Make gizmo plugin handle SpriteBase3D instead of Sprite3D
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@ -6775,7 +6775,7 @@ void SpatialEditor::_register_all_gizmos() {
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add_gizmo_plugin(Ref<ListenerSpatialGizmoPlugin>(memnew(ListenerSpatialGizmoPlugin)));
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add_gizmo_plugin(Ref<MeshInstanceSpatialGizmoPlugin>(memnew(MeshInstanceSpatialGizmoPlugin)));
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add_gizmo_plugin(Ref<SoftBodySpatialGizmoPlugin>(memnew(SoftBodySpatialGizmoPlugin)));
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add_gizmo_plugin(Ref<Sprite3DSpatialGizmoPlugin>(memnew(Sprite3DSpatialGizmoPlugin)));
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add_gizmo_plugin(Ref<SpriteBase3DSpatialGizmoPlugin>(memnew(SpriteBase3DSpatialGizmoPlugin)));
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add_gizmo_plugin(Ref<Label3DSpatialGizmoPlugin>(memnew(Label3DSpatialGizmoPlugin)));
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add_gizmo_plugin(Ref<SkeletonSpatialGizmoPlugin>(memnew(SkeletonSpatialGizmoPlugin)));
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add_gizmo_plugin(Ref<Position3DSpatialGizmoPlugin>(memnew(Position3DSpatialGizmoPlugin)));
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@ -1534,31 +1534,31 @@ void MeshInstanceSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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}
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/////
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Sprite3DSpatialGizmoPlugin::Sprite3DSpatialGizmoPlugin() {
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SpriteBase3DSpatialGizmoPlugin::SpriteBase3DSpatialGizmoPlugin() {
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}
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bool Sprite3DSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
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return Object::cast_to<Sprite3D>(p_spatial) != nullptr;
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bool SpriteBase3DSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) {
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return Object::cast_to<SpriteBase3D>(p_spatial) != nullptr;
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}
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String Sprite3DSpatialGizmoPlugin::get_name() const {
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return "Sprite3D";
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String SpriteBase3DSpatialGizmoPlugin::get_name() const {
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return "SpriteBase3D";
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}
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int Sprite3DSpatialGizmoPlugin::get_priority() const {
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int SpriteBase3DSpatialGizmoPlugin::get_priority() const {
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return -1;
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}
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bool Sprite3DSpatialGizmoPlugin::can_be_hidden() const {
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bool SpriteBase3DSpatialGizmoPlugin::can_be_hidden() const {
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return false;
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}
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void Sprite3DSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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Sprite3D *sprite = Object::cast_to<Sprite3D>(p_gizmo->get_spatial_node());
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void SpriteBase3DSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) {
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SpriteBase3D *sprite_base = Object::cast_to<SpriteBase3D>(p_gizmo->get_spatial_node());
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p_gizmo->clear();
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Ref<TriangleMesh> tm = sprite->generate_triangle_mesh();
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Ref<TriangleMesh> tm = sprite_base->generate_triangle_mesh();
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if (tm.is_valid()) {
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p_gizmo->add_collision_triangles(tm);
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}
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@ -113,8 +113,8 @@ public:
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MeshInstanceSpatialGizmoPlugin();
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};
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class Sprite3DSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(Sprite3DSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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class SpriteBase3DSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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GDCLASS(SpriteBase3DSpatialGizmoPlugin, EditorSpatialGizmoPlugin);
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public:
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bool has_gizmo(Spatial *p_spatial);
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@ -123,7 +123,7 @@ public:
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bool can_be_hidden() const;
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void redraw(EditorSpatialGizmo *p_gizmo);
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Sprite3DSpatialGizmoPlugin();
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SpriteBase3DSpatialGizmoPlugin();
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};
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class Label3DSpatialGizmoPlugin : public EditorSpatialGizmoPlugin {
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@ -1013,7 +1013,7 @@ Rect2 AnimatedSprite3D::get_item_rect() const {
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Size2 s = t->get_size();
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Point2 ofs = get_offset();
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if (centered) {
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if (is_centered()) {
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ofs -= s / 2;
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}
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@ -206,8 +206,6 @@ class AnimatedSprite3D : public SpriteBase3D {
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StringName animation;
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int frame;
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bool centered;
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float timeout;
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bool hflip;
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