`Object::call()` prevent debug lock accessing dangling pointer

Self deleting an object within a call was leading to crashes due to referencing freed memory, due to a raw pointer stored in the debug lock.

Co-authored-by: RandomShaper <pedrojrulez@gmail.com>
This commit is contained in:
lawnjelly 2024-09-11 15:18:13 +01:00
parent de2f0f147c
commit 0ccd559d17
1 changed files with 7 additions and 4 deletions

View File

@ -43,14 +43,17 @@
#ifdef DEBUG_ENABLED
struct _ObjectDebugLock {
Object *obj;
ObjectID obj_id;
_ObjectDebugLock(Object *p_obj) {
obj = p_obj;
obj->_lock_index.ref();
obj_id = p_obj->get_instance_id();
p_obj->_lock_index.ref();
}
~_ObjectDebugLock() {
obj->_lock_index.unref();
Object *obj_ptr = ObjectDB::get_instance(obj_id);
if (likely(obj_ptr)) {
obj_ptr->_lock_index.unref();
}
}
};