diff --git a/doc/classes/ArrayMesh.xml b/doc/classes/ArrayMesh.xml
index 1707ea07e0c..745d803a30b 100644
--- a/doc/classes/ArrayMesh.xml
+++ b/doc/classes/ArrayMesh.xml
@@ -155,17 +155,6 @@
Remove a surface at position surf_idx, shifting greater surfaces one surf_idx slot down.
-
-
-
-
-
-
-
-
- Set a [Material] for a given surface. Surface will be rendered using this material.
-
-
diff --git a/doc/classes/Mesh.xml b/doc/classes/Mesh.xml
index b8bc5cbd118..048e7074f10 100644
--- a/doc/classes/Mesh.xml
+++ b/doc/classes/Mesh.xml
@@ -80,6 +80,17 @@
Returns a [Material] in a given surface. Surface is rendered using this material.
+
+
+
+
+
+
+
+
+ Set a [Material] for a given surface. Surface will be rendered using this material.
+
+
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index 56fc1f87a56..055e1338dd4 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -48,7 +48,7 @@ Array EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_
meshes.push_back(p_meshes[i]);
}
- Vector[ > textures = make_mesh_previews(meshes, p_preview_size);
+ Vector][ > textures = make_mesh_previews(meshes, NULL, p_preview_size);
Array ret;
for (int i = 0; i < textures.size(); i++) {
ret.push_back(textures[i]);
@@ -57,7 +57,7 @@ Array EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_
return ret;
}
-Vector][ > EditorInterface::make_mesh_previews(const Vector][ > &p_meshes, int p_preview_size) {
+Vector][ > EditorInterface::make_mesh_previews(const Vector][ > &p_meshes, Vector *p_transforms, int p_preview_size) {
int size = p_preview_size;
@@ -74,25 +74,14 @@ Vector][ > EditorInterface::make_mesh_previews(const Vector][
RID camera = VS::get_singleton()->camera_create();
VS::get_singleton()->viewport_attach_camera(viewport, camera);
- VS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
- //VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
- VS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
RID light = VS::get_singleton()->directional_light_create();
RID light_instance = VS::get_singleton()->instance_create2(light, scenario);
- VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
RID light2 = VS::get_singleton()->directional_light_create();
VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
- //VS::get_singleton()->light_set_color(light2, VS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
RID light_instance2 = VS::get_singleton()->instance_create2(light2, scenario);
- VS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
-
- //sphere = VS::get_singleton()->mesh_create();
- RID mesh_instance = VS::get_singleton()->instance_create();
- VS::get_singleton()->instance_set_scenario(mesh_instance, scenario);
-
EditorProgress ep("mlib", TTR("Creating Mesh Previews"), p_meshes.size());
Vector][ > textures;
@@ -104,25 +93,38 @@ Vector][ > EditorInterface::make_mesh_previews(const Vector][
textures.push_back(Ref());
continue;
}
+
+ Transform mesh_xform;
+ if (p_transforms != NULL) {
+ mesh_xform = (*p_transforms)[i];
+ }
+
+ RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(), scenario);
+ VS::get_singleton()->instance_set_transform(inst, mesh_xform);
+
AABB aabb = mesh->get_aabb();
Vector3 ofs = aabb.position + aabb.size * 0.5;
aabb.position -= ofs;
Transform xform;
- xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.25);
- xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.25) * xform.basis;
+ xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI / 6);
+ xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI / 6) * xform.basis;
AABB rot_aabb = xform.xform(aabb);
float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
if (m == 0) {
textures.push_back(Ref());
continue;
}
- m = 1.0 / m;
- m *= 0.5;
- xform.basis.scale(Vector3(m, m, m));
xform.origin = -xform.basis.xform(ofs); //-ofs*m;
xform.origin.z -= rot_aabb.size.z * 2;
- RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(), scenario);
- VS::get_singleton()->instance_set_transform(inst, xform);
+ xform.invert();
+ xform = mesh_xform * xform;
+
+ VS::get_singleton()->camera_set_transform(camera, xform * Transform(Basis(), Vector3(0, 0, 3)));
+ VS::get_singleton()->camera_set_orthogonal(camera, m * 2, 0.01, 1000.0);
+
+ VS::get_singleton()->instance_set_transform(light_instance, xform * Transform().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0)));
+ VS::get_singleton()->instance_set_transform(light_instance2, xform * Transform().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0)));
+
ep.step(TTR("Thumbnail..."), i);
Main::iteration();
Main::iteration();
@@ -136,7 +138,6 @@ Vector][ > EditorInterface::make_mesh_previews(const Vector][
textures.push_back(it);
}
- VS::get_singleton()->free(mesh_instance);
VS::get_singleton()->free(viewport);
VS::get_singleton()->free(light);
VS::get_singleton()->free(light_instance);
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index ba4df35e66b..c28e607c896 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -100,7 +100,7 @@ public:
Error save_scene();
void save_scene_as(const String &p_scene, bool p_with_preview = true);
- Vector][ > make_mesh_previews(const Vector][ > &p_meshes, int p_preview_size);
+ Vector][ > make_mesh_previews(const Vector][ > &p_meshes, Vector *p_trnasforms, int p_preview_size);
EditorInterface();
};
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index 18586b2fe5d..e582f6ded28 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -71,6 +71,8 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref p_library,
if (!p_merge)
p_library->clear();
+ Map mesh_instances;
+
for (int i = 0; i < p_scene->get_child_count(); i++) {
Node *child = p_scene->get_child(i);
@@ -91,6 +93,15 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref p_library,
if (mesh.is_null())
continue;
+ mesh = mesh->duplicate();
+ for (int j = 0; j < mesh->get_surface_count(); ++j) {
+ Ref mat = mi->get_surface_material(j);
+
+ if (mat.is_valid()) {
+ mesh->surface_set_material(j, mat);
+ }
+ }
+
int id = p_library->find_item_by_name(mi->get_name());
if (id < 0) {
@@ -100,6 +111,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref p_library,
}
p_library->set_item_mesh(id, mesh);
+ mesh_instances[id] = mi;
Vector collisions;
@@ -159,14 +171,26 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref p_library,
if (1) {
Vector][ > meshes;
+ Vector transforms;
Vector ids = p_library->get_item_list();
for (int i = 0; i < ids.size(); i++) {
- meshes.push_back(p_library->get_item_mesh(ids[i]));
+
+ if (mesh_instances.find(ids[i])) {
+
+ meshes.push_back(p_library->get_item_mesh(ids[i]));
+ transforms.push_back(mesh_instances[ids[i]]->get_transform());
+ }
}
- Vector][ > textures = EditorInterface::get_singleton()->make_mesh_previews(meshes, EditorSettings::get_singleton()->get("editors/grid_map/preview_size"));
+ Vector][ > textures = EditorInterface::get_singleton()->make_mesh_previews(meshes, &transforms, EditorSettings::get_singleton()->get("editors/grid_map/preview_size"));
+ int j = 0;
for (int i = 0; i < ids.size(); i++) {
- p_library->set_item_preview(ids[i], textures[i]);
+
+ if (mesh_instances.find(ids[i])) {
+
+ p_library->set_item_preview(ids[i], textures[j]);
+ j++;
+ }
}
}
}
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 67639858ce7..6443b44bb65 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -489,6 +489,7 @@ void Mesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_surface_count"), &Mesh::get_surface_count);
ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &Mesh::surface_get_arrays);
ClassDB::bind_method(D_METHOD("surface_get_blend_shape_arrays", "surf_idx"), &Mesh::surface_get_blend_shape_arrays);
+ ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &Mesh::surface_set_material);
ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &Mesh::surface_get_material);
BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
@@ -1305,7 +1306,6 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &ArrayMesh::surface_get_array_index_len);
ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &ArrayMesh::surface_get_format);
ClassDB::bind_method(D_METHOD("surface_get_primitive_type", "surf_idx"), &ArrayMesh::surface_get_primitive_type);
- ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &ArrayMesh::surface_set_material);
ClassDB::bind_method(D_METHOD("surface_find_by_name", "name"), &ArrayMesh::surface_find_by_name);
ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name);
ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name);
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 1457d283bdb..b38791b9a67 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -128,6 +128,7 @@ public:
virtual Array surface_get_blend_shape_arrays(int p_surface) const = 0;
virtual uint32_t surface_get_format(int p_idx) const = 0;
virtual PrimitiveType surface_get_primitive_type(int p_idx) const = 0;
+ virtual void surface_set_material(int p_idx, const Ref &p_material) = 0;
virtual Ref surface_get_material(int p_idx) const = 0;
virtual int get_blend_shape_count() const = 0;
virtual StringName get_blend_shape_name(int p_index) const = 0;
@@ -215,8 +216,8 @@ public:
PrimitiveType surface_get_primitive_type(int p_idx) const;
bool surface_is_alpha_sorting_enabled(int p_idx) const;
- void surface_set_material(int p_idx, const Ref &p_material);
- Ref surface_get_material(int p_idx) const;
+ virtual void surface_set_material(int p_idx, const Ref &p_material);
+ virtual Ref surface_get_material(int p_idx) const;
int surface_find_by_name(const String &p_name) const;
void surface_set_name(int p_idx, const String &p_name);
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index db58fe78239..04d13c88693 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -157,6 +157,12 @@ Mesh::PrimitiveType PrimitiveMesh::surface_get_primitive_type(int p_idx) const {
return primitive_type;
}
+void PrimitiveMesh::surface_set_material(int p_idx, const Ref &p_material) {
+ ERR_FAIL_INDEX(p_idx, 1);
+
+ set_material(p_material);
+}
+
Ref PrimitiveMesh::surface_get_material(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, 1, NULL);
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 88a26801b74..0045a487368 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -72,6 +72,7 @@ public:
virtual Array surface_get_blend_shape_arrays(int p_surface) const;
virtual uint32_t surface_get_format(int p_idx) const;
virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const;
+ virtual void surface_set_material(int p_idx, const Ref &p_material);
virtual Ref surface_get_material(int p_idx) const;
virtual int get_blend_shape_count() const;
virtual StringName get_blend_shape_name(int p_index) const;
]