Merge pull request #29021 from aaronfranke/mono-tuple

[Mono] Misc Basis and AABB improvements
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Ignacio Roldán Etcheverry 2019-05-26 01:46:07 +02:00 committed by GitHub
commit 0d8f1ba6a9
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3 changed files with 30 additions and 21 deletions

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@ -414,6 +414,21 @@ namespace Godot
_position = position;
_size = size;
}
public AABB(Vector3 position, real_t width, real_t height, real_t depth)
{
_position = position;
_size = new Vector3(width, height, depth);
}
public AABB(real_t x, real_t y, real_t z, Vector3 size)
{
_position = new Vector3(x, y, z);
_size = size;
}
public AABB(real_t x, real_t y, real_t z, real_t width, real_t height, real_t depth)
{
_position = new Vector3(x, y, z);
_size = new Vector3(width, height, depth);
}
public static bool operator ==(AABB left, AABB right)
{

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@ -260,13 +260,13 @@ namespace Godot
Vector3 euler;
euler.z = 0.0f;
real_t mxy = m.Row1[2];
real_t mzy = m.Row1[2];
if (mxy < 1.0f)
if (mzy < 1.0f)
{
if (mxy > -1.0f)
if (mzy > -1.0f)
{
euler.x = Mathf.Asin(-mxy);
euler.x = Mathf.Asin(-mzy);
euler.y = Mathf.Atan2(m.Row0[2], m.Row2[2]);
euler.z = Mathf.Atan2(m.Row1[0], m.Row1[1]);
}
@ -418,19 +418,11 @@ namespace Godot
public Basis Scaled(Vector3 scale)
{
var m = this;
m.Row0[0] *= scale.x;
m.Row0[1] *= scale.x;
m.Row0[2] *= scale.x;
m.Row1[0] *= scale.y;
m.Row1[1] *= scale.y;
m.Row1[2] *= scale.y;
m.Row2[0] *= scale.z;
m.Row2[1] *= scale.z;
m.Row2[2] *= scale.z;
return m;
var b = this;
b.Row0 *= scale.x;
b.Row1 *= scale.y;
b.Row2 *= scale.z;
return b;
}
public real_t Tdotx(Vector3 with)
@ -622,11 +614,12 @@ namespace Godot
// We need to assign the struct fields here first so we can't do it that way...
}
internal Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz)
// Arguments are named such that xy is equal to calling x.y
internal Basis(real_t xx, real_t yx, real_t zx, real_t xy, real_t yy, real_t zy, real_t xz, real_t yz, real_t zz)
{
Row0 = new Vector3(xx, xy, xz);
Row1 = new Vector3(yx, yy, yz);
Row2 = new Vector3(zx, zy, zz);
Row0 = new Vector3(xx, yx, zx);
Row1 = new Vector3(xy, yy, zy);
Row2 = new Vector3(xz, yz, zz);
}
public static Basis operator *(Basis left, Basis right)

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@ -298,6 +298,7 @@ namespace Godot
origin = originPos;
}
// Arguments are named such that xy is equal to calling x.y
public Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy)
{
x = new Vector2(xx, xy);