Collision Shape 2D 'Disabled' Visualization Correction

Having white or strongly desaturated debug collision shape color
setting would make it harder to visualize enabled / disabled state.
This change makes it easier to visualize enabled / disabled state
by reducing the alpha color by half when disabled.
This commit is contained in:
Eoin O'Neill 2020-08-30 21:20:13 -07:00
parent 36c943260e
commit 0c4594f6c9
1 changed files with 1 additions and 0 deletions

View File

@ -110,6 +110,7 @@ void CollisionShape2D::_notification(int p_what) {
draw_col.r = g;
draw_col.g = g;
draw_col.b = g;
draw_col.a *= 0.5;
}
shape->draw(get_canvas_item(), draw_col);