Merge pull request #47082 from nekomatata/collision-debug-shape-game-only-3.3

[3.3] Disable debug collision shapes in the editor
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Rémi Verschelde 2021-03-17 10:38:12 +01:00 committed by GitHub
commit 0d0841e08e
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1 changed files with 2 additions and 1 deletions

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@ -30,6 +30,7 @@
#include "collision_object.h"
#include "core/engine.h"
#include "mesh_instance.h"
#include "scene/scene_string_names.h"
#include "servers/physics_server.h"
@ -143,7 +144,7 @@ void CollisionObject::_update_debug_shapes() {
}
void CollisionObject::_update_shape_data(uint32_t p_owner) {
if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !Engine::get_singleton()->is_editor_hint()) {
if (debug_shapes_to_update.empty()) {
call_deferred("_update_debug_shapes");
}