Rename two-parameter arc-tangent function to atan in shader language, as it is in GLSL.
Fixes #13214.
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@ -1357,7 +1357,7 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
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{ "asin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "acos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "atan2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
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{ "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } },
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{ "sinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "cosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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