Merge pull request #47674 from madmiraal/fix-47437
Check for the use of an empty shape in Bullet Kinematic collisions
This commit is contained in:
commit
0d37116aee
@ -1235,6 +1235,10 @@ bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTran
|
||||
continue;
|
||||
}
|
||||
|
||||
if (kin_shape.shape->getShapeType() == EMPTY_SHAPE_PROXYTYPE) {
|
||||
continue;
|
||||
}
|
||||
|
||||
btTransform shape_transform = p_body_position * kin_shape.transform;
|
||||
shape_transform.getOrigin() += r_delta_recover_movement;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user