diff --git a/doc/classes/AnimatedTexture.xml b/doc/classes/AnimatedTexture.xml
index 5ad4c4e10a2..d2fa7bb1e9c 100644
--- a/doc/classes/AnimatedTexture.xml
+++ b/doc/classes/AnimatedTexture.xml
@@ -62,7 +62,7 @@
Number of frames to use in the animation. While you can create the frames independently with [method set_frame_texture], you need to set this value for the animation to take new frames into account. The maximum number of frames is [constant MAX_FRAMES].
-
+
If [code]true[/code], the animation will only play once and will not loop back to the first frame after reaching the end. Note that reaching the end will not set [member pause] to [code]true[/code].
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index dce9ca2b931..7de308fca8a 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -289,8 +289,8 @@ bool ConnectDialog::get_deferred() const {
return deferred->is_pressed();
}
-bool ConnectDialog::get_oneshot() const {
- return oneshot->is_pressed();
+bool ConnectDialog::get_one_shot() const {
+ return one_shot->is_pressed();
}
/*
@@ -325,7 +325,7 @@ void ConnectDialog::init(ConnectionData p_cd, bool p_edit) {
bool b_oneshot = (p_cd.flags & CONNECT_ONESHOT) == CONNECT_ONESHOT;
deferred->set_pressed(b_deferred);
- oneshot->set_pressed(b_oneshot);
+ one_shot->set_pressed(b_oneshot);
MethodInfo r_signal;
Ref