apply selected texture filter when editing UV

This commit is contained in:
Alex Drozd 2023-06-18 22:56:26 +02:00
parent a83eb16fba
commit 0c75d5d70c
1 changed files with 2 additions and 0 deletions

View File

@ -298,6 +298,8 @@ void Polygon2DEditor::_menu_option(int p_option) {
return; return;
} }
uv_edit_draw->set_texture_filter(node->get_texture_filter_in_tree());
Vector<Vector2> points = node->get_polygon(); Vector<Vector2> points = node->get_polygon();
Vector<Vector2> uvs = node->get_uv(); Vector<Vector2> uvs = node->get_uv();
if (uvs.size() != points.size()) { if (uvs.size() != points.size()) {