From 679708aa8fc29033dc84fa8100dac31fcc0ffc66 Mon Sep 17 00:00:00 2001 From: Nathan Date: Sun, 5 Apr 2020 04:41:00 -0400 Subject: [PATCH] Make note of 16 probe limit Godot by default has a limit of 16 reflection probes in a scene. this can be increased by increasing atlas subdiv. For 3.2 and possibly 4.0. This also fixes a spelling mistake Update doc/classes/ReflectionProbe.xml Fix from clayjohn, Directly link to settings Co-Authored-By: Clay John --- doc/classes/ReflectionProbe.xml | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml index ac42a1870d4..e3b08cf40d4 100644 --- a/doc/classes/ReflectionProbe.xml +++ b/doc/classes/ReflectionProbe.xml @@ -4,8 +4,9 @@ Captures its surroundings to create reflections. - Capture its surroundings as a dual parabolid image, and stores versions of it with increasing levels of blur to simulate different material roughnesses. + Capture its surroundings as a dual paraboloid image, and stores versions of it with increasing levels of blur to simulate different material roughnesses. The [ReflectionProbe] is used to create high-quality reflections at the cost of performance. It can be combined with [GIProbe]s and Screen Space Reflections to achieve high quality reflections. [ReflectionProbe]s render all objects within their [member cull_mask], so updating them can be quite expensive. It is best to update them once with the important static objects and then leave them. + Note: By default Godot will only render 16 reflection probes. If you need more, increase the number of atlas subdivisions. This setting can be found in [member ProjectSettings.rendering/quality/reflections/atlas_subdiv]. https://docs.godotengine.org/en/latest/tutorials/3d/reflection_probes.html