Made it possible to read AnimationPlayer queue from GDscript
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@ -1120,6 +1120,15 @@ void AnimationPlayer::queue(const StringName &p_name) {
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queued.push_back(p_name);
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queued.push_back(p_name);
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}
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}
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PoolVector<String> AnimationPlayer::get_queue() {
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PoolVector<String> ret;
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for (List<StringName>::Element *E = queued.front(); E; E = E->next()) {
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ret.push_back(E->get());
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}
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return ret;
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}
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void AnimationPlayer::clear_queue() {
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void AnimationPlayer::clear_queue() {
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queued.clear();
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queued.clear();
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}
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}
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@ -1603,6 +1612,7 @@ void AnimationPlayer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_assigned_animation", "anim"), &AnimationPlayer::set_assigned_animation);
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ClassDB::bind_method(D_METHOD("set_assigned_animation", "anim"), &AnimationPlayer::set_assigned_animation);
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ClassDB::bind_method(D_METHOD("get_assigned_animation"), &AnimationPlayer::get_assigned_animation);
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ClassDB::bind_method(D_METHOD("get_assigned_animation"), &AnimationPlayer::get_assigned_animation);
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ClassDB::bind_method(D_METHOD("queue", "name"), &AnimationPlayer::queue);
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ClassDB::bind_method(D_METHOD("queue", "name"), &AnimationPlayer::queue);
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ClassDB::bind_method(D_METHOD("get_queue"), &AnimationPlayer::get_queue);
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ClassDB::bind_method(D_METHOD("clear_queue"), &AnimationPlayer::clear_queue);
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ClassDB::bind_method(D_METHOD("clear_queue"), &AnimationPlayer::clear_queue);
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ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationPlayer::set_active);
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ClassDB::bind_method(D_METHOD("set_active", "active"), &AnimationPlayer::set_active);
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@ -312,6 +312,7 @@ public:
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void play(const StringName &p_name = StringName(), float p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false);
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void play(const StringName &p_name = StringName(), float p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false);
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void play_backwards(const StringName &p_name = StringName(), float p_custom_blend = -1);
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void play_backwards(const StringName &p_name = StringName(), float p_custom_blend = -1);
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void queue(const StringName &p_name);
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void queue(const StringName &p_name);
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PoolVector<String> get_queue();
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void clear_queue();
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void clear_queue();
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void stop(bool p_reset = true);
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void stop(bool p_reset = true);
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bool is_playing() const;
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bool is_playing() const;
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