From 0e4c31ce57443d03a7d223618760998ad807def6 Mon Sep 17 00:00:00 2001 From: smix8 <52464204+smix8@users.noreply.github.com> Date: Tue, 9 Aug 2022 11:12:03 +0200 Subject: [PATCH] Fix NavigationRegion3D debug mesh rendering twice in Editor Fixes double rendering of NavigationRegion3D debug mesh due to both 3DGizmo and runtime debug rendering the mesh at the same time. --- scene/3d/navigation_region_3d.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp index 1edeff034dc..29ad1ba93dd 100644 --- a/scene/3d/navigation_region_3d.cpp +++ b/scene/3d/navigation_region_3d.cpp @@ -363,6 +363,12 @@ NavigationRegion3D::~NavigationRegion3D() { #ifdef DEBUG_ENABLED void NavigationRegion3D::_update_debug_mesh() { + if (Engine::get_singleton()->is_editor_hint()) { + // don't update inside Editor as node 3d gizmo takes care of this + // as collisions and selections for Editor Viewport need to be updated + return; + } + if (!NavigationServer3D::get_singleton()->get_debug_enabled()) { if (debug_instance.is_valid()) { RS::get_singleton()->instance_set_visible(debug_instance, false);