From 3c75887d41b09e8ca6a9002b77f894a1c3813d73 Mon Sep 17 00:00:00 2001 From: Fredia Huya-Kouadio Date: Thu, 17 Nov 2022 05:54:05 -0800 Subject: [PATCH] Fix parsing of the `keep_screen_on` display setting --- platform/android/java/lib/src/org/godotengine/godot/Godot.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/platform/android/java/lib/src/org/godotengine/godot/Godot.java b/platform/android/java/lib/src/org/godotengine/godot/Godot.java index f73f8aaa319..a002a37ab99 100644 --- a/platform/android/java/lib/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/lib/src/org/godotengine/godot/Godot.java @@ -299,7 +299,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) { plugin.onRegisterPluginWithGodotNative(); } - setKeepScreenOn("true".equals(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on"))); + setKeepScreenOn(Boolean.parseBoolean(GodotLib.getGlobal("display/window/energy_saving/keep_screen_on"))); }); // Include the returned non-null views in the Godot view hierarchy.