Merge pull request #32510 from clayjohn/GLES2-fix-black-editor-and-crash

Remove glViewport call as it wasnt needed and caused crash GLES2
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Rémi Verschelde 2019-10-03 08:16:19 +02:00 committed by GitHub
commit 0deccd4a65
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@ -4887,7 +4887,6 @@ void RasterizerStorageGLES2::_render_target_allocate(RenderTarget *rt) {
}
glClearColor(1.0, 0.0, 1.0, 0.0);
glViewport(0, 0, rt->mip_maps[i].sizes[j].width, rt->mip_maps[i].sizes[j].height);
glClear(GL_COLOR_BUFFER_BIT);
if (used_depth) {
glClearDepth(1.0);