Tweak shader errors for features only usable in GLES3
See https://github.com/godotengine/godot/issues/42719#issuecomment-792168504.
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@ -2230,7 +2230,7 @@ bool ShaderLanguage::_validate_function_call(BlockNode *p_block, OperatorNode *p
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arglist += get_datatype_name(builtin_func_defs[builtin_idx].args[i]);
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}
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String err = "Built-in function \"" + String(name) + "(" + arglist + ")\" is supported only on high-end platform!";
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String err = "Built-in function \"" + String(name) + "(" + arglist + ")\" is only supported on the GLES3 backend, but your project is using GLES2.";
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_set_error(err);
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return false;
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}
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@ -3988,7 +3988,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
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bool unknown_size = false;
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if (VisualServer::get_singleton()->is_low_end() && is_const) {
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_set_error("Local const arrays are supported only on high-end platform!");
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_set_error("Local const arrays are only supported on the GLES3 backend, but your project is using GLES2.");
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return ERR_PARSE_ERROR;
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}
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@ -4029,7 +4029,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
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if (tk.type == TK_OP_ASSIGN) {
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if (VisualServer::get_singleton()->is_low_end()) {
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_set_error("Array initialization is supported only on high-end platform!");
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_set_error("Array initialization is only supported on the GLES3 backend, but your project is using GLES2.");
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return ERR_PARSE_ERROR;
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}
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@ -4314,7 +4314,7 @@ Error ShaderLanguage::_parse_block(BlockNode *p_block, const Map<StringName, Bui
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} else if (tk.type == TK_CF_SWITCH) {
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if (VisualServer::get_singleton()->is_low_end()) {
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_set_error("\"switch\" operator is supported only on high-end platform!");
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_set_error("\"switch\" operator is only supported on the GLES3 backend, but your project is using GLES2.");
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return ERR_PARSE_ERROR;
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}
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@ -4824,7 +4824,7 @@ Error ShaderLanguage::_validate_datatype(DataType p_type) {
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}
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if (invalid_type) {
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_set_error(vformat("\"%s\" type is supported only on high-end platform!", get_datatype_name(p_type)));
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_set_error(vformat("\"%s\" type is only supported on the GLES3 backend, but your project is using GLES2.", get_datatype_name(p_type)));
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return ERR_UNAVAILABLE;
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}
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}
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