Update `@GDScript` documentation
This commit is contained in:
parent
da945ce626
commit
0c48845247
|
@ -43,6 +43,7 @@
|
|||
assert(speed >= 0 and speed < 20) # You can also combine the two conditional statements in one check.
|
||||
assert(speed < 20, "the speed limit is 20") # Show a message.
|
||||
[/codeblock]
|
||||
[b]Note:[/b] [method assert] is a keyword, not a function. So you cannot access it as a [Callable] or use it inside expressions.
|
||||
</description>
|
||||
</method>
|
||||
<method name="char">
|
||||
|
@ -131,7 +132,7 @@
|
|||
- A constant from the [enum Variant.Type] enumeration, for example [constant TYPE_INT].
|
||||
- An [Object]-derived class which exists in [ClassDB], for example [Node].
|
||||
- A [Script] (you can use any class, including inner one).
|
||||
Unlike the right operand of the [code]is[/code] operator, [param type] can be a non-constant value. The [code]is[/code] operator supports more features (such as typed arrays) and is more performant. Use the operator instead of this method if you do not need dynamic type checking.
|
||||
Unlike the right operand of the [code]is[/code] operator, [param type] can be a non-constant value. The [code]is[/code] operator supports more features (such as typed arrays). Use the operator instead of this method if you do not need dynamic type checking.
|
||||
Examples:
|
||||
[codeblock]
|
||||
print(is_instance_of(a, TYPE_INT))
|
||||
|
@ -183,6 +184,7 @@
|
|||
# Create instance of a scene.
|
||||
var diamond = preload("res://diamond.tscn").instantiate()
|
||||
[/codeblock]
|
||||
[b]Note:[/b] [method preload] is a keyword, not a function. So you cannot access it as a [Callable].
|
||||
</description>
|
||||
</method>
|
||||
<method name="print_debug" qualifiers="vararg">
|
||||
|
@ -717,6 +719,8 @@
|
|||
<return type="void" />
|
||||
<description>
|
||||
Make a script with static variables to not persist after all references are lost. If the script is loaded again the static variables will revert to their default values.
|
||||
[b]Note:[/b] As annotations describe their subject, the [annotation @static_unload] annotation must be placed before the class definition and inheritance.
|
||||
[b]Warning:[/b] Currently, due to a bug, scripts are never freed, even if [annotation @static_unload] annotation is used.
|
||||
</description>
|
||||
</annotation>
|
||||
<annotation name="@tool">
|
||||
|
|
Loading…
Reference in New Issue