Fix shader language float literal precision truncation
(cherry picked from commit 356297f909
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@ -178,7 +178,7 @@ static String _mkid(const String &p_id) {
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}
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static String f2sp0(float p_float) {
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String num = rtoss(p_float);
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String num = rtos(p_float);
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if (!num.contains(".") && !num.contains("e")) {
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num += ".0";
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}
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