SpriteFrames Editor: Fix Frame Duration applied to wrong frame when switching frame
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@ -1134,18 +1134,16 @@ void SpriteFramesEditor::_frame_duration_changed(double p_value) {
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return;
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}
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int index = frame_list->get_current();
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int index = sel;
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if (index < 0) {
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return;
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}
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sel = index;
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Ref<Texture2D> texture = frames->get_frame_texture(edited_anim, index);
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float old_duration = frames->get_frame_duration(edited_anim, index);
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Set Frame Duration"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
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undo_redo->create_action(TTR("Set Frame Duration"), UndoRedo::MERGE_ENDS, EditorNode::get_singleton()->get_edited_scene());
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undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, index, texture, p_value);
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undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, index, texture, old_duration);
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undo_redo->add_do_method(this, "_update_library");
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@ -1192,7 +1190,7 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
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updating = true;
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frame_duration->set_value(1.0); // Default.
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frame_duration->set_value_no_signal(1.0); // Default.
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if (!p_skip_selector) {
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animations->clear();
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@ -1294,7 +1292,7 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
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}
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if (sel == i) {
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frame_list->select(frame_list->get_item_count() - 1);
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frame_duration->set_value(frames->get_frame_duration(edited_anim, i));
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frame_duration->set_value_no_signal(frames->get_frame_duration(edited_anim, i));
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}
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}
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@ -1876,8 +1874,8 @@ SpriteFramesEditor::SpriteFramesEditor() {
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frame_list->set_max_text_lines(2);
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SET_DRAG_FORWARDING_GCD(frame_list, SpriteFramesEditor);
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frame_list->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_frame_list_gui_input));
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frame_list->connect("item_selected", callable_mp(this, &SpriteFramesEditor::_frame_list_item_selected));
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// HACK: The item_selected signal is emitted before the Frame Duration spinbox loses focus and applies the change.
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frame_list->connect("item_selected", callable_mp(this, &SpriteFramesEditor::_frame_list_item_selected), CONNECT_DEFERRED);
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sub_vb->add_child(frame_list);
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dialog = memnew(AcceptDialog);
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