diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index cac4d6f36e0..899988022fa 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -316,7 +316,16 @@
- Draws a string using a custom font.
+ Draws [code]text[/code] using the specified [code]font[/code] at the [code]position[/code] (top-left corner). The text will have its color multiplied by [code]modulate[/code]. If [code]clip_w[/code] is greater than or equal to 0, the text will be clipped if it exceeds the specified width.
+ [b]Example using the default project font:[/b]
+ [codeblock]
+ # If using this method in a script that redraws constantly, move the
+ # `default_font` declaration to a member variable assigned in `_ready()`
+ # so the Control is only created once.
+ var default_font = Control.new().get_font("font")
+ draw_string(default_font, Vector2(64, 64), "Hello world")
+ [/codeblock]
+ See also [method Font.draw].
diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml
index 30b8c1fe769..ce6a25e191b 100644
--- a/doc/classes/Font.xml
+++ b/doc/classes/Font.xml
@@ -26,6 +26,7 @@
Draw [code]string[/code] into a canvas item using the font at a given position, with [code]modulate[/code] color, and optionally clipping the width. [code]position[/code] specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis.
+ See also [method CanvasItem.draw_string].