From 0c7735be5b3404b87a1801d7494dd2ac42e6571b Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Wed, 29 Jul 2020 10:39:57 +0200 Subject: [PATCH] Add an example to the `CanvasItem.draw_string()` documentation This closes https://github.com/godotengine/godot-docs/issues/3374. --- doc/classes/CanvasItem.xml | 11 ++++++++++- doc/classes/Font.xml | 1 + 2 files changed, 11 insertions(+), 1 deletion(-) diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml index cac4d6f36e0..899988022fa 100644 --- a/doc/classes/CanvasItem.xml +++ b/doc/classes/CanvasItem.xml @@ -316,7 +316,16 @@ - Draws a string using a custom font. + Draws [code]text[/code] using the specified [code]font[/code] at the [code]position[/code] (top-left corner). The text will have its color multiplied by [code]modulate[/code]. If [code]clip_w[/code] is greater than or equal to 0, the text will be clipped if it exceeds the specified width. + [b]Example using the default project font:[/b] + [codeblock] + # If using this method in a script that redraws constantly, move the + # `default_font` declaration to a member variable assigned in `_ready()` + # so the Control is only created once. + var default_font = Control.new().get_font("font") + draw_string(default_font, Vector2(64, 64), "Hello world") + [/codeblock] + See also [method Font.draw]. diff --git a/doc/classes/Font.xml b/doc/classes/Font.xml index 30b8c1fe769..ce6a25e191b 100644 --- a/doc/classes/Font.xml +++ b/doc/classes/Font.xml @@ -26,6 +26,7 @@ Draw [code]string[/code] into a canvas item using the font at a given position, with [code]modulate[/code] color, and optionally clipping the width. [code]position[/code] specifies the baseline, not the top. To draw from the top, [i]ascent[/i] must be added to the Y axis. + See also [method CanvasItem.draw_string].