Ensure POINT_SIZE takes effect
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@ -2396,7 +2396,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
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actions.renames["LIGHT_VERTEX"] = "light_vertex";
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actions.renames["LIGHT_VERTEX"] = "light_vertex";
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actions.renames["SHADOW_VERTEX"] = "shadow_vertex";
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actions.renames["SHADOW_VERTEX"] = "shadow_vertex";
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actions.renames["UV"] = "uv";
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actions.renames["UV"] = "uv";
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actions.renames["POINT_SIZE"] = "gl_PointSize";
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actions.renames["POINT_SIZE"] = "point_size";
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actions.renames["MODEL_MATRIX"] = "model_matrix";
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actions.renames["MODEL_MATRIX"] = "model_matrix";
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actions.renames["CANVAS_MATRIX"] = "canvas_data.canvas_transform";
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actions.renames["CANVAS_MATRIX"] = "canvas_data.canvas_transform";
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@ -2444,6 +2444,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD() {
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actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n";
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actions.usage_defines["NORMAL_MAP"] = "#define NORMAL_MAP_USED\n";
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actions.usage_defines["LIGHT"] = "#define LIGHT_SHADER_CODE_USED\n";
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actions.usage_defines["LIGHT"] = "#define LIGHT_SHADER_CODE_USED\n";
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actions.usage_defines["SPECULAR_SHININESS"] = "#define SPECULAR_SHININESS_USED\n";
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actions.usage_defines["SPECULAR_SHININESS"] = "#define SPECULAR_SHININESS_USED\n";
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actions.usage_defines["POINT_SIZE"] = "#define USE_POINT_SIZE\n";
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actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
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actions.render_mode_defines["skip_vertex_transform"] = "#define SKIP_TRANSFORM_USED\n";
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actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n";
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actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n";
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