Update Bullet Area overlaps when Area properties or shapes change.

This commit is contained in:
Marcel Admiraal 2020-09-24 15:11:06 +01:00
parent 53a3dfbf6b
commit 0d3e8538ef
6 changed files with 12 additions and 7 deletions

View File

@ -153,6 +153,7 @@ int AreaBullet::find_overlapping_object(CollisionObjectBullet *p_colObj) {
void AreaBullet::set_monitorable(bool p_monitorable) { void AreaBullet::set_monitorable(bool p_monitorable) {
monitorable = p_monitorable; monitorable = p_monitorable;
updated = true;
} }
bool AreaBullet::is_monitoring() const { bool AreaBullet::is_monitoring() const {
@ -162,6 +163,7 @@ bool AreaBullet::is_monitoring() const {
void AreaBullet::main_shape_changed() { void AreaBullet::main_shape_changed() {
CRASH_COND(!get_main_shape()); CRASH_COND(!get_main_shape());
btGhost->setCollisionShape(get_main_shape()); btGhost->setCollisionShape(get_main_shape());
updated = true;
} }
void AreaBullet::reload_body() { void AreaBullet::reload_body() {
@ -192,6 +194,7 @@ void AreaBullet::on_collision_filters_change() {
if (space) { if (space) {
space->reload_collision_filters(this); space->reload_collision_filters(this);
} }
updated = true;
} }
void AreaBullet::add_overlap(CollisionObjectBullet *p_otherObject) { void AreaBullet::add_overlap(CollisionObjectBullet *p_otherObject) {
@ -277,6 +280,7 @@ void AreaBullet::set_event_callback(Type p_callbackObjectType, ObjectID p_id, co
set_godot_object_flags(get_godot_object_flags() | GOF_IS_MONITORING_AREA); set_godot_object_flags(get_godot_object_flags() | GOF_IS_MONITORING_AREA);
} else { } else {
set_godot_object_flags(get_godot_object_flags() & (~GOF_IS_MONITORING_AREA)); set_godot_object_flags(get_godot_object_flags() & (~GOF_IS_MONITORING_AREA));
clear_overlaps(true);
} }
} }

View File

@ -154,7 +154,7 @@ public:
virtual void on_collision_filters_change(); virtual void on_collision_filters_change();
virtual void on_collision_checker_start() {} virtual void on_collision_checker_start() {}
virtual void on_collision_checker_end() { isTransformChanged = false; } virtual void on_collision_checker_end() { updated = false; }
void add_overlap(CollisionObjectBullet *p_otherObject); void add_overlap(CollisionObjectBullet *p_otherObject);
void put_overlap_as_exit(int p_index); void put_overlap_as_exit(int p_index);

View File

@ -181,6 +181,7 @@ void CollisionObjectBullet::on_exit_area(AreaBullet *p_area) {
void CollisionObjectBullet::set_godot_object_flags(int flags) { void CollisionObjectBullet::set_godot_object_flags(int flags) {
bt_collision_object->setUserIndex2(flags); bt_collision_object->setUserIndex2(flags);
updated = true;
} }
int CollisionObjectBullet::get_godot_object_flags() const { int CollisionObjectBullet::get_godot_object_flags() const {
@ -214,7 +215,7 @@ const btTransform &CollisionObjectBullet::get_transform__bullet() const {
} }
void CollisionObjectBullet::notify_transform_changed() { void CollisionObjectBullet::notify_transform_changed() {
isTransformChanged = true; updated = true;
} }
RigidCollisionObjectBullet::~RigidCollisionObjectBullet() { RigidCollisionObjectBullet::~RigidCollisionObjectBullet() {

View File

@ -128,7 +128,7 @@ protected:
/// New area is added when overlap with new area (AreaBullet::addOverlap), then is removed when it exit (CollisionObjectBullet::onExitArea) /// New area is added when overlap with new area (AreaBullet::addOverlap), then is removed when it exit (CollisionObjectBullet::onExitArea)
/// This array is used mainly to know which area hold the pointer of this object /// This array is used mainly to know which area hold the pointer of this object
Vector<AreaBullet *> areasOverlapped; Vector<AreaBullet *> areasOverlapped;
bool isTransformChanged = false; bool updated = false;
public: public:
CollisionObjectBullet(Type p_type); CollisionObjectBullet(Type p_type);
@ -206,9 +206,9 @@ public:
Transform get_transform() const; Transform get_transform() const;
virtual void set_transform__bullet(const btTransform &p_global_transform); virtual void set_transform__bullet(const btTransform &p_global_transform);
virtual const btTransform &get_transform__bullet() const; virtual const btTransform &get_transform__bullet() const;
bool is_transform_changed() const { return isTransformChanged; }
virtual void notify_transform_changed(); virtual void notify_transform_changed();
bool is_updated() const { return updated; }
}; };
class RigidCollisionObjectBullet : public CollisionObjectBullet, public ShapeOwnerBullet { class RigidCollisionObjectBullet : public CollisionObjectBullet, public ShapeOwnerBullet {

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@ -410,7 +410,7 @@ void RigidBodyBullet::on_collision_checker_start() {
void RigidBodyBullet::on_collision_checker_end() { void RigidBodyBullet::on_collision_checker_end() {
// Always true if active and not a static or kinematic body // Always true if active and not a static or kinematic body
isTransformChanged = btBody->isActive() && !btBody->isStaticOrKinematicObject(); updated = btBody->isActive() && !btBody->isStaticOrKinematicObject();
} }
bool RigidBodyBullet::add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const float &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index) { bool RigidBodyBullet::add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const float &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index) {

View File

@ -684,7 +684,7 @@ void SpaceBullet::check_ghost_overlaps() {
RigidCollisionObjectBullet *otherObject = static_cast<RigidCollisionObjectBullet *>(overlapped_bt_co->getUserPointer()); RigidCollisionObjectBullet *otherObject = static_cast<RigidCollisionObjectBullet *>(overlapped_bt_co->getUserPointer());
btVector3 other_body_scale(otherObject->get_bt_body_scale()); btVector3 other_body_scale(otherObject->get_bt_body_scale());
if (!area->is_transform_changed() && !otherObject->is_transform_changed()) { if (!area->is_updated() && !otherObject->is_updated()) {
hasOverlap = -1 != area->find_overlapping_object(otherObject); hasOverlap = -1 != area->find_overlapping_object(otherObject);
goto collision_found; goto collision_found;
} }