Add emission_finished signal to Particles2D

(Also remove some Particles2D::testee method, which was unused)
Resolves #3963
This commit is contained in:
Bojidar Marinov 2017-02-25 16:06:00 +02:00
parent cd52209d1b
commit 0d6485d919
No known key found for this signature in database
GPG Key ID: 4D546A8F1E091856
4 changed files with 6 additions and 10 deletions

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@ -27,6 +27,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "particles_2d.h"
#include "scene/scene_string_names.h"
@ -451,6 +452,7 @@ void Particles2D::_process_particles(float p_delta) {
time=Math::fmod( time+frame_time, lifetime );
if (!emitting && active_count==0) {
emit_signal(SceneStringNames::get_singleton()->emission_finished);
set_process(false);
}
@ -918,15 +920,6 @@ Vector2 Particles2D::get_emission_half_extents() const {
return extents;
}
void Particles2D::testee(int a, int b, int c, int d, int e) {
print_line(itos(a));
print_line(itos(b));
print_line(itos(c));
print_line(itos(d));
print_line(itos(e));
}
void Particles2D::set_initial_velocity(const Vector2& p_velocity) {
@ -1092,6 +1085,8 @@ void Particles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_emission_points","points"),&Particles2D::set_emission_points);
ClassDB::bind_method(D_METHOD("get_emission_points"),&Particles2D::get_emission_points);
ADD_SIGNAL(MethodInfo("emission_finished"));
ADD_PROPERTY(PropertyInfo(Variant::INT,"config/amount",PROPERTY_HINT_EXP_RANGE,"1,1024"),"set_amount","get_amount") ;
ADD_PROPERTY(PropertyInfo(Variant::REAL,"config/lifetime",PROPERTY_HINT_EXP_RANGE,"0.1,3600,0.1"),"set_lifetime","get_lifetime") ;
ADD_PROPERTYNO(PropertyInfo(Variant::REAL,"config/time_scale",PROPERTY_HINT_EXP_RANGE,"0.01,128,0.01"),"set_time_scale","get_time_scale") ;

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@ -162,7 +162,6 @@ private:
Color default_color;
Ref<ColorRamp> color_ramp;
void testee(int a, int b, int c, int d, int e);
void _process_particles(float p_delta);
friend class ParticleAttractor2D;

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@ -51,6 +51,7 @@ SceneStringNames::SceneStringNames() {
sleeping_state_changed=StaticCString::create("sleeping_state_changed");
finished=StaticCString::create("finished");
emission_finished=StaticCString::create("emission_finished");
animation_finished=StaticCString::create("animation_finished");
animation_changed=StaticCString::create("animation_changed");
animation_started=StaticCString::create("animation_started");

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@ -80,6 +80,7 @@ public:
StringName sort_children;
StringName finished;
StringName emission_finished;
StringName animation_finished;
StringName animation_changed;
StringName animation_started;