Input: Refactor JOY_* constants.
**Breaking change** Removed the `JOY_SNES_*` and `JOY_SEGA_*` constants. Imho there's no reason for a modern game engine to provide button aliases for decades-old hardware. Also renamed `JOY_ANALOG_{0,1}_{X,Y}` to `JOY_ANALOG_{L,R}{X,Y}` and removed `JOY_ANALOG_2_*`.
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@ -349,21 +349,11 @@ static _GlobalConstant _global_constants[] = {
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BIND_GLOBAL_CONSTANT(JOY_BUTTON_15),
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BIND_GLOBAL_CONSTANT(JOY_BUTTON_MAX),
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BIND_GLOBAL_CONSTANT(JOY_SNES_A),
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BIND_GLOBAL_CONSTANT(JOY_SNES_B),
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BIND_GLOBAL_CONSTANT(JOY_SNES_X),
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BIND_GLOBAL_CONSTANT(JOY_SNES_Y),
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BIND_GLOBAL_CONSTANT(JOY_SONY_CIRCLE),
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BIND_GLOBAL_CONSTANT(JOY_SONY_X),
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BIND_GLOBAL_CONSTANT(JOY_SONY_SQUARE),
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BIND_GLOBAL_CONSTANT(JOY_SONY_TRIANGLE),
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BIND_GLOBAL_CONSTANT(JOY_SEGA_B),
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BIND_GLOBAL_CONSTANT(JOY_SEGA_A),
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BIND_GLOBAL_CONSTANT(JOY_SEGA_X),
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BIND_GLOBAL_CONSTANT(JOY_SEGA_Y),
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BIND_GLOBAL_CONSTANT(JOY_XBOX_B),
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BIND_GLOBAL_CONSTANT(JOY_XBOX_A),
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BIND_GLOBAL_CONSTANT(JOY_XBOX_X),
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@ -397,14 +387,11 @@ static _GlobalConstant _global_constants[] = {
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BIND_GLOBAL_CONSTANT(JOY_AXIS_7),
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BIND_GLOBAL_CONSTANT(JOY_AXIS_MAX),
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BIND_GLOBAL_CONSTANT(JOY_ANALOG_0_X),
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BIND_GLOBAL_CONSTANT(JOY_ANALOG_0_Y),
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BIND_GLOBAL_CONSTANT(JOY_ANALOG_LX),
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BIND_GLOBAL_CONSTANT(JOY_ANALOG_LY),
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BIND_GLOBAL_CONSTANT(JOY_ANALOG_1_X),
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BIND_GLOBAL_CONSTANT(JOY_ANALOG_1_Y),
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BIND_GLOBAL_CONSTANT(JOY_ANALOG_2_X),
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BIND_GLOBAL_CONSTANT(JOY_ANALOG_2_Y),
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BIND_GLOBAL_CONSTANT(JOY_ANALOG_RX),
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BIND_GLOBAL_CONSTANT(JOY_ANALOG_RY),
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BIND_GLOBAL_CONSTANT(JOY_ANALOG_L2),
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BIND_GLOBAL_CONSTANT(JOY_ANALOG_R2),
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@ -89,32 +89,20 @@ enum {
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JOY_DPAD_LEFT = JOY_BUTTON_14,
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JOY_DPAD_RIGHT = JOY_BUTTON_15,
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// a little history about game controllers (who copied who)
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JOY_SONY_CIRCLE = JOY_BUTTON_1,
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JOY_SONY_X = JOY_BUTTON_0,
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JOY_SONY_SQUARE = JOY_BUTTON_2,
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JOY_SONY_TRIANGLE = JOY_BUTTON_3,
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JOY_SNES_B = JOY_BUTTON_0,
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JOY_SNES_A = JOY_BUTTON_1,
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JOY_SNES_Y = JOY_BUTTON_2,
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JOY_SNES_X = JOY_BUTTON_3,
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JOY_XBOX_A = JOY_BUTTON_0,
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JOY_XBOX_B = JOY_BUTTON_1,
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JOY_XBOX_X = JOY_BUTTON_2,
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JOY_XBOX_Y = JOY_BUTTON_3,
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JOY_SONY_CIRCLE = JOY_SNES_A,
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JOY_SONY_X = JOY_SNES_B,
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JOY_SONY_SQUARE = JOY_SNES_Y,
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JOY_SONY_TRIANGLE = JOY_SNES_X,
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JOY_SEGA_B = JOY_SNES_A,
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JOY_SEGA_A = JOY_SNES_B,
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JOY_SEGA_X = JOY_SNES_Y,
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JOY_SEGA_Y = JOY_SNES_X,
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JOY_XBOX_B = JOY_SEGA_B,
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JOY_XBOX_A = JOY_SEGA_A,
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JOY_XBOX_X = JOY_SEGA_X,
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JOY_XBOX_Y = JOY_SEGA_Y,
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JOY_DS_A = JOY_SNES_A,
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JOY_DS_B = JOY_SNES_B,
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JOY_DS_X = JOY_SNES_X,
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JOY_DS_Y = JOY_SNES_Y,
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JOY_DS_A = JOY_BUTTON_1,
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JOY_DS_B = JOY_BUTTON_0,
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JOY_DS_X = JOY_BUTTON_3,
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JOY_DS_Y = JOY_BUTTON_2,
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JOY_WII_C = JOY_BUTTON_5,
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JOY_WII_Z = JOY_BUTTON_6,
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@ -134,14 +122,11 @@ enum {
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JOY_AXIS_7 = 7,
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JOY_AXIS_MAX = 8,
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JOY_ANALOG_0_X = JOY_AXIS_0,
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JOY_ANALOG_0_Y = JOY_AXIS_1,
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JOY_ANALOG_LX = JOY_AXIS_0,
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JOY_ANALOG_LY = JOY_AXIS_1,
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JOY_ANALOG_1_X = JOY_AXIS_2,
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JOY_ANALOG_1_Y = JOY_AXIS_3,
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JOY_ANALOG_2_X = JOY_AXIS_4,
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JOY_ANALOG_2_Y = JOY_AXIS_5,
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JOY_ANALOG_RX = JOY_AXIS_2,
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JOY_ANALOG_RY = JOY_AXIS_3,
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JOY_ANALOG_L2 = JOY_AXIS_6,
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JOY_ANALOG_R2 = JOY_AXIS_7,
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@ -325,7 +325,7 @@ void OSIPhone::update_accelerometer(float p_x, float p_y, float p_z) {
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InputEvent ev;
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ev.type = InputEvent::JOYPAD_MOTION;
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ev.device = 0;
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ev.joy_motion.axis = JOY_ANALOG_0_X;
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ev.joy_motion.axis = JOY_ANALOG_0;
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ev.joy_motion.axis_value = (p_x / (float)ACCEL_RANGE);
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ev.ID = ++last_event_id;
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last_accel.x = p_x;
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@ -336,7 +336,7 @@ void OSIPhone::update_accelerometer(float p_x, float p_y, float p_z) {
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InputEvent ev;
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ev.type = InputEvent::JOYPAD_MOTION;
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ev.device = 0;
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ev.joy_motion.axis = JOY_ANALOG_0_Y;
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ev.joy_motion.axis = JOY_ANALOG_1;
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ev.joy_motion.axis_value = (p_y / (float)ACCEL_RANGE);
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ev.ID = ++last_event_id;
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last_accel.y = p_y;
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@ -347,7 +347,7 @@ void OSIPhone::update_accelerometer(float p_x, float p_y, float p_z) {
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InputEvent ev;
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ev.type = InputEvent::JOYPAD_MOTION;
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ev.device = 0;
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ev.joy_motion.axis = JOY_ANALOG_1_X;
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ev.joy_motion.axis = JOY_ANALOG_2;
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ev.joy_motion.axis_value = ( (1.0 - p_z) / (float)ACCEL_RANGE);
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ev.ID = ++last_event_id;
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last_accel.z = p_z;
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