Merge pull request #23255 from CakHuri/doc-projectsettings
[Docs] Repaired some words on ProjectSettings
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@ -691,7 +691,7 @@
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<member name="rendering/quality/reflections/high_quality_ggx.mobile" type="bool" setter="" getter="">
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</member>
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<member name="rendering/quality/reflections/texture_array_reflections" type="bool" setter="" getter="">
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For reflection probes and panorama backgrounds (sky), use a texure array instead of mipmaps. This reduces jitter noise on reflections, but costs more performance and memory.
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For reflection probes and panorama backgrounds (sky), use a texture array instead of mipmaps. This reduces jitter noise on reflections, but costs more performance and memory.
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</member>
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<member name="rendering/quality/reflections/texture_array_reflections.mobile" type="bool" setter="" getter="">
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</member>
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@ -704,7 +704,7 @@
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<member name="rendering/quality/shading/force_lambert_over_burley.mobile" type="bool" setter="" getter="">
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</member>
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<member name="rendering/quality/shading/force_vertex_shading" type="bool" setter="" getter="">
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Force vertex shading for all rendering. This can increase performance a lot, but also reduces quality inmensely. Can work to optimize on very low end mobile.
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Force vertex shading for all rendering. This can increase performance a lot, but also reduces quality immensely. Can work to optimize on very low end mobile.
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</member>
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<member name="rendering/quality/shading/force_vertex_shading.mobile" type="bool" setter="" getter="">
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</member>
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