Fix some legacy code
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3978628c6c
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0d1c388991
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@ -416,21 +416,15 @@ void Resource::_take_over_path(const String &p_path) {
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}
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RID Resource::get_rid() const {
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if (get_script_instance()) {
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Callable::CallError ce;
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RID ret = get_script_instance()->callp(SNAME("_get_rid"), nullptr, 0, ce);
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if (ce.error == Callable::CallError::CALL_OK && ret.is_valid()) {
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return ret;
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RID ret;
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if (!GDVIRTUAL_CALL(_get_rid, ret)) {
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#ifndef DISABLE_DEPRECATED
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if (_get_extension() && _get_extension()->get_rid) {
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ret = RID::from_uint64(_get_extension()->get_rid(_get_extension_instance()));
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}
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#endif
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}
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if (_get_extension() && _get_extension()->get_rid) {
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RID ret = RID::from_uint64(_get_extension()->get_rid(_get_extension_instance()));
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if (ret.is_valid()) {
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return ret;
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}
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}
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return RID();
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return ret;
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}
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#ifdef TOOLS_ENABLED
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@ -558,11 +552,8 @@ void Resource::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_name"), "set_name", "get_name");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_scene_unique_id", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_scene_unique_id", "get_scene_unique_id");
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MethodInfo get_rid_bind("_get_rid");
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get_rid_bind.return_val.type = Variant::RID;
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::ClassDB::add_virtual_method(get_class_static(), get_rid_bind, true, Vector<String>(), true);
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GDVIRTUAL_BIND(_setup_local_to_scene);
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GDVIRTUAL_BIND(_get_rid);
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}
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Resource::Resource() :
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@ -87,6 +87,8 @@ protected:
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virtual void reset_local_to_scene();
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GDVIRTUAL0(_setup_local_to_scene);
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GDVIRTUAL0RC(RID, _get_rid);
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public:
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static Node *(*_get_local_scene_func)(); //used by editor
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static void (*_update_configuration_warning)(); //used by editor
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@ -14,7 +14,7 @@
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<link title="When and how to avoid using nodes for everything">$DOCS_URL/tutorials/best_practices/node_alternatives.html</link>
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</tutorials>
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<methods>
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<method name="_get_rid" qualifiers="virtual">
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<method name="_get_rid" qualifiers="virtual const">
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<return type="RID" />
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<description>
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Override this method to return a custom [RID] when [method get_rid] is called.
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@ -4412,13 +4412,9 @@ bool ScriptEditorPlugin::handles(Object *p_object) const {
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void ScriptEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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window_wrapper->show();
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script_editor->set_process(true);
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script_editor->ensure_select_current();
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} else {
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window_wrapper->hide();
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if (!window_wrapper->get_window_enabled()) {
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script_editor->set_process(false);
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}
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}
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}
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