Fix possible bug with AudioStreamPlayer2D audio position
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@ -304,6 +304,11 @@ float AudioStreamPlayer2D::get_pitch_scale() const {
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void AudioStreamPlayer2D::play(float p_from_pos) {
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void AudioStreamPlayer2D::play(float p_from_pos) {
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if (!is_playing()) {
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// Reset the prev_output_count if the stream is stopped
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prev_output_count = 0;
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}
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if (stream_playback.is_valid()) {
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if (stream_playback.is_valid()) {
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setplay = p_from_pos;
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setplay = p_from_pos;
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output_ready = false;
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output_ready = false;
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