Merge pull request #93227 from oshman99/master
Fix closest edge and face check in `NavigationServer3D.map_get_closest_point_to_segment`
This commit is contained in:
commit
0ca0b462e5
|
@ -627,24 +627,20 @@ Vector3 NavMap::get_closest_point_to_segment(const Vector3 &p_from, const Vector
|
|||
closest_point_d = d;
|
||||
}
|
||||
}
|
||||
}
|
||||
// If segment does not itersect face, check the distance from segment's endpoints.
|
||||
else if (!use_collision) {
|
||||
const Vector3 p_from_closest = f.get_closest_point_to(p_from);
|
||||
const real_t d_p_from = p_from.distance_to(p_from_closest);
|
||||
if (closest_point_d > d_p_from) {
|
||||
closest_point = p_from_closest;
|
||||
closest_point_d = d_p_from;
|
||||
}
|
||||
|
||||
if (use_collision == false) {
|
||||
for (size_t point_id = 0; point_id < p.points.size(); point_id += 1) {
|
||||
Vector3 a, b;
|
||||
|
||||
Geometry3D::get_closest_points_between_segments(
|
||||
p_from,
|
||||
p_to,
|
||||
p.points[point_id].pos,
|
||||
p.points[(point_id + 1) % p.points.size()].pos,
|
||||
a,
|
||||
b);
|
||||
|
||||
const real_t d = a.distance_to(b);
|
||||
if (d < closest_point_d) {
|
||||
closest_point_d = d;
|
||||
closest_point = b;
|
||||
const Vector3 p_to_closest = f.get_closest_point_to(p_to);
|
||||
const real_t d_p_to = p_to.distance_to(p_to_closest);
|
||||
if (closest_point_d > d_p_to) {
|
||||
closest_point = p_to_closest;
|
||||
closest_point_d = d_p_to;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue