Expose brotli decompression to the scripting API.
This commit is contained in:
parent
c29866dbc0
commit
0e4bd964cc
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@ -181,6 +181,7 @@ opts.Add(BoolVariable("production", "Set defaults to build Godot for use in prod
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opts.Add(BoolVariable("deprecated", "Enable compatibility code for deprecated and removed features", True))
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opts.Add(EnumVariable("precision", "Set the floating-point precision level", "single", ("single", "double")))
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opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True))
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opts.Add(BoolVariable("brotli", "Enable Brotli for decompresson and WOFF2 fonts support", True))
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opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False))
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opts.Add(BoolVariable("vulkan", "Enable the vulkan rendering driver", True))
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opts.Add(BoolVariable("opengl3", "Enable the OpenGL/GLES3 rendering driver", True))
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@ -855,6 +856,8 @@ if selected_platform in platform_list:
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env.Append(CPPDEFINES=["ADVANCED_GUI_DISABLED"])
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if env["minizip"]:
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env.Append(CPPDEFINES=["MINIZIP_ENABLED"])
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if env["brotli"]:
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env.Append(CPPDEFINES=["BROTLI_ENABLED"])
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if not env["verbose"]:
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methods.no_verbose(sys, env)
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25
core/SCsub
25
core/SCsub
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@ -64,6 +64,31 @@ thirdparty_misc_sources = [
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thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_misc_sources)
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# Brotli
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if env["brotli"]:
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thirdparty_brotli_dir = "#thirdparty/brotli/"
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thirdparty_brotli_sources = [
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"common/constants.c",
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"common/context.c",
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"common/dictionary.c",
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"common/platform.c",
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"common/shared_dictionary.c",
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"common/transform.c",
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"dec/bit_reader.c",
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"dec/decode.c",
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"dec/huffman.c",
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"dec/state.c",
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]
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thirdparty_brotli_sources = [thirdparty_brotli_dir + file for file in thirdparty_brotli_sources]
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env_thirdparty.Prepend(CPPPATH=[thirdparty_brotli_dir + "include"])
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env.Prepend(CPPPATH=[thirdparty_brotli_dir + "include"])
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if env.get("use_ubsan") or env.get("use_asan") or env.get("use_tsan") or env.get("use_lsan") or env.get("use_msan"):
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env_thirdparty.Append(CPPDEFINES=["BROTLI_BUILD_PORTABLE"])
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env_thirdparty.add_source_files(thirdparty_obj, thirdparty_brotli_sources)
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# Zlib library, can be unbundled
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if env["builtin_zlib"]:
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thirdparty_zlib_dir = "#thirdparty/zlib/"
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@ -35,11 +35,18 @@
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#include "thirdparty/misc/fastlz.h"
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#ifdef BROTLI_ENABLED
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#include "thirdparty/brotli/include/brotli/decode.h"
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#endif
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#include <zlib.h>
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#include <zstd.h>
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int Compression::compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size, Mode p_mode) {
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switch (p_mode) {
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case MODE_BROTLI: {
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ERR_FAIL_V_MSG(-1, "Only brotli decompression is supported.");
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} break;
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case MODE_FASTLZ: {
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if (p_src_size < 16) {
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uint8_t src[16];
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@ -95,6 +102,9 @@ int Compression::compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size,
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int Compression::get_max_compressed_buffer_size(int p_src_size, Mode p_mode) {
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switch (p_mode) {
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case MODE_BROTLI: {
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ERR_FAIL_V_MSG(-1, "Only brotli decompression is supported.");
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} break;
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case MODE_FASTLZ: {
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int ss = p_src_size + p_src_size * 6 / 100;
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if (ss < 66) {
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@ -129,6 +139,16 @@ int Compression::get_max_compressed_buffer_size(int p_src_size, Mode p_mode) {
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int Compression::decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p_src, int p_src_size, Mode p_mode) {
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switch (p_mode) {
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case MODE_BROTLI: {
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#ifdef BROTLI_ENABLED
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size_t ret_size = p_dst_max_size;
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BrotliDecoderResult res = BrotliDecoderDecompress(p_src_size, p_src, &ret_size, p_dst);
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ERR_FAIL_COND_V(res != BROTLI_DECODER_RESULT_SUCCESS, -1);
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return ret_size;
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#else
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ERR_FAIL_V_MSG(-1, "Godot was compiled without brotli support.");
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#endif
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} break;
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case MODE_FASTLZ: {
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int ret_size = 0;
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@ -186,18 +206,78 @@ int Compression::decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p
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This is much slower however than using Compression::decompress because it may result in multiple full copies of the output buffer.
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*/
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int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_size, const uint8_t *p_src, int p_src_size, Mode p_mode) {
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int ret;
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uint8_t *dst = nullptr;
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int out_mark = 0;
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z_stream strm;
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ERR_FAIL_COND_V(p_src_size <= 0, Z_DATA_ERROR);
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// This function only supports GZip and Deflate
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int window_bits = p_mode == MODE_DEFLATE ? 15 : 15 + 16;
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if (p_mode == MODE_BROTLI) {
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#ifdef BROTLI_ENABLED
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BrotliDecoderResult ret;
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BrotliDecoderState *state = BrotliDecoderCreateInstance(nullptr, nullptr, nullptr);
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ERR_FAIL_COND_V(state == nullptr, Z_DATA_ERROR);
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// Setup the stream inputs.
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const uint8_t *next_in = p_src;
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size_t avail_in = p_src_size;
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uint8_t *next_out = nullptr;
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size_t avail_out = 0;
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size_t total_out = 0;
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// Ensure the destination buffer is empty.
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p_dst_vect->clear();
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// Decompress until stream ends or end of file.
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do {
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// Add another chunk size to the output buffer.
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// This forces a copy of the whole buffer.
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p_dst_vect->resize(p_dst_vect->size() + gzip_chunk);
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// Get pointer to the actual output buffer.
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dst = p_dst_vect->ptrw();
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// Set the stream to the new output stream.
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// Since it was copied, we need to reset the stream to the new buffer.
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next_out = &(dst[out_mark]);
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avail_out += gzip_chunk;
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ret = BrotliDecoderDecompressStream(state, &avail_in, &next_in, &avail_out, &next_out, &total_out);
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if (ret == BROTLI_DECODER_RESULT_ERROR) {
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WARN_PRINT(BrotliDecoderErrorString(BrotliDecoderGetErrorCode(state)));
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BrotliDecoderDestroyInstance(state);
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p_dst_vect->clear();
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return Z_DATA_ERROR;
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}
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out_mark += gzip_chunk - avail_out;
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// Enforce max output size.
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if (p_max_dst_size > -1 && total_out > (uint64_t)p_max_dst_size) {
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BrotliDecoderDestroyInstance(state);
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p_dst_vect->clear();
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return Z_BUF_ERROR;
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}
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} while (ret != BROTLI_DECODER_RESULT_SUCCESS);
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// If all done successfully, resize the output if it's larger than the actual output.
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if ((unsigned long)p_dst_vect->size() > total_out) {
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p_dst_vect->resize(total_out);
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}
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// Clean up and return.
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BrotliDecoderDestroyInstance(state);
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return Z_OK;
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#else
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ERR_FAIL_V_MSG(Z_ERRNO, "Godot was compiled without brotli support.");
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#endif
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} else {
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// This function only supports GZip and Deflate.
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ERR_FAIL_COND_V(p_mode != MODE_DEFLATE && p_mode != MODE_GZIP, Z_ERRNO);
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// Initialize the stream
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int ret;
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z_stream strm;
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int window_bits = p_mode == MODE_DEFLATE ? 15 : 15 + 16;
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// Initialize the stream.
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strm.zalloc = Z_NULL;
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strm.zfree = Z_NULL;
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strm.opaque = Z_NULL;
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@ -207,28 +287,27 @@ int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_s
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int err = inflateInit2(&strm, window_bits);
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ERR_FAIL_COND_V(err != Z_OK, -1);
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// Setup the stream inputs
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// Setup the stream inputs.
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strm.next_in = (Bytef *)p_src;
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strm.avail_in = p_src_size;
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// Ensure the destination buffer is empty
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// Ensure the destination buffer is empty.
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p_dst_vect->clear();
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// decompress until deflate stream ends or end of file
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// Decompress until deflate stream ends or end of file.
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do {
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// Add another chunk size to the output buffer
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// This forces a copy of the whole buffer
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// Add another chunk size to the output buffer.
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// This forces a copy of the whole buffer.
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p_dst_vect->resize(p_dst_vect->size() + gzip_chunk);
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// Get pointer to the actual output buffer
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// Get pointer to the actual output buffer.
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dst = p_dst_vect->ptrw();
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// Set the stream to the new output stream
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// Since it was copied, we need to reset the stream to the new buffer
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// Set the stream to the new output stream.
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// Since it was copied, we need to reset the stream to the new buffer.
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strm.next_out = &(dst[out_mark]);
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strm.avail_out = gzip_chunk;
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// run inflate() on input until output buffer is full and needs to be resized
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// or input runs out
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// Run inflate() on input until output buffer is full and needs to be resized or input runs out.
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do {
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ret = inflate(&strm, Z_SYNC_FLUSH);
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@ -251,7 +330,7 @@ int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_s
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out_mark += gzip_chunk;
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// Enforce max output size
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// Enforce max output size.
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if (p_max_dst_size > -1 && strm.total_out > (uint64_t)p_max_dst_size) {
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(void)inflateEnd(&strm);
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p_dst_vect->clear();
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@ -259,15 +338,16 @@ int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_s
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}
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} while (ret != Z_STREAM_END);
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// If all done successfully, resize the output if it's larger than the actual output
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// If all done successfully, resize the output if it's larger than the actual output.
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if ((unsigned long)p_dst_vect->size() > strm.total_out) {
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p_dst_vect->resize(strm.total_out);
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}
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// clean up and return
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// Clean up and return.
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(void)inflateEnd(&strm);
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return Z_OK;
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}
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}
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int Compression::zlib_level = Z_DEFAULT_COMPRESSION;
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int Compression::gzip_level = Z_DEFAULT_COMPRESSION;
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@ -47,7 +47,8 @@ public:
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MODE_FASTLZ,
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MODE_DEFLATE,
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MODE_ZSTD,
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MODE_GZIP
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MODE_GZIP,
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MODE_BROTLI
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};
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static int compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size, Mode p_mode = MODE_ZSTD);
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@ -871,4 +871,5 @@ void FileAccess::_bind_methods() {
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BIND_ENUM_CONSTANT(COMPRESSION_DEFLATE);
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BIND_ENUM_CONSTANT(COMPRESSION_ZSTD);
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BIND_ENUM_CONSTANT(COMPRESSION_GZIP);
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BIND_ENUM_CONSTANT(COMPRESSION_BROTLI);
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}
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@ -64,7 +64,8 @@ public:
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COMPRESSION_FASTLZ = Compression::MODE_FASTLZ,
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COMPRESSION_DEFLATE = Compression::MODE_DEFLATE,
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COMPRESSION_ZSTD = Compression::MODE_ZSTD,
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COMPRESSION_GZIP = Compression::MODE_GZIP
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COMPRESSION_GZIP = Compression::MODE_GZIP,
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COMPRESSION_BROTLI = Compression::MODE_BROTLI,
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};
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typedef void (*FileCloseFailNotify)(const String &);
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@ -492,5 +492,8 @@
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<constant name="COMPRESSION_GZIP" value="3" enum="CompressionMode">
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Uses the [url=https://www.gzip.org/]gzip[/url] compression method.
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</constant>
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<constant name="COMPRESSION_BROTLI" value="4" enum="CompressionMode">
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Uses the [url=https://github.com/google/brotli]brotli[/url] compression method (only decompression is supported).
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</constant>
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</constants>
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</class>
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@ -181,7 +181,7 @@
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<param index="0" name="max_output_size" type="int" />
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<param index="1" name="compression_mode" type="int" default="0" />
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<description>
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Returns a new [PackedByteArray] with the data decompressed. Set the compression mode using one of [enum FileAccess.CompressionMode]'s constants. [b]This method only accepts gzip and deflate compression modes.[/b]
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Returns a new [PackedByteArray] with the data decompressed. Set the compression mode using one of [enum FileAccess.CompressionMode]'s constants. [b]This method only accepts brotli, gzip, and deflate compression modes.[/b]
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This method is potentially slower than [code]decompress[/code], as it may have to re-allocate its output buffer multiple times while decompressing, whereas [code]decompress[/code] knows it's output buffer size from the beginning.
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GZIP has a maximal compression ratio of 1032:1, meaning it's very possible for a small compressed payload to decompress to a potentially very large output. To guard against this, you may provide a maximum size this function is allowed to allocate in bytes via [param max_output_size]. Passing -1 will allow for unbounded output. If any positive value is passed, and the decompression exceeds that amount in bytes, then an error will be returned.
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</description>
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@ -59,25 +59,7 @@ if env["builtin_freetype"]:
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thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
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if env["brotli"]:
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thirdparty_brotli_dir = "#thirdparty/brotli/"
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thirdparty_brotli_sources = [
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"common/constants.c",
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"common/context.c",
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"common/dictionary.c",
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"common/platform.c",
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"common/shared_dictionary.c",
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"common/transform.c",
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"dec/bit_reader.c",
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"dec/decode.c",
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"dec/huffman.c",
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"dec/state.c",
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]
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thirdparty_sources += [thirdparty_brotli_dir + file for file in thirdparty_brotli_sources]
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env_freetype.Append(CPPDEFINES=["FT_CONFIG_OPTION_USE_BROTLI"])
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env_freetype.Prepend(CPPPATH=[thirdparty_brotli_dir + "include"])
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if env.get("use_ubsan") or env.get("use_asan") or env.get("use_tsan") or env.get("use_lsan") or env.get("use_msan"):
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env_freetype.Append(CPPDEFINES=["BROTLI_BUILD_PORTABLE"])
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if env["platform"] == "uwp":
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# Include header for UWP to fix build issues
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@ -2,13 +2,5 @@ def can_build(env, platform):
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return True
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def get_opts(platform):
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from SCons.Variables import BoolVariable
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return [
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BoolVariable("brotli", "Enable Brotli decompressor for WOFF2 fonts support", True),
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]
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def configure(env):
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pass
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