From 0e36b11f9d05bacd5036acc48bf654cbcd5b7628 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 16 Mar 2020 10:45:42 +0100 Subject: [PATCH] i18n: Sync translations with Weblate --- editor/translations/ca.po | 13 +++++---- editor/translations/cs.po | 5 ++-- editor/translations/de.po | 9 +++---- editor/translations/es.po | 6 ++--- editor/translations/es_AR.po | 6 ++--- editor/translations/fi.po | 8 +++--- editor/translations/ja.po | 27 ++++++++++--------- editor/translations/ko.po | 4 ++- editor/translations/lv.po | 52 +++++++++++++++++------------------- editor/translations/nl.po | 4 +-- editor/translations/pl.po | 5 ++-- editor/translations/pt_PT.po | 7 +++-- editor/translations/ru.po | 8 +++--- editor/translations/tr.po | 28 +++++++++---------- 14 files changed, 89 insertions(+), 93 deletions(-) diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 15d4265ef4e..304fa8905ba 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -11,12 +11,13 @@ # Adolfo Jayme Barrientos , 2020. # Xavier Gomez , 2020. # Aina , 2020. +# Alex Mancha , 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-02-07 10:32+0000\n" -"Last-Translator: Roger Blanco Ribera \n" +"PO-Revision-Date: 2020-03-11 12:20+0000\n" +"Last-Translator: Alex Mancha \n" "Language-Team: Catalan \n" "Language: ca\n" @@ -24,7 +25,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.11-dev\n" +"X-Generator: Weblate 4.0-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -694,9 +695,8 @@ msgid "Line Number:" msgstr "Línia:" #: editor/code_editor.cpp -#, fuzzy msgid "%d replaced." -msgstr "Substitueix..." +msgstr "%d reemplaçat." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -2756,7 +2756,6 @@ msgid "Set Up Version Control" msgstr "Configurar Control de Versions" #: editor/editor_node.cpp -#, fuzzy msgid "Shut Down Version Control" msgstr "Desactivar el control de versions" @@ -5974,7 +5973,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create a single convex collision shape." -msgstr "" +msgstr "No s'ha pogut crear una capa de col·lisió convexa." #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy diff --git a/editor/translations/cs.po b/editor/translations/cs.po index f3ae9924103..595db1837f0 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -22,7 +22,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-03-01 05:50+0000\n" +"PO-Revision-Date: 2020-03-12 23:33+0000\n" "Last-Translator: Vojtěch Šamla \n" "Language-Team: Czech \n" @@ -1117,7 +1117,7 @@ msgstr "Děkujeme za komunitu Godotu!" #: editor/editor_about.cpp msgid "Godot Engine contributors" -msgstr "Přispívající do Godot Enginu" +msgstr "Přispěvatelé do Godot Enginu" #: editor/editor_about.cpp msgid "Project Founders" @@ -9907,7 +9907,6 @@ msgid "Can't run project" msgstr "Nelze spustit projekt" #: editor/project_manager.cpp -#, fuzzy msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" diff --git a/editor/translations/de.po b/editor/translations/de.po index 14d9926ecb3..1520c3aa2a2 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -53,8 +53,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-03-08 22:32+0000\n" -"Last-Translator: PagDev \n" +"PO-Revision-Date: 2020-03-14 15:05+0000\n" +"Last-Translator: So Wieso \n" "Language-Team: German \n" "Language: de\n" @@ -6029,9 +6029,8 @@ msgstr "" "Dies ist die präziseste (aber langsamste) Methode für Kollisionsberechnungen." #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Single Convex Collision Sibling" -msgstr "Ein einzelnes konvexes Kollisionsunterelement erzeugen" +msgstr "Ein einzelnes konvexes Kollisionsnachbarelement erzeugen" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" @@ -12483,7 +12482,7 @@ msgstr "" #: scene/3d/collision_shape.cpp msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." -msgstr "" +msgstr "ConcavePolygonShape unterstützt RigidBody nur im Modus Statisch." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." diff --git a/editor/translations/es.po b/editor/translations/es.po index ed82e806584..3bbe96bcb3c 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -47,7 +47,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-02-27 07:01+0000\n" +"PO-Revision-Date: 2020-03-11 12:20+0000\n" "Last-Translator: Javier Ocampos \n" "Language-Team: Spanish \n" @@ -6027,9 +6027,8 @@ msgstr "" "Es la opción más precisa (pero la más lenta) para la detección de colisiones." #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Single Convex Collision Sibling" -msgstr "Crear una Única Colisión Convexa Hermana" +msgstr "Crear Colisión Convexa Única Hermana" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" @@ -12481,6 +12480,7 @@ msgstr "" msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." msgstr "" +"ConcavePolygonShape no soporta RigidBody de otro modo que no sea estático." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index dce0d89b7ec..7781d59f349 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -18,7 +18,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-02-27 07:01+0000\n" +"PO-Revision-Date: 2020-03-11 12:20+0000\n" "Last-Translator: Javier Ocampos \n" "Language-Team: Spanish (Argentina) \n" @@ -5991,9 +5991,8 @@ msgstr "" "Esta es la opción mas exacta (pero más lenta) de detección de colisiones." #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Single Convex Collision Sibling" -msgstr "Crear Colisión Convexa Unica como Nodo Hermano" +msgstr "Crear Colisión Convexa Única Hermana" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" @@ -12435,6 +12434,7 @@ msgstr "" msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." msgstr "" +"ConcavePolygonShape no soporta RigidBody de otro modo que no sea estático." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." diff --git a/editor/translations/fi.po b/editor/translations/fi.po index d5905465714..2798d56d28b 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -14,7 +14,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-02-21 23:33+0000\n" +"PO-Revision-Date: 2020-03-14 15:05+0000\n" "Last-Translator: Tapani Niemi \n" "Language-Team: Finnish \n" @@ -23,7 +23,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.11.1\n" +"X-Generator: Weblate 4.0-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -5945,9 +5945,8 @@ msgstr "" "Tämä on tarkin (mutta hitain) vaihtoehto törmäystunnistukselle." #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Single Convex Collision Sibling" -msgstr "Luo yksittäisen konveksin törmäysmuodon sisaret" +msgstr "Luo yksittäisen konveksin törmäyksen sisar" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" @@ -12362,6 +12361,7 @@ msgstr "" msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." msgstr "" +"ConcavePolygonShape ei tue RigidBody solmua muussa kuin staattisessa tilassa." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 3c14b17b536..0bb76f12616 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -35,7 +35,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-03-05 08:33+0000\n" +"PO-Revision-Date: 2020-03-16 09:43+0000\n" "Last-Translator: Akihiro Ogoshi \n" "Language-Team: Japanese \n" @@ -908,7 +908,7 @@ msgstr "切断" #: editor/connections_dialog.cpp msgid "Connect a Signal to a Method" -msgstr "メソッドにシグナルを接続する" +msgstr "メソッドにシグナルを接続" #: editor/connections_dialog.cpp msgid "Edit Connection:" @@ -5834,7 +5834,7 @@ msgstr "グラデーション編集" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" -msgstr "アイテム%d" +msgstr "アイテム %d" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" @@ -5854,7 +5854,7 @@ msgstr "メッシュがありません!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create a Trimesh collision shape." -msgstr "トライメッシュコリジョンシェイプを作成できませんでした。" +msgstr "三角形メッシュ コリジョンシェイプを作成できませんでした。" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" @@ -5954,7 +5954,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" -msgstr "三角形メッシュ兄弟コリジョンを生成" +msgstr "三角形メッシュ コリジョンの兄弟を作成" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" @@ -5965,7 +5965,6 @@ msgstr "" "これは、衝突検出の最も正確な(ただし最も遅い)オプションです。" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Single Convex Collision Sibling" msgstr "単一の凸型コリジョンの兄弟を作成" @@ -5979,7 +5978,7 @@ msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Multiple Convex Collision Siblings" -msgstr "複数の凸型コリジョンの兄弟を作成する" +msgstr "複数の凸型コリジョンの兄弟を作成" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" @@ -7654,7 +7653,7 @@ msgstr "ジオメトリが無効です。衝突ポリゴンを作成できませ #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D Sibling" -msgstr "CollisionPolygon2Dの兄弟を作成する" +msgstr "CollisionPolygon2Dの兄弟を作成" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create light occluder." @@ -7662,7 +7661,7 @@ msgstr "ジオメトリが無効です。ライトオクールダーを作成で #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D Sibling" -msgstr "LightOccluder2Dの兄弟を作成する" +msgstr "LightOccluder2Dの兄弟を作成" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" @@ -11936,9 +11935,9 @@ msgid "" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" -"Androidビルドバージョンの不一致:\n" -"インストールされたテンプレート:%s\n" -"ゴドーバージョン:%s\n" +"Androidビルド バージョンの不一致:\n" +" インストールされたテンプレート: %s\n" +" Godot バージョン: %s\n" "「プロジェクト 」メニューからAndroidビルドテンプレートを再インストールしてく" "ださい。" @@ -11952,7 +11951,7 @@ msgid "" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" "Androidプロジェクトのビルドに失敗しました。エラーの出力を確認してください。\n" -"あるいは、Androidビルドドキュメントについてはdocs.godotengine.orgをご覧くださ" +"また、Androidビルドについてのドキュメントは docs.godotengine.org をご覧くださ" "い。" #: platform/android/export/export.cpp @@ -12372,6 +12371,8 @@ msgstr "" msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." msgstr "" +"ConcavePolygonShape は、Static 以外のモードの RigidBody をサポートしていませ" +"ん。" #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 37c950097b0..ec335994403 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -19,7 +19,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-03-05 08:33+0000\n" +"PO-Revision-Date: 2020-03-14 00:33+0000\n" "Last-Translator: Ch. \n" "Language-Team: Korean \n" @@ -12271,6 +12271,8 @@ msgstr "" msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." msgstr "" +"ConcavePolygonShape는 static 외의 모드가 설정된 RigidBody를 지원하지 않습니" +"다." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." diff --git a/editor/translations/lv.po b/editor/translations/lv.po index dc0a5aa1516..14dfdff801f 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -4,12 +4,13 @@ # This file is distributed under the same license as the Godot source code. # Gustavs Porietis (pg829-) , 2018. # Martch Zagorski , 2018. +# Jānis Ondzuls , 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:41+0100\n" -"Last-Translator: Martch Zagorski \n" +"PO-Revision-Date: 2020-03-11 12:20+0000\n" +"Last-Translator: Jānis Ondzuls \n" "Language-Team: Latvian \n" "Language: lv\n" @@ -18,7 +19,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n % 10 == 0 || n % 100 >= 11 && n % 100 <= " "19) ? 0 : ((n % 10 == 1 && n % 100 != 11) ? 1 : 2);\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 4.0-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -65,31 +66,31 @@ msgstr "" #: core/ustring.cpp msgid "B" -msgstr "" +msgstr "B" #: core/ustring.cpp msgid "KiB" -msgstr "" +msgstr "KiB" #: core/ustring.cpp msgid "MiB" -msgstr "" +msgstr "MiB" #: core/ustring.cpp msgid "GiB" -msgstr "" +msgstr "GiB" #: core/ustring.cpp msgid "TiB" -msgstr "" +msgstr "TiB" #: core/ustring.cpp msgid "PiB" -msgstr "" +msgstr "PiB" #: core/ustring.cpp msgid "EiB" -msgstr "" +msgstr "EiB" #: editor/animation_bezier_editor.cpp msgid "Free" @@ -101,29 +102,27 @@ msgstr "Balancēts" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "" +msgstr "Spogulis" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" -msgstr "" +msgstr "Laiks:" #: editor/animation_bezier_editor.cpp msgid "Value:" -msgstr "" +msgstr "Vērtība:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "" +msgstr "Ievadiet vērtību šeit" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Duplicate Selected Key(s)" -msgstr "Dublikāta Izvēle" +msgstr "Dublikāta Vērtības" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Delete Selected Key(s)" -msgstr "Izdzēst izvēlētos failus?" +msgstr "Izdzēst izvēlēto(ās) vērtību(as)?" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" @@ -682,7 +681,7 @@ msgstr "" #: editor/array_property_edit.cpp msgid "Change Array Value" -msgstr "" +msgstr "Izmainīt masīva vērtību" #: editor/code_editor.cpp msgid "Go to Line" @@ -690,20 +689,19 @@ msgstr "Doties uz Rindu" #: editor/code_editor.cpp msgid "Line Number:" -msgstr "" +msgstr "Rindas Numurs:" #: editor/code_editor.cpp -#, fuzzy msgid "%d replaced." -msgstr "Aizvietot" +msgstr "%d aizvietots." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." -msgstr "" +msgstr "%d sakritība." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d matches." -msgstr "" +msgstr "%d sakritības." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -719,16 +717,16 @@ msgstr "Aizvietot" #: editor/code_editor.cpp msgid "Replace All" -msgstr "" +msgstr "Aizvietot visu" #: editor/code_editor.cpp msgid "Selection Only" -msgstr "" +msgstr "Tikai izvēlētais" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Standard" -msgstr "" +msgstr "Standarts" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 458ff0b5b8b..a729ea61199 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -44,7 +44,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-03-08 22:33+0000\n" +"PO-Revision-Date: 2020-03-16 09:43+0000\n" "Last-Translator: Stijn Hinlopen \n" "Language-Team: Dutch \n" @@ -12434,7 +12434,7 @@ msgstr "" #: scene/3d/collision_shape.cpp msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." -msgstr "" +msgstr "ConcavePolygonShape ondersteunt RigidBody alleen in statische modus." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 14bbb799aaa..de1d6d53754 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -42,7 +42,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-03-08 22:33+0000\n" +"PO-Revision-Date: 2020-03-16 09:43+0000\n" "Last-Translator: Tomek \n" "Language-Team: Polish \n" @@ -5981,7 +5981,6 @@ msgstr "" "To jest najdokładniejsza (ale najwolniejsza) opcja do detekcji kolizji." #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Single Convex Collision Sibling" msgstr "Utwórz pojedynczego wypukłego sąsiada kolizji" @@ -12400,6 +12399,8 @@ msgstr "" msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." msgstr "" +"ConcavePolygonShape nie obsługuje węzła RigidBody w innym trybie niż " +"statyczny." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index 60009b31714..d7532e38d47 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -19,7 +19,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-02-18 15:09+0000\n" +"PO-Revision-Date: 2020-03-16 09:43+0000\n" "Last-Translator: João Lopes \n" "Language-Team: Portuguese (Portugal) \n" @@ -28,7 +28,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.11\n" +"X-Generator: Weblate 4.0-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -5958,7 +5958,6 @@ msgstr "" "Esta é a mais precisa (mas mais lenta) opção para deteção de colisão." #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Single Convex Collision Sibling" msgstr "Criar Irmãos Únicos de Colisão Convexa" @@ -12362,7 +12361,7 @@ msgstr "" #: scene/3d/collision_shape.cpp msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." -msgstr "" +msgstr "ConcavePolygonShape apenas suporta RigidBody no modo estático." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." diff --git a/editor/translations/ru.po b/editor/translations/ru.po index b05077637a0..d3402fd63e8 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -66,12 +66,13 @@ # Artur Tretiak , 2020. # Smadjavul , 2020. # anonymous , 2020. +# Vinsent Insaider_red , 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-03-07 21:18+0000\n" -"Last-Translator: Smadjavul \n" +"PO-Revision-Date: 2020-03-11 12:20+0000\n" +"Last-Translator: Vinsent Insaider_red \n" "Language-Team: Russian \n" "Language: ru\n" @@ -98,9 +99,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Недостаточно байтов для декодирования байтов или неверный формат." #: core/math/expression.cpp -#, fuzzy msgid "Invalid input %i (not passed) in expression" -msgstr "Некорректный ввод %i (не был передан) в выражении" +msgstr "Некорректный ввод %i (не подходит) в выражении" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index c73724c7b75..83eb878d8ca 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -42,12 +42,13 @@ # Muhammet Mustafa Tozlu , 2019. # HALİL ATAŞ , 2019. # Zsosu Ktosu , 2020. +# Mesut Aslan , 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-01-30 03:56+0000\n" -"Last-Translator: Zsosu Ktosu \n" +"PO-Revision-Date: 2020-03-11 12:20+0000\n" +"Last-Translator: Mesut Aslan \n" "Language-Team: Turkish \n" "Language: tr\n" @@ -55,7 +56,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.11-dev\n" +"X-Generator: Weblate 4.0-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -726,9 +727,8 @@ msgid "Line Number:" msgstr "Satır Numarası:" #: editor/code_editor.cpp -#, fuzzy msgid "%d replaced." -msgstr "Değiştir..." +msgstr "%d değiştirildi." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." @@ -3989,9 +3989,8 @@ msgid "Saving..." msgstr "Kaydediliyor..." #: editor/import_dock.cpp -#, fuzzy msgid "%d Files" -msgstr " Dosyalar" +msgstr "%d Dosya" #: editor/import_dock.cpp msgid "Set as Default for '%s'" @@ -5870,9 +5869,8 @@ msgid "Mesh is empty!" msgstr "Örüntü boş!" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Couldn't create a Trimesh collision shape." -msgstr "Üçlü Örüntü Çarpışma Kardeşi Oluştur" +msgstr "Trimesh çarpışma şekli oluşturulamadı." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" @@ -5888,25 +5886,23 @@ msgstr "Üçlü Örüntü Yüzeyi Oluştur" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create a single convex collision shape for the scene root." -msgstr "" +msgstr "Sahne kökü için tek bir dışbükey çarpışma şekli oluşturulamaz." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create a single convex collision shape." -msgstr "" +msgstr "Tek dışbükey çarpışma şekli oluşturulamadı." #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Single Convex Shape" -msgstr "Dışbükey Şekil[ler] Oluştur" +msgstr "Tekil Dışbükey Şekil Oluştur" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create multiple convex collision shapes for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Couldn't create any collision shapes." -msgstr "Klasör oluşturulamadı." +msgstr "Herhangi bir çarpışma şekli oluşturulamadı." #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy @@ -5977,6 +5973,8 @@ msgid "" "Creates a polygon-based collision shape.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" +"Poligon bazlı bir çarpışma şekli oluştur.\n" +"Bu en hassas (fakat en yavaş) çarpışma algılama seçeneğidir." #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy