issue.Warning ? WarningsVisible : ErrorsVisible))
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continue;
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@ -2891,13 +2891,8 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
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String() + "Return type is reference but hint is not '" _STR(PROPERTY_HINT_RESOURCE_TYPE) "'." +
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" Are you returning a reference type by pointer? Method: '" + itype.name + "." + imethod.name + "'.");
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} else if (return_info.type == Variant::ARRAY && return_info.hint == PROPERTY_HINT_ARRAY_TYPE) {
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// TODO: Enable once generic Array is re-implemented
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#if 0
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imethod.return_type.cname = Variant::get_type_name(return_info.type) + "_@generic";
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imethod.return_type.generic_type_parameters.push_back(TypeReference(return_info.hint_string));
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#else
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imethod.return_type.cname = Variant::get_type_name(return_info.type);
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#endif
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} else if (return_info.hint == PROPERTY_HINT_RESOURCE_TYPE) {
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imethod.return_type.cname = return_info.hint_string;
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} else if (return_info.type == Variant::NIL && return_info.usage & PROPERTY_USAGE_NIL_IS_VARIANT) {
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@ -2928,13 +2923,8 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
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} else if (arginfo.class_name != StringName()) {
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iarg.type.cname = arginfo.class_name;
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} else if (arginfo.type == Variant::ARRAY && arginfo.hint == PROPERTY_HINT_ARRAY_TYPE) {
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// TODO: Enable once generic Array is re-implemented
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#if 0
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iarg.type.cname = Variant::get_type_name(arginfo.type) + "_@generic";
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iarg.type.generic_type_parameters.push_back(TypeReference(arginfo.hint_string));
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#else
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iarg.type.cname = Variant::get_type_name(arginfo.type);
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#endif
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} else if (arginfo.hint == PROPERTY_HINT_RESOURCE_TYPE) {
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iarg.type.cname = arginfo.hint_string;
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} else if (arginfo.type == Variant::NIL) {
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@ -3041,13 +3031,8 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
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} else if (arginfo.class_name != StringName()) {
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iarg.type.cname = arginfo.class_name;
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} else if (arginfo.type == Variant::ARRAY && arginfo.hint == PROPERTY_HINT_ARRAY_TYPE) {
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// TODO: Enable once generic Array is re-implemented
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#if 0
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iarg.type.cname = Variant::get_type_name(arginfo.type) + "_@generic";
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iarg.type.generic_type_parameters.push_back(TypeReference(arginfo.hint_string));
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#else
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iarg.type.cname = Variant::get_type_name(arginfo.type);
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#endif
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} else if (arginfo.hint == PROPERTY_HINT_RESOURCE_TYPE) {
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iarg.type.cname = arginfo.hint_string;
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} else if (arginfo.type == Variant::NIL) {
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@ -55,7 +55,7 @@ public partial class VisualShaderNode_CLASS_ : _BASE_
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return 0;
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}
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public override string _GetCode(Godot.Collections.Array inputVars, Godot.Collections.Array outputVars, Shader.Mode mode, VisualShader.Type type)
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public override string _GetCode(Godot.Collections.Array<string> inputVars, Godot.Collections.Array<string> outputVars, Shader.Mode mode, VisualShader.Type type)
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{
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return "";
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}
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Collections;
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.CompilerServices;
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using Godot.NativeInterop;
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@ -424,13 +425,6 @@ namespace Godot.Collections
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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internal object GetAtAsType(int index, Type type)
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{
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GetVariantBorrowElementAt(index, out godot_variant borrowElem);
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return Marshaling.ConvertVariantToManagedObjectOfType(borrowElem, type);
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}
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// IEnumerable
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/// <summary>
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elem = NativeValue.DangerousSelfRef.Elements[index];
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}
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}
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/// <summary>
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/// Typed wrapper around Godot's Array class, an array of Variant
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/// typed elements allocated in the engine in C++. Useful when
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/// interfacing with the engine. Otherwise prefer .NET collections
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/// such as arrays or <see cref="List{T}"/>.
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/// </summary>
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/// <typeparam name="T">The type of the array.</typeparam>
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[SuppressMessage("ReSharper", "RedundantExtendsListEntry")]
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[SuppressMessage("Naming", "CA1710", MessageId = "Identifiers should have correct suffix")]
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public sealed class Array<T> :
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IList<T>,
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IReadOnlyList<T>,
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ICollection<T>,
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IEnumerable<T>
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{
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// ReSharper disable StaticMemberInGenericType
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// Warning is about unique static fields being created for each generic type combination:
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// https://www.jetbrains.com/help/resharper/StaticMemberInGenericType.html
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// In our case this is exactly what we want.
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private static unsafe delegate* managed<in T, godot_variant> _convertToVariantCallback;
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private static unsafe delegate* managed<in godot_variant, T> _convertToManagedCallback;
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// ReSharper restore StaticMemberInGenericType
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static unsafe Array()
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{
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_convertToVariantCallback = VariantConversionCallbacks.GetToVariantCallback<T>();
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_convertToManagedCallback = VariantConversionCallbacks.GetToManagedCallback<T>();
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}
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private static unsafe void ValidateVariantConversionCallbacks()
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{
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if (_convertToVariantCallback == null || _convertToManagedCallback == null)
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{
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throw new InvalidOperationException(
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$"The array element type is not supported for conversion to Variant: '{typeof(T).FullName}'");
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}
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}
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private readonly Array _underlyingArray;
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internal ref godot_array.movable NativeValue
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => ref _underlyingArray.NativeValue;
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}
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/// <summary>
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/// Constructs a new empty <see cref="Array{T}"/>.
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/// </summary>
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public Array()
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{
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ValidateVariantConversionCallbacks();
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_underlyingArray = new Array();
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}
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/// <summary>
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/// Constructs a new <see cref="Array{T}"/> from the given collection's elements.
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/// </summary>
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/// <param name="collection">The collection of elements to construct from.</param>
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/// <returns>A new Godot Array.</returns>
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public Array(IEnumerable<T> collection)
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{
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ValidateVariantConversionCallbacks();
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if (collection == null)
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throw new ArgumentNullException(nameof(collection));
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_underlyingArray = new Array();
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foreach (T element in collection)
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Add(element);
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}
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/// <summary>
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/// Constructs a new <see cref="Array{T}"/> from the given items.
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/// </summary>
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/// <param name="array">The items to put in the new array.</param>
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/// <returns>A new Godot Array.</returns>
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public Array(T[] array) : this()
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{
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ValidateVariantConversionCallbacks();
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if (array == null)
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throw new ArgumentNullException(nameof(array));
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_underlyingArray = new Array();
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foreach (T element in array)
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Add(element);
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}
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/// <summary>
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/// Constructs a typed <see cref="Array{T}"/> from an untyped <see cref="Array"/>.
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/// </summary>
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/// <param name="array">The untyped array to construct from.</param>
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public Array(Array array)
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{
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ValidateVariantConversionCallbacks();
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_underlyingArray = array;
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}
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// Explicit name to make it very clear
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internal static Array<T> CreateTakingOwnershipOfDisposableValue(godot_array nativeValueToOwn)
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=> new Array<T>(Array.CreateTakingOwnershipOfDisposableValue(nativeValueToOwn));
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/// <summary>
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/// Converts this typed <see cref="Array{T}"/> to an untyped <see cref="Array"/>.
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/// </summary>
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/// <param name="from">The typed array to convert.</param>
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public static explicit operator Array(Array<T> from)
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{
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return from?._underlyingArray;
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}
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/// <summary>
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/// Duplicates this <see cref="Array{T}"/>.
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/// </summary>
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/// <param name="deep">If <see langword="true"/>, performs a deep copy.</param>
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/// <returns>A new Godot Array.</returns>
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public Array<T> Duplicate(bool deep = false)
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{
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return new Array<T>(_underlyingArray.Duplicate(deep));
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}
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/// <summary>
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/// Resizes this <see cref="Array{T}"/> to the given size.
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/// </summary>
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/// <param name="newSize">The new size of the array.</param>
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/// <returns><see cref="Error.Ok"/> if successful, or an error code.</returns>
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public Error Resize(int newSize)
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{
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return _underlyingArray.Resize(newSize);
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}
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/// <summary>
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/// Shuffles the contents of this <see cref="Array{T}"/> into a random order.
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/// </summary>
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public void Shuffle()
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{
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_underlyingArray.Shuffle();
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}
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/// <summary>
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/// Concatenates these two <see cref="Array{T}"/>s.
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/// </summary>
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/// <param name="left">The first array.</param>
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/// <param name="right">The second array.</param>
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/// <returns>A new Godot Array with the contents of both arrays.</returns>
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public static Array<T> operator +(Array<T> left, Array<T> right)
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{
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if (left == null)
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{
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if (right == null)
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return new Array<T>();
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return right.Duplicate(deep: false);
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}
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if (right == null)
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return left.Duplicate(deep: false);
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return new Array<T>(left._underlyingArray + right._underlyingArray);
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}
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// IList<T>
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/// <summary>
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/// Returns the value at the given <paramref name="index"/>.
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/// </summary>
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/// <value>The value at the given <paramref name="index"/>.</value>
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public unsafe T this[int index]
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{
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get
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{
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_underlyingArray.GetVariantBorrowElementAt(index, out godot_variant borrowElem);
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return _convertToManagedCallback(borrowElem);
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}
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set
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{
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if (index < 0 || index >= Count)
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throw new ArgumentOutOfRangeException(nameof(index));
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var self = (godot_array)_underlyingArray.NativeValue;
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godot_variant* ptrw = NativeFuncs.godotsharp_array_ptrw(ref self);
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godot_variant* itemPtr = &ptrw[index];
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(*itemPtr).Dispose();
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*itemPtr = _convertToVariantCallback(value);
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}
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}
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/// <summary>
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/// Searches this <see cref="Array{T}"/> for an item
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/// and returns its index or -1 if not found.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to search for.</param>
|
||||
/// <returns>The index of the item, or -1 if not found.</returns>
|
||||
public unsafe int IndexOf(T item)
|
||||
{
|
||||
using var variantValue = _convertToVariantCallback(item);
|
||||
var self = (godot_array)_underlyingArray.NativeValue;
|
||||
return NativeFuncs.godotsharp_array_index_of(ref self, variantValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inserts a new item at a given position in the <see cref="Array{T}"/>.
|
||||
/// The position must be a valid position of an existing item,
|
||||
/// or the position at the end of the array.
|
||||
/// Existing items will be moved to the right.
|
||||
/// </summary>
|
||||
/// <param name="index">The index to insert at.</param>
|
||||
/// <param name="item">The item to insert.</param>
|
||||
public unsafe void Insert(int index, T item)
|
||||
{
|
||||
if (index < 0 || index > Count)
|
||||
throw new ArgumentOutOfRangeException(nameof(index));
|
||||
|
||||
using var variantValue = _convertToVariantCallback(item);
|
||||
var self = (godot_array)_underlyingArray.NativeValue;
|
||||
NativeFuncs.godotsharp_array_insert(ref self, index, variantValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes an element from this <see cref="Array{T}"/> by index.
|
||||
/// </summary>
|
||||
/// <param name="index">The index of the element to remove.</param>
|
||||
public void RemoveAt(int index)
|
||||
{
|
||||
_underlyingArray.RemoveAt(index);
|
||||
}
|
||||
|
||||
// ICollection<T>
|
||||
|
||||
/// <summary>
|
||||
/// Returns the number of elements in this <see cref="Array{T}"/>.
|
||||
/// This is also known as the size or length of the array.
|
||||
/// </summary>
|
||||
/// <returns>The number of elements.</returns>
|
||||
public int Count => _underlyingArray.Count;
|
||||
|
||||
bool ICollection<T>.IsReadOnly => false;
|
||||
|
||||
/// <summary>
|
||||
/// Adds an item to the end of this <see cref="Array{T}"/>.
|
||||
/// This is the same as <c>append</c> or <c>push_back</c> in GDScript.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to add.</param>
|
||||
/// <returns>The new size after adding the item.</returns>
|
||||
public unsafe void Add(T item)
|
||||
{
|
||||
using var variantValue = _convertToVariantCallback(item);
|
||||
var self = (godot_array)_underlyingArray.NativeValue;
|
||||
_ = NativeFuncs.godotsharp_array_add(ref self, variantValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Erases all items from this <see cref="Array{T}"/>.
|
||||
/// </summary>
|
||||
public void Clear()
|
||||
{
|
||||
_underlyingArray.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if this <see cref="Array{T}"/> contains the given item.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to look for.</param>
|
||||
/// <returns>Whether or not this array contains the given item.</returns>
|
||||
public bool Contains(T item) => IndexOf(item) != -1;
|
||||
|
||||
/// <summary>
|
||||
/// Copies the elements of this <see cref="Array{T}"/> to the given
|
||||
/// C# array, starting at the given index.
|
||||
/// </summary>
|
||||
/// <param name="array">The C# array to copy to.</param>
|
||||
/// <param name="arrayIndex">The index to start at.</param>
|
||||
public void CopyTo(T[] array, int arrayIndex)
|
||||
{
|
||||
if (array == null)
|
||||
throw new ArgumentNullException(nameof(array), "Value cannot be null.");
|
||||
|
||||
if (arrayIndex < 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(arrayIndex),
|
||||
"Number was less than the array's lower bound in the first dimension.");
|
||||
}
|
||||
|
||||
int count = Count;
|
||||
|
||||
if (array.Length < (arrayIndex + count))
|
||||
{
|
||||
throw new ArgumentException(
|
||||
"Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
|
||||
}
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
array[arrayIndex] = this[i];
|
||||
arrayIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes the first occurrence of the specified value
|
||||
/// from this <see cref="Array{T}"/>.
|
||||
/// </summary>
|
||||
/// <param name="item">The value to remove.</param>
|
||||
/// <returns>A <see langword="bool"/> indicating success or failure.</returns>
|
||||
public bool Remove(T item)
|
||||
{
|
||||
int index = IndexOf(item);
|
||||
if (index >= 0)
|
||||
{
|
||||
RemoveAt(index);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// IEnumerable<T>
|
||||
|
||||
/// <summary>
|
||||
/// Gets an enumerator for this <see cref="Array{T}"/>.
|
||||
/// </summary>
|
||||
/// <returns>An enumerator.</returns>
|
||||
public IEnumerator<T> GetEnumerator()
|
||||
{
|
||||
int count = _underlyingArray.Count;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
yield return this[i];
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||||
|
||||
/// <summary>
|
||||
/// Converts this <see cref="Array{T}"/> to a string.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of this array.</returns>
|
||||
public override string ToString() => _underlyingArray.ToString();
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static implicit operator Variant(Array<T> from) => Variant.CreateFrom(from);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static explicit operator Array<T>(Variant from) => from.AsGodotArray<T>();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Godot.NativeInterop;
|
||||
|
||||
namespace Godot.Collections
|
||||
|
@ -341,4 +343,380 @@ namespace Godot.Collections
|
|||
return Marshaling.ConvertStringToManaged(str);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Typed wrapper around Godot's Dictionary class, a dictionary of Variant
|
||||
/// typed elements allocated in the engine in C++. Useful when
|
||||
/// interfacing with the engine. Otherwise prefer .NET collections
|
||||
/// such as <see cref="System.Collections.Generic.Dictionary{TKey, TValue}"/>.
|
||||
/// </summary>
|
||||
/// <typeparam name="TKey">The type of the dictionary's keys.</typeparam>
|
||||
/// <typeparam name="TValue">The type of the dictionary's values.</typeparam>
|
||||
public class Dictionary<TKey, TValue> :
|
||||
IDictionary<TKey, TValue>,
|
||||
IReadOnlyDictionary<TKey, TValue>
|
||||
{
|
||||
// ReSharper disable StaticMemberInGenericType
|
||||
// Warning is about unique static fields being created for each generic type combination:
|
||||
// https://www.jetbrains.com/help/resharper/StaticMemberInGenericType.html
|
||||
// In our case this is exactly what we want.
|
||||
|
||||
private static unsafe delegate* managed<in TKey, godot_variant> _convertKeyToVariantCallback;
|
||||
private static unsafe delegate* managed<in godot_variant, TKey> _convertKeyToManagedCallback;
|
||||
private static unsafe delegate* managed<in TValue, godot_variant> _convertValueToVariantCallback;
|
||||
private static unsafe delegate* managed<in godot_variant, TValue> _convertValueToManagedCallback;
|
||||
|
||||
// ReSharper restore StaticMemberInGenericType
|
||||
|
||||
static unsafe Dictionary()
|
||||
{
|
||||
_convertKeyToVariantCallback = VariantConversionCallbacks.GetToVariantCallback<TKey>();
|
||||
_convertKeyToManagedCallback = VariantConversionCallbacks.GetToManagedCallback<TKey>();
|
||||
_convertValueToVariantCallback = VariantConversionCallbacks.GetToVariantCallback<TValue>();
|
||||
_convertValueToManagedCallback = VariantConversionCallbacks.GetToManagedCallback<TValue>();
|
||||
}
|
||||
|
||||
private static unsafe void ValidateVariantConversionCallbacks()
|
||||
{
|
||||
if (_convertKeyToVariantCallback == null || _convertKeyToManagedCallback == null)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"The dictionary key type is not supported for conversion to Variant: '{typeof(TKey).FullName}'");
|
||||
}
|
||||
|
||||
if (_convertValueToVariantCallback == null || _convertValueToManagedCallback == null)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"The dictionary value type is not supported for conversion to Variant: '{typeof(TValue).FullName}'");
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Dictionary _underlyingDict;
|
||||
|
||||
internal ref godot_dictionary.movable NativeValue
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => ref _underlyingDict.NativeValue;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new empty <see cref="Dictionary{TKey, TValue}"/>.
|
||||
/// </summary>
|
||||
public Dictionary()
|
||||
{
|
||||
ValidateVariantConversionCallbacks();
|
||||
|
||||
_underlyingDict = new Dictionary();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new <see cref="Dictionary{TKey, TValue}"/> from the given dictionary's elements.
|
||||
/// </summary>
|
||||
/// <param name="dictionary">The dictionary to construct from.</param>
|
||||
/// <returns>A new Godot Dictionary.</returns>
|
||||
public Dictionary(IDictionary<TKey, TValue> dictionary)
|
||||
{
|
||||
ValidateVariantConversionCallbacks();
|
||||
|
||||
if (dictionary == null)
|
||||
throw new ArgumentNullException(nameof(dictionary));
|
||||
|
||||
_underlyingDict = new Dictionary();
|
||||
|
||||
foreach (KeyValuePair<TKey, TValue> entry in dictionary)
|
||||
Add(entry.Key, entry.Value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new <see cref="Dictionary{TKey, TValue}"/> from the given dictionary's elements.
|
||||
/// </summary>
|
||||
/// <param name="dictionary">The dictionary to construct from.</param>
|
||||
/// <returns>A new Godot Dictionary.</returns>
|
||||
public Dictionary(Dictionary dictionary)
|
||||
{
|
||||
ValidateVariantConversionCallbacks();
|
||||
|
||||
_underlyingDict = dictionary;
|
||||
}
|
||||
|
||||
// Explicit name to make it very clear
|
||||
internal static Dictionary<TKey, TValue> CreateTakingOwnershipOfDisposableValue(
|
||||
godot_dictionary nativeValueToOwn)
|
||||
=> new Dictionary<TKey, TValue>(Dictionary.CreateTakingOwnershipOfDisposableValue(nativeValueToOwn));
|
||||
|
||||
/// <summary>
|
||||
/// Converts this typed <see cref="Dictionary{TKey, TValue}"/> to an untyped <see cref="Dictionary"/>.
|
||||
/// </summary>
|
||||
/// <param name="from">The typed dictionary to convert.</param>
|
||||
public static explicit operator Dictionary(Dictionary<TKey, TValue> from)
|
||||
{
|
||||
return from?._underlyingDict;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Duplicates this <see cref="Dictionary{TKey, TValue}"/>.
|
||||
/// </summary>
|
||||
/// <param name="deep">If <see langword="true"/>, performs a deep copy.</param>
|
||||
/// <returns>A new Godot Dictionary.</returns>
|
||||
public Dictionary<TKey, TValue> Duplicate(bool deep = false)
|
||||
{
|
||||
return new Dictionary<TKey, TValue>(_underlyingDict.Duplicate(deep));
|
||||
}
|
||||
|
||||
// IDictionary<TKey, TValue>
|
||||
|
||||
/// <summary>
|
||||
/// Returns the value at the given <paramref name="key"/>.
|
||||
/// </summary>
|
||||
/// <value>The value at the given <paramref name="key"/>.</value>
|
||||
public unsafe TValue this[TKey key]
|
||||
{
|
||||
get
|
||||
{
|
||||
using var variantKey = _convertKeyToVariantCallback(key);
|
||||
var self = (godot_dictionary)_underlyingDict.NativeValue;
|
||||
|
||||
if (NativeFuncs.godotsharp_dictionary_try_get_value(ref self,
|
||||
variantKey, out godot_variant value).ToBool())
|
||||
{
|
||||
using (value)
|
||||
return _convertValueToManagedCallback(value);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new KeyNotFoundException();
|
||||
}
|
||||
}
|
||||
set
|
||||
{
|
||||
using var variantKey = _convertKeyToVariantCallback(key);
|
||||
using var variantValue = _convertValueToVariantCallback(value);
|
||||
var self = (godot_dictionary)_underlyingDict.NativeValue;
|
||||
NativeFuncs.godotsharp_dictionary_set_value(ref self,
|
||||
variantKey, variantValue);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the collection of keys in this <see cref="Dictionary{TKey, TValue}"/>.
|
||||
/// </summary>
|
||||
public ICollection<TKey> Keys
|
||||
{
|
||||
get
|
||||
{
|
||||
godot_array keyArray;
|
||||
var self = (godot_dictionary)_underlyingDict.NativeValue;
|
||||
NativeFuncs.godotsharp_dictionary_keys(ref self, out keyArray);
|
||||
return Array<TKey>.CreateTakingOwnershipOfDisposableValue(keyArray);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the collection of elements in this <see cref="Dictionary{TKey, TValue}"/>.
|
||||
/// </summary>
|
||||
public ICollection<TValue> Values
|
||||
{
|
||||
get
|
||||
{
|
||||
godot_array valuesArray;
|
||||
var self = (godot_dictionary)_underlyingDict.NativeValue;
|
||||
NativeFuncs.godotsharp_dictionary_values(ref self, out valuesArray);
|
||||
return Array<TValue>.CreateTakingOwnershipOfDisposableValue(valuesArray);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerable<TKey> IReadOnlyDictionary<TKey, TValue>.Keys => Keys;
|
||||
|
||||
IEnumerable<TValue> IReadOnlyDictionary<TKey, TValue>.Values => Values;
|
||||
|
||||
private unsafe KeyValuePair<TKey, TValue> GetKeyValuePair(int index)
|
||||
{
|
||||
var self = (godot_dictionary)_underlyingDict.NativeValue;
|
||||
NativeFuncs.godotsharp_dictionary_key_value_pair_at(ref self, index,
|
||||
out godot_variant key,
|
||||
out godot_variant value);
|
||||
using (key)
|
||||
using (value)
|
||||
{
|
||||
return new KeyValuePair<TKey, TValue>(
|
||||
_convertKeyToManagedCallback(key),
|
||||
_convertValueToManagedCallback(value));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds an object <paramref name="value"/> at key <paramref name="key"/>
|
||||
/// to this <see cref="Dictionary{TKey, TValue}"/>.
|
||||
/// </summary>
|
||||
/// <param name="key">The key at which to add the object.</param>
|
||||
/// <param name="value">The object to add.</param>
|
||||
public unsafe void Add(TKey key, TValue value)
|
||||
{
|
||||
using var variantKey = _convertKeyToVariantCallback(key);
|
||||
var self = (godot_dictionary)_underlyingDict.NativeValue;
|
||||
|
||||
if (NativeFuncs.godotsharp_dictionary_contains_key(ref self, variantKey).ToBool())
|
||||
throw new ArgumentException("An element with the same key already exists", nameof(key));
|
||||
|
||||
using var variantValue = _convertValueToVariantCallback(value);
|
||||
NativeFuncs.godotsharp_dictionary_add(ref self, variantKey, variantValue);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if this <see cref="Dictionary{TKey, TValue}"/> contains the given key.
|
||||
/// </summary>
|
||||
/// <param name="key">The key to look for.</param>
|
||||
/// <returns>Whether or not this dictionary contains the given key.</returns>
|
||||
public unsafe bool ContainsKey(TKey key)
|
||||
{
|
||||
using var variantKey = _convertKeyToVariantCallback(key);
|
||||
var self = (godot_dictionary)_underlyingDict.NativeValue;
|
||||
return NativeFuncs.godotsharp_dictionary_contains_key(ref self, variantKey).ToBool();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes an element from this <see cref="Dictionary{TKey, TValue}"/> by key.
|
||||
/// </summary>
|
||||
/// <param name="key">The key of the element to remove.</param>
|
||||
public unsafe bool Remove(TKey key)
|
||||
{
|
||||
using var variantKey = _convertKeyToVariantCallback(key);
|
||||
var self = (godot_dictionary)_underlyingDict.NativeValue;
|
||||
return NativeFuncs.godotsharp_dictionary_remove_key(ref self, variantKey).ToBool();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the object at the given <paramref name="key"/>.
|
||||
/// </summary>
|
||||
/// <param name="key">The key of the element to get.</param>
|
||||
/// <param name="value">The value at the given <paramref name="key"/>.</param>
|
||||
/// <returns>If an object was found for the given <paramref name="key"/>.</returns>
|
||||
public unsafe bool TryGetValue(TKey key, [MaybeNullWhen(false)] out TValue value)
|
||||
{
|
||||
using var variantKey = _convertKeyToVariantCallback(key);
|
||||
var self = (godot_dictionary)_underlyingDict.NativeValue;
|
||||
bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref self,
|
||||
variantKey, out godot_variant retValue).ToBool();
|
||||
|
||||
using (retValue)
|
||||
value = found ? _convertValueToManagedCallback(retValue) : default;
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
// ICollection<KeyValuePair<TKey, TValue>>
|
||||
|
||||
/// <summary>
|
||||
/// Returns the number of elements in this <see cref="Dictionary{TKey, TValue}"/>.
|
||||
/// This is also known as the size or length of the dictionary.
|
||||
/// </summary>
|
||||
/// <returns>The number of elements.</returns>
|
||||
public int Count => _underlyingDict.Count;
|
||||
|
||||
bool ICollection<KeyValuePair<TKey, TValue>>.IsReadOnly => false;
|
||||
|
||||
void ICollection<KeyValuePair<TKey, TValue>>.Add(KeyValuePair<TKey, TValue> item)
|
||||
=> Add(item.Key, item.Value);
|
||||
|
||||
/// <summary>
|
||||
/// Erases all the items from this <see cref="Dictionary{TKey, TValue}"/>.
|
||||
/// </summary>
|
||||
public void Clear() => _underlyingDict.Clear();
|
||||
|
||||
unsafe bool ICollection<KeyValuePair<TKey, TValue>>.Contains(KeyValuePair<TKey, TValue> item)
|
||||
{
|
||||
using var variantKey = _convertKeyToVariantCallback(item.Key);
|
||||
var self = (godot_dictionary)_underlyingDict.NativeValue;
|
||||
bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref self,
|
||||
variantKey, out godot_variant retValue).ToBool();
|
||||
|
||||
using (retValue)
|
||||
{
|
||||
if (!found)
|
||||
return false;
|
||||
|
||||
using var variantValue = _convertValueToVariantCallback(item.Value);
|
||||
return NativeFuncs.godotsharp_variant_equals(variantValue, retValue).ToBool();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Copies the elements of this <see cref="Dictionary{TKey, TValue}"/> to the given
|
||||
/// untyped C# array, starting at the given index.
|
||||
/// </summary>
|
||||
/// <param name="array">The array to copy to.</param>
|
||||
/// <param name="arrayIndex">The index to start at.</param>
|
||||
public void CopyTo(KeyValuePair<TKey, TValue>[] array, int arrayIndex)
|
||||
{
|
||||
if (array == null)
|
||||
throw new ArgumentNullException(nameof(array), "Value cannot be null.");
|
||||
|
||||
if (arrayIndex < 0)
|
||||
throw new ArgumentOutOfRangeException(nameof(arrayIndex),
|
||||
"Number was less than the array's lower bound in the first dimension.");
|
||||
|
||||
int count = Count;
|
||||
|
||||
if (array.Length < (arrayIndex + count))
|
||||
throw new ArgumentException(
|
||||
"Destination array was not long enough. Check destIndex and length, and the array's lower bounds.");
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
array[arrayIndex] = GetKeyValuePair(i);
|
||||
arrayIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
unsafe bool ICollection<KeyValuePair<TKey, TValue>>.Remove(KeyValuePair<TKey, TValue> item)
|
||||
{
|
||||
using var variantKey = _convertKeyToVariantCallback(item.Key);
|
||||
var self = (godot_dictionary)_underlyingDict.NativeValue;
|
||||
bool found = NativeFuncs.godotsharp_dictionary_try_get_value(ref self,
|
||||
variantKey, out godot_variant retValue).ToBool();
|
||||
|
||||
using (retValue)
|
||||
{
|
||||
if (!found)
|
||||
return false;
|
||||
|
||||
using var variantValue = _convertValueToVariantCallback(item.Value);
|
||||
if (NativeFuncs.godotsharp_variant_equals(variantValue, retValue).ToBool())
|
||||
{
|
||||
return NativeFuncs.godotsharp_dictionary_remove_key(
|
||||
ref self, variantKey).ToBool();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
// IEnumerable<KeyValuePair<TKey, TValue>>
|
||||
|
||||
/// <summary>
|
||||
/// Gets an enumerator for this <see cref="Dictionary{TKey, TValue}"/>.
|
||||
/// </summary>
|
||||
/// <returns>An enumerator.</returns>
|
||||
public IEnumerator<KeyValuePair<TKey, TValue>> GetEnumerator()
|
||||
{
|
||||
for (int i = 0; i < Count; i++)
|
||||
{
|
||||
yield return GetKeyValuePair(i);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||||
|
||||
/// <summary>
|
||||
/// Converts this <see cref="Dictionary{TKey, TValue}"/> to a string.
|
||||
/// </summary>
|
||||
/// <returns>A string representation of this dictionary.</returns>
|
||||
public override string ToString() => _underlyingDict.ToString();
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static implicit operator Variant(Dictionary<TKey, TValue> from) => Variant.CreateFrom(from);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static explicit operator Dictionary<TKey, TValue>(Variant from) => from.AsGodotDictionary<TKey, TValue>();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,976 @@
|
|||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
namespace Godot.NativeInterop;
|
||||
|
||||
internal static unsafe class VariantConversionCallbacks
|
||||
{
|
||||
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
|
||||
internal static delegate* <in T, godot_variant> GetToVariantCallback<T>()
|
||||
{
|
||||
static godot_variant FromBool(in bool @bool) =>
|
||||
VariantUtils.CreateFromBool(@bool);
|
||||
|
||||
static godot_variant FromChar(in char @char) =>
|
||||
VariantUtils.CreateFromInt(@char);
|
||||
|
||||
static godot_variant FromInt8(in sbyte @int8) =>
|
||||
VariantUtils.CreateFromInt(@int8);
|
||||
|
||||
static godot_variant FromInt16(in short @int16) =>
|
||||
VariantUtils.CreateFromInt(@int16);
|
||||
|
||||
static godot_variant FromInt32(in int @int32) =>
|
||||
VariantUtils.CreateFromInt(@int32);
|
||||
|
||||
static godot_variant FromInt64(in long @int64) =>
|
||||
VariantUtils.CreateFromInt(@int64);
|
||||
|
||||
static godot_variant FromUInt8(in byte @uint8) =>
|
||||
VariantUtils.CreateFromInt(@uint8);
|
||||
|
||||
static godot_variant FromUInt16(in ushort @uint16) =>
|
||||
VariantUtils.CreateFromInt(@uint16);
|
||||
|
||||
static godot_variant FromUInt32(in uint @uint32) =>
|
||||
VariantUtils.CreateFromInt(@uint32);
|
||||
|
||||
static godot_variant FromUInt64(in ulong @uint64) =>
|
||||
VariantUtils.CreateFromInt(@uint64);
|
||||
|
||||
static godot_variant FromFloat(in float @float) =>
|
||||
VariantUtils.CreateFromFloat(@float);
|
||||
|
||||
static godot_variant FromDouble(in double @double) =>
|
||||
VariantUtils.CreateFromFloat(@double);
|
||||
|
||||
static godot_variant FromVector2(in Vector2 @vector2) =>
|
||||
VariantUtils.CreateFromVector2(@vector2);
|
||||
|
||||
static godot_variant FromVector2I(in Vector2i vector2I) =>
|
||||
VariantUtils.CreateFromVector2i(vector2I);
|
||||
|
||||
static godot_variant FromRect2(in Rect2 @rect2) =>
|
||||
VariantUtils.CreateFromRect2(@rect2);
|
||||
|
||||
static godot_variant FromRect2I(in Rect2i rect2I) =>
|
||||
VariantUtils.CreateFromRect2i(rect2I);
|
||||
|
||||
static godot_variant FromTransform2D(in Transform2D @transform2D) =>
|
||||
VariantUtils.CreateFromTransform2D(@transform2D);
|
||||
|
||||
static godot_variant FromVector3(in Vector3 @vector3) =>
|
||||
VariantUtils.CreateFromVector3(@vector3);
|
||||
|
||||
static godot_variant FromVector3I(in Vector3i vector3I) =>
|
||||
VariantUtils.CreateFromVector3i(vector3I);
|
||||
|
||||
static godot_variant FromBasis(in Basis @basis) =>
|
||||
VariantUtils.CreateFromBasis(@basis);
|
||||
|
||||
static godot_variant FromQuaternion(in Quaternion @quaternion) =>
|
||||
VariantUtils.CreateFromQuaternion(@quaternion);
|
||||
|
||||
static godot_variant FromTransform3D(in Transform3D @transform3d) =>
|
||||
VariantUtils.CreateFromTransform3D(@transform3d);
|
||||
|
||||
static godot_variant FromAabb(in AABB @aabb) =>
|
||||
VariantUtils.CreateFromAABB(@aabb);
|
||||
|
||||
static godot_variant FromColor(in Color @color) =>
|
||||
VariantUtils.CreateFromColor(@color);
|
||||
|
||||
static godot_variant FromPlane(in Plane @plane) =>
|
||||
VariantUtils.CreateFromPlane(@plane);
|
||||
|
||||
static godot_variant FromCallable(in Callable @callable) =>
|
||||
VariantUtils.CreateFromCallable(@callable);
|
||||
|
||||
static godot_variant FromSignalInfo(in SignalInfo @signalInfo) =>
|
||||
VariantUtils.CreateFromSignalInfo(@signalInfo);
|
||||
|
||||
static godot_variant FromString(in string @string) =>
|
||||
VariantUtils.CreateFromString(@string);
|
||||
|
||||
static godot_variant FromByteArray(in byte[] byteArray) =>
|
||||
VariantUtils.CreateFromPackedByteArray(byteArray);
|
||||
|
||||
static godot_variant FromInt32Array(in int[] int32Array) =>
|
||||
VariantUtils.CreateFromPackedInt32Array(int32Array);
|
||||
|
||||
static godot_variant FromInt64Array(in long[] int64Array) =>
|
||||
VariantUtils.CreateFromPackedInt64Array(int64Array);
|
||||
|
||||
static godot_variant FromFloatArray(in float[] floatArray) =>
|
||||
VariantUtils.CreateFromPackedFloat32Array(floatArray);
|
||||
|
||||
static godot_variant FromDoubleArray(in double[] doubleArray) =>
|
||||
VariantUtils.CreateFromPackedFloat64Array(doubleArray);
|
||||
|
||||
static godot_variant FromStringArray(in string[] stringArray) =>
|
||||
VariantUtils.CreateFromPackedStringArray(stringArray);
|
||||
|
||||
static godot_variant FromVector2Array(in Vector2[] vector2Array) =>
|
||||
VariantUtils.CreateFromPackedVector2Array(vector2Array);
|
||||
|
||||
static godot_variant FromVector3Array(in Vector3[] vector3Array) =>
|
||||
VariantUtils.CreateFromPackedVector3Array(vector3Array);
|
||||
|
||||
static godot_variant FromColorArray(in Color[] colorArray) =>
|
||||
VariantUtils.CreateFromPackedColorArray(colorArray);
|
||||
|
||||
static godot_variant FromStringNameArray(in StringName[] stringNameArray) =>
|
||||
VariantUtils.CreateFromSystemArrayOfStringName(stringNameArray);
|
||||
|
||||
static godot_variant FromNodePathArray(in NodePath[] nodePathArray) =>
|
||||
VariantUtils.CreateFromSystemArrayOfNodePath(nodePathArray);
|
||||
|
||||
static godot_variant FromRidArray(in RID[] ridArray) =>
|
||||
VariantUtils.CreateFromSystemArrayOfRID(ridArray);
|
||||
|
||||
static godot_variant FromGodotObject(in Godot.Object godotObject) =>
|
||||
VariantUtils.CreateFromGodotObject(godotObject);
|
||||
|
||||
static godot_variant FromStringName(in StringName stringName) =>
|
||||
VariantUtils.CreateFromStringName(stringName);
|
||||
|
||||
static godot_variant FromNodePath(in NodePath nodePath) =>
|
||||
VariantUtils.CreateFromNodePath(nodePath);
|
||||
|
||||
static godot_variant FromRid(in RID rid) =>
|
||||
VariantUtils.CreateFromRID(rid);
|
||||
|
||||
static godot_variant FromGodotDictionary(in Collections.Dictionary godotDictionary) =>
|
||||
VariantUtils.CreateFromDictionary(godotDictionary);
|
||||
|
||||
static godot_variant FromGodotArray(in Collections.Array godotArray) =>
|
||||
VariantUtils.CreateFromArray(godotArray);
|
||||
|
||||
static godot_variant FromVariant(in Variant variant) =>
|
||||
NativeFuncs.godotsharp_variant_new_copy((godot_variant)variant.NativeVar);
|
||||
|
||||
var typeOfT = typeof(T);
|
||||
|
||||
if (typeOfT == typeof(bool))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in bool, godot_variant>)
|
||||
&FromBool;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(char))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in char, godot_variant>)
|
||||
&FromChar;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(sbyte))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in sbyte, godot_variant>)
|
||||
&FromInt8;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(short))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in short, godot_variant>)
|
||||
&FromInt16;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(int))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in int, godot_variant>)
|
||||
&FromInt32;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(long))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in long, godot_variant>)
|
||||
&FromInt64;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(byte))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in byte, godot_variant>)
|
||||
&FromUInt8;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(ushort))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in ushort, godot_variant>)
|
||||
&FromUInt16;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(uint))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in uint, godot_variant>)
|
||||
&FromUInt32;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(ulong))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in ulong, godot_variant>)
|
||||
&FromUInt64;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(float))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in float, godot_variant>)
|
||||
&FromFloat;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(double))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in double, godot_variant>)
|
||||
&FromDouble;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector2))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Vector2, godot_variant>)
|
||||
&FromVector2;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector2i))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Vector2i, godot_variant>)
|
||||
&FromVector2I;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Rect2))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Rect2, godot_variant>)
|
||||
&FromRect2;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Rect2i))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Rect2i, godot_variant>)
|
||||
&FromRect2I;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Transform2D))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Transform2D, godot_variant>)
|
||||
&FromTransform2D;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector3))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Vector3, godot_variant>)
|
||||
&FromVector3;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector3i))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Vector3i, godot_variant>)
|
||||
&FromVector3I;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Basis))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Basis, godot_variant>)
|
||||
&FromBasis;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Quaternion))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Quaternion, godot_variant>)
|
||||
&FromQuaternion;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Transform3D))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Transform3D, godot_variant>)
|
||||
&FromTransform3D;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(AABB))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in AABB, godot_variant>)
|
||||
&FromAabb;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Color))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Color, godot_variant>)
|
||||
&FromColor;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Plane))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Plane, godot_variant>)
|
||||
&FromPlane;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Callable))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Callable, godot_variant>)
|
||||
&FromCallable;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(SignalInfo))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in SignalInfo, godot_variant>)
|
||||
&FromSignalInfo;
|
||||
}
|
||||
|
||||
if (typeOfT.IsEnum)
|
||||
{
|
||||
var enumUnderlyingType = typeOfT.GetEnumUnderlyingType();
|
||||
|
||||
switch (Type.GetTypeCode(enumUnderlyingType))
|
||||
{
|
||||
case TypeCode.SByte:
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in sbyte, godot_variant>)
|
||||
&FromInt8;
|
||||
}
|
||||
case TypeCode.Int16:
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in short, godot_variant>)
|
||||
&FromInt16;
|
||||
}
|
||||
case TypeCode.Int32:
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in int, godot_variant>)
|
||||
&FromInt32;
|
||||
}
|
||||
case TypeCode.Int64:
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in long, godot_variant>)
|
||||
&FromInt64;
|
||||
}
|
||||
case TypeCode.Byte:
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in byte, godot_variant>)
|
||||
&FromUInt8;
|
||||
}
|
||||
case TypeCode.UInt16:
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in ushort, godot_variant>)
|
||||
&FromUInt16;
|
||||
}
|
||||
case TypeCode.UInt32:
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in uint, godot_variant>)
|
||||
&FromUInt32;
|
||||
}
|
||||
case TypeCode.UInt64:
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in ulong, godot_variant>)
|
||||
&FromUInt64;
|
||||
}
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(string))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in string, godot_variant>)
|
||||
&FromString;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(byte[]))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in byte[], godot_variant>)
|
||||
&FromByteArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(int[]))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in int[], godot_variant>)
|
||||
&FromInt32Array;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(long[]))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in long[], godot_variant>)
|
||||
&FromInt64Array;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(float[]))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in float[], godot_variant>)
|
||||
&FromFloatArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(double[]))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in double[], godot_variant>)
|
||||
&FromDoubleArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(string[]))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in string[], godot_variant>)
|
||||
&FromStringArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector2[]))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Vector2[], godot_variant>)
|
||||
&FromVector2Array;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector3[]))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Vector3[], godot_variant>)
|
||||
&FromVector3Array;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Color[]))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Color[], godot_variant>)
|
||||
&FromColorArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(StringName[]))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in StringName[], godot_variant>)
|
||||
&FromStringNameArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(NodePath[]))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in NodePath[], godot_variant>)
|
||||
&FromNodePathArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(RID[]))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in RID[], godot_variant>)
|
||||
&FromRidArray;
|
||||
}
|
||||
|
||||
if (typeof(Godot.Object).IsAssignableFrom(typeOfT))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Godot.Object, godot_variant>)
|
||||
&FromGodotObject;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(StringName))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in StringName, godot_variant>)
|
||||
&FromStringName;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(NodePath))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in NodePath, godot_variant>)
|
||||
&FromNodePath;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(RID))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in RID, godot_variant>)
|
||||
&FromRid;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Godot.Collections.Dictionary))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Godot.Collections.Dictionary, godot_variant>)
|
||||
&FromGodotDictionary;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Godot.Collections.Array))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Godot.Collections.Array, godot_variant>)
|
||||
&FromGodotArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Variant))
|
||||
{
|
||||
return (delegate* <in T, godot_variant>)(delegate* <in Variant, godot_variant>)
|
||||
&FromVariant;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
|
||||
internal static delegate* <in godot_variant, T> GetToManagedCallback<T>()
|
||||
{
|
||||
static bool ToBool(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToBool(variant);
|
||||
|
||||
static char ToChar(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToChar(variant);
|
||||
|
||||
static sbyte ToInt8(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToInt8(variant);
|
||||
|
||||
static short ToInt16(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToInt16(variant);
|
||||
|
||||
static int ToInt32(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToInt32(variant);
|
||||
|
||||
static long ToInt64(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToInt64(variant);
|
||||
|
||||
static byte ToUInt8(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToUInt8(variant);
|
||||
|
||||
static ushort ToUInt16(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToUInt16(variant);
|
||||
|
||||
static uint ToUInt32(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToUInt32(variant);
|
||||
|
||||
static ulong ToUInt64(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToUInt64(variant);
|
||||
|
||||
static float ToFloat(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToFloat32(variant);
|
||||
|
||||
static double ToDouble(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToFloat64(variant);
|
||||
|
||||
static Vector2 ToVector2(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToVector2(variant);
|
||||
|
||||
static Vector2i ToVector2I(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToVector2i(variant);
|
||||
|
||||
static Rect2 ToRect2(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToRect2(variant);
|
||||
|
||||
static Rect2i ToRect2I(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToRect2i(variant);
|
||||
|
||||
static Transform2D ToTransform2D(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToTransform2D(variant);
|
||||
|
||||
static Vector3 ToVector3(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToVector3(variant);
|
||||
|
||||
static Vector3i ToVector3I(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToVector3i(variant);
|
||||
|
||||
static Basis ToBasis(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToBasis(variant);
|
||||
|
||||
static Quaternion ToQuaternion(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToQuaternion(variant);
|
||||
|
||||
static Transform3D ToTransform3D(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToTransform3D(variant);
|
||||
|
||||
static AABB ToAabb(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToAABB(variant);
|
||||
|
||||
static Color ToColor(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToColor(variant);
|
||||
|
||||
static Plane ToPlane(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToPlane(variant);
|
||||
|
||||
static Callable ToCallable(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToCallableManaged(variant);
|
||||
|
||||
static SignalInfo ToSignalInfo(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToSignalInfo(variant);
|
||||
|
||||
static string ToString(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToStringObject(variant);
|
||||
|
||||
static byte[] ToByteArray(in godot_variant variant) =>
|
||||
VariantUtils.ConvertAsPackedByteArrayToSystemArray(variant);
|
||||
|
||||
static int[] ToInt32Array(in godot_variant variant) =>
|
||||
VariantUtils.ConvertAsPackedInt32ArrayToSystemArray(variant);
|
||||
|
||||
static long[] ToInt64Array(in godot_variant variant) =>
|
||||
VariantUtils.ConvertAsPackedInt64ArrayToSystemArray(variant);
|
||||
|
||||
static float[] ToFloatArray(in godot_variant variant) =>
|
||||
VariantUtils.ConvertAsPackedFloat32ArrayToSystemArray(variant);
|
||||
|
||||
static double[] ToDoubleArray(in godot_variant variant) =>
|
||||
VariantUtils.ConvertAsPackedFloat64ArrayToSystemArray(variant);
|
||||
|
||||
static string[] ToStringArray(in godot_variant variant) =>
|
||||
VariantUtils.ConvertAsPackedStringArrayToSystemArray(variant);
|
||||
|
||||
static Vector2[] ToVector2Array(in godot_variant variant) =>
|
||||
VariantUtils.ConvertAsPackedVector2ArrayToSystemArray(variant);
|
||||
|
||||
static Vector3[] ToVector3Array(in godot_variant variant) =>
|
||||
VariantUtils.ConvertAsPackedVector3ArrayToSystemArray(variant);
|
||||
|
||||
static Color[] ToColorArray(in godot_variant variant) =>
|
||||
VariantUtils.ConvertAsPackedColorArrayToSystemArray(variant);
|
||||
|
||||
static StringName[] ToStringNameArray(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToSystemArrayOfStringName(variant);
|
||||
|
||||
static NodePath[] ToNodePathArray(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToSystemArrayOfNodePath(variant);
|
||||
|
||||
static RID[] ToRidArray(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToSystemArrayOfRID(variant);
|
||||
|
||||
static Godot.Object ToGodotObject(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToGodotObject(variant);
|
||||
|
||||
static StringName ToStringName(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToStringNameObject(variant);
|
||||
|
||||
static NodePath ToNodePath(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToNodePathObject(variant);
|
||||
|
||||
static RID ToRid(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToRID(variant);
|
||||
|
||||
static Collections.Dictionary ToGodotDictionary(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToDictionaryObject(variant);
|
||||
|
||||
static Collections.Array ToGodotArray(in godot_variant variant) =>
|
||||
VariantUtils.ConvertToArrayObject(variant);
|
||||
|
||||
static Variant ToVariant(in godot_variant variant) =>
|
||||
Variant.CreateCopyingBorrowed(variant);
|
||||
|
||||
var typeOfT = typeof(T);
|
||||
|
||||
// ReSharper disable RedundantCast
|
||||
// Rider is being stupid here. These casts are definitely needed. We get build errors without them.
|
||||
|
||||
if (typeOfT == typeof(bool))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, bool>)
|
||||
&ToBool;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(char))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, char>)
|
||||
&ToChar;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(sbyte))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, sbyte>)
|
||||
&ToInt8;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(short))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, short>)
|
||||
&ToInt16;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(int))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, int>)
|
||||
&ToInt32;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(long))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, long>)
|
||||
&ToInt64;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(byte))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, byte>)
|
||||
&ToUInt8;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(ushort))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, ushort>)
|
||||
&ToUInt16;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(uint))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, uint>)
|
||||
&ToUInt32;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(ulong))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, ulong>)
|
||||
&ToUInt64;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(float))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, float>)
|
||||
&ToFloat;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(double))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, double>)
|
||||
&ToDouble;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector2))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Vector2>)
|
||||
&ToVector2;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector2i))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Vector2i>)
|
||||
&ToVector2I;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Rect2))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Rect2>)
|
||||
&ToRect2;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Rect2i))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Rect2i>)
|
||||
&ToRect2I;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Transform2D))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Transform2D>)
|
||||
&ToTransform2D;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector3))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Vector3>)
|
||||
&ToVector3;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector3i))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Vector3i>)
|
||||
&ToVector3I;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Basis))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Basis>)
|
||||
&ToBasis;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Quaternion))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Quaternion>)
|
||||
&ToQuaternion;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Transform3D))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Transform3D>)
|
||||
&ToTransform3D;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(AABB))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, AABB>)
|
||||
&ToAabb;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Color))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Color>)
|
||||
&ToColor;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Plane))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Plane>)
|
||||
&ToPlane;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Callable))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Callable>)
|
||||
&ToCallable;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(SignalInfo))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, SignalInfo>)
|
||||
&ToSignalInfo;
|
||||
}
|
||||
|
||||
if (typeOfT.IsEnum)
|
||||
{
|
||||
var enumUnderlyingType = typeOfT.GetEnumUnderlyingType();
|
||||
|
||||
switch (Type.GetTypeCode(enumUnderlyingType))
|
||||
{
|
||||
case TypeCode.SByte:
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, sbyte>)
|
||||
&ToInt8;
|
||||
}
|
||||
case TypeCode.Int16:
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, short>)
|
||||
&ToInt16;
|
||||
}
|
||||
case TypeCode.Int32:
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, int>)
|
||||
&ToInt32;
|
||||
}
|
||||
case TypeCode.Int64:
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, long>)
|
||||
&ToInt64;
|
||||
}
|
||||
case TypeCode.Byte:
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, byte>)
|
||||
&ToUInt8;
|
||||
}
|
||||
case TypeCode.UInt16:
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, ushort>)
|
||||
&ToUInt16;
|
||||
}
|
||||
case TypeCode.UInt32:
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, uint>)
|
||||
&ToUInt32;
|
||||
}
|
||||
case TypeCode.UInt64:
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, ulong>)
|
||||
&ToUInt64;
|
||||
}
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(string))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, string>)
|
||||
&ToString;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(byte[]))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, byte[]>)
|
||||
&ToByteArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(int[]))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, int[]>)
|
||||
&ToInt32Array;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(long[]))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, long[]>)
|
||||
&ToInt64Array;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(float[]))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, float[]>)
|
||||
&ToFloatArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(double[]))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, double[]>)
|
||||
&ToDoubleArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(string[]))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, string[]>)
|
||||
&ToStringArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector2[]))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Vector2[]>)
|
||||
&ToVector2Array;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Vector3[]))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Vector3[]>)
|
||||
&ToVector3Array;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Color[]))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Color[]>)
|
||||
&ToColorArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(StringName[]))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, StringName[]>)
|
||||
&ToStringNameArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(NodePath[]))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, NodePath[]>)
|
||||
&ToNodePathArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(RID[]))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, RID[]>)
|
||||
&ToRidArray;
|
||||
}
|
||||
|
||||
if (typeof(Godot.Object).IsAssignableFrom(typeOfT))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Godot.Object>)
|
||||
&ToGodotObject;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(StringName))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, StringName>)
|
||||
&ToStringName;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(NodePath))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, NodePath>)
|
||||
&ToNodePath;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(RID))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, RID>)
|
||||
&ToRid;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Godot.Collections.Dictionary))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Godot.Collections.Dictionary>)
|
||||
&ToGodotDictionary;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Godot.Collections.Array))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Godot.Collections.Array>)
|
||||
&ToGodotArray;
|
||||
}
|
||||
|
||||
if (typeOfT == typeof(Variant))
|
||||
{
|
||||
return (delegate* <in godot_variant, T>)(delegate* <in godot_variant, Variant>)
|
||||
&ToVariant;
|
||||
}
|
||||
|
||||
// ReSharper restore RedundantCast
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
|
@ -238,6 +238,10 @@ namespace Godot.NativeInterop
|
|||
public static godot_variant CreateFromArray(Collections.Array? from)
|
||||
=> from != null ? CreateFromArray((godot_array)from.NativeValue) : default;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static godot_variant CreateFromArray<T>(Array<T>? from)
|
||||
=> from != null ? CreateFromArray((godot_array)((Collections.Array)from).NativeValue) : default;
|
||||
|
||||
public static godot_variant CreateFromDictionary(godot_dictionary from)
|
||||
{
|
||||
NativeFuncs.godotsharp_variant_new_dictionary(out godot_variant ret, from);
|
||||
|
@ -248,6 +252,10 @@ namespace Godot.NativeInterop
|
|||
public static godot_variant CreateFromDictionary(Dictionary? from)
|
||||
=> from != null ? CreateFromDictionary((godot_dictionary)from.NativeValue) : default;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static godot_variant CreateFromDictionary<TKey, TValue>(Dictionary<TKey, TValue>? from)
|
||||
=> from != null ? CreateFromDictionary((godot_dictionary)((Dictionary)from).NativeValue) : default;
|
||||
|
||||
public static godot_variant CreateFromStringName(godot_string_name from)
|
||||
{
|
||||
NativeFuncs.godotsharp_variant_new_string_name(out godot_variant ret, from);
|
||||
|
@ -496,6 +504,10 @@ namespace Godot.NativeInterop
|
|||
public static Collections.Array ConvertToArrayObject(in godot_variant p_var)
|
||||
=> Collections.Array.CreateTakingOwnershipOfDisposableValue(ConvertToArray(p_var));
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Array<T> ConvertToArrayObject<T>(in godot_variant p_var)
|
||||
=> Array<T>.CreateTakingOwnershipOfDisposableValue(ConvertToArray(p_var));
|
||||
|
||||
public static godot_dictionary ConvertToDictionary(in godot_variant p_var)
|
||||
=> p_var.Type == Variant.Type.Dictionary ?
|
||||
NativeFuncs.godotsharp_dictionary_new_copy(p_var.Dictionary) :
|
||||
|
@ -505,6 +517,10 @@ namespace Godot.NativeInterop
|
|||
public static Dictionary ConvertToDictionaryObject(in godot_variant p_var)
|
||||
=> Dictionary.CreateTakingOwnershipOfDisposableValue(ConvertToDictionary(p_var));
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Dictionary<TKey, TValue> ConvertToDictionaryObject<TKey, TValue>(in godot_variant p_var)
|
||||
=> Dictionary<TKey, TValue>.CreateTakingOwnershipOfDisposableValue(ConvertToDictionary(p_var));
|
||||
|
||||
public static byte[] ConvertAsPackedByteArrayToSystemArray(in godot_variant p_var)
|
||||
{
|
||||
using var packedArray = NativeFuncs.godotsharp_variant_as_packed_byte_array(p_var);
|
||||
|
|
|
@ -94,6 +94,7 @@
|
|||
<Compile Include="Core\NativeInterop\InteropUtils.cs" />
|
||||
<Compile Include="Core\NativeInterop\NativeFuncs.extended.cs" />
|
||||
<Compile Include="Core\NativeInterop\NativeVariantPtrArgs.cs" />
|
||||
<Compile Include="Core\NativeInterop\VariantConversionCallbacks.cs" />
|
||||
<Compile Include="Core\NativeInterop\VariantSpanHelpers.cs" />
|
||||
<Compile Include="Core\NativeInterop\VariantUtils.cs" />
|
||||
<Compile Include="Core\NodePath.cs" />
|
||||
|
|
|
@ -283,6 +283,14 @@ public partial struct Variant : IDisposable
|
|||
where T : Godot.Object =>
|
||||
VariantUtils.ConvertToSystemArrayOfGodotObject<T>((godot_variant)NativeVar);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public Collections.Dictionary<TKey, TValue> AsGodotDictionary<TKey, TValue>() =>
|
||||
VariantUtils.ConvertToDictionaryObject<TKey, TValue>((godot_variant)NativeVar);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public Collections.Array<T> AsGodotArray<T>() =>
|
||||
VariantUtils.ConvertToArrayObject<T>((godot_variant)NativeVar);
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public StringName[] AsSystemArrayOfStringName() =>
|
||||
VariantUtils.ConvertToSystemArrayOfStringName((godot_variant)NativeVar);
|
||||
|
@ -594,6 +602,14 @@ public partial struct Variant : IDisposable
|
|||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Variant CreateFrom(Godot.Object[] from) => from;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Variant CreateFrom<TKey, TValue>(Collections.Dictionary<TKey, TValue> from) =>
|
||||
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromDictionary(from));
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Variant CreateFrom<T>(Collections.Array<T> from) =>
|
||||
CreateTakingOwnershipOfDisposableValue(VariantUtils.CreateFromArray(from));
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Variant CreateFrom(Span<StringName> from) => from;
|
||||
|
||||
|
|
Loading…
Reference in New Issue