SpriteFrames Editor: Fix Frame Duration applied to wrong frame when switching frame

This commit is contained in:
Danil Alexeev 2023-07-25 10:55:37 +03:00
parent f6187014ec
commit 0d39121b3a
No known key found for this signature in database
GPG Key ID: 124453E157DA8DC7
1 changed files with 6 additions and 8 deletions

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@ -1134,18 +1134,16 @@ void SpriteFramesEditor::_frame_duration_changed(double p_value) {
return;
}
int index = frame_list->get_current();
int index = sel;
if (index < 0) {
return;
}
sel = index;
Ref<Texture2D> texture = frames->get_frame_texture(edited_anim, index);
float old_duration = frames->get_frame_duration(edited_anim, index);
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Set Frame Duration"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
undo_redo->create_action(TTR("Set Frame Duration"), UndoRedo::MERGE_ENDS, EditorNode::get_singleton()->get_edited_scene());
undo_redo->add_do_method(frames.ptr(), "set_frame", edited_anim, index, texture, p_value);
undo_redo->add_undo_method(frames.ptr(), "set_frame", edited_anim, index, texture, old_duration);
undo_redo->add_do_method(this, "_update_library");
@ -1192,7 +1190,7 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
updating = true;
frame_duration->set_value(1.0); // Default.
frame_duration->set_value_no_signal(1.0); // Default.
if (!p_skip_selector) {
animations->clear();
@ -1294,7 +1292,7 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
}
if (sel == i) {
frame_list->select(frame_list->get_item_count() - 1);
frame_duration->set_value(frames->get_frame_duration(edited_anim, i));
frame_duration->set_value_no_signal(frames->get_frame_duration(edited_anim, i));
}
}
@ -1876,8 +1874,8 @@ SpriteFramesEditor::SpriteFramesEditor() {
frame_list->set_max_text_lines(2);
SET_DRAG_FORWARDING_GCD(frame_list, SpriteFramesEditor);
frame_list->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_frame_list_gui_input));
frame_list->connect("item_selected", callable_mp(this, &SpriteFramesEditor::_frame_list_item_selected));
// HACK: The item_selected signal is emitted before the Frame Duration spinbox loses focus and applies the change.
frame_list->connect("item_selected", callable_mp(this, &SpriteFramesEditor::_frame_list_item_selected), CONNECT_DEFERRED);
sub_vb->add_child(frame_list);
dialog = memnew(AcceptDialog);